From: "Patrick R. Collins" Subject: Re: [consim-l] Landships! questions As for a good starter scenario, are you playing solo, or Ftf? Solo I'd play Rommel Storm troopers. Ftf I'd play the scenario where the Poles fight the Russian Reds using "Deep Battle" tactics. > Rule 5.42 says that each OBM has a FS of 10, so I assume when playing the > Landships! scenarios using the Infernal Machines! rules this is still the > case. Right? In the better late than never category... 1) Yes, use a default of 10. > Rule 6.31 says that to show a CT unit as dismounted, place a infantry or > MG unit with the same MR (player's choice) on top of the CT unit This > seems to contradict 2.24 which implies that a MG CT unit becomes (is > replaced by) a foot MG unit when it dismounts, and a "regular" CT unit is > replaced by a "regular" infantry unit - no "player's choice" involved. I always just place a INF unit of the same type and morale, and add a K-X marker! I think that's just an edit error. But, I've never remounted troops I've dismounted, either, except for the Churchill's toys scenario. > The note on rule 8.4 and most of 13.22 don't seem to apply when using > Infernal Machines since on-board artillery no longer fires in the barrage > phase in IM. Why, then, do the artillery units provided with IM have > indirect range factors on them? My guess would be for future expansion. > Rule 13.12 says that AT rifles can change targets once a hit is scored, > even if the hit does no damage. Does the corollary apply - that a firing > AT may not switch targets until it scores on hit on what it's firing at? ) I would think it does imply that. Sort of a morale thing - the guy's going to keep poping a target until he gets something to happen. > Landships! errata dated 1/1/99 - > > Does Case #6 of the errata for rule 8.23 (tracing LOS through an indirect > barrage) apply to IM? 5) I would say no. Barrages are much more realistic in IM. > Infernal Machines! - > > Rule 3.1 and the revised Guns Strengths Chart. . . what are the FS of 3 > pdr, 3" gun, or 6" gun? 6) 3" is 75mm. 6 would be the same, for now. 2 lbs is the same as 25mm, I think. > Rule 5.37 parts d & e say that a barrage may move/begin at 3 (d) or 2 (e) > hexrows. Is this meant to imply that in June '18 3 or 5 hexes are your > options, and in July '18 2, 3 or 5 hexes are your options? 7) I read that to mean that in 1/18 you get to have a barrage start 3 hexes from your units. It then moves 3 hex rows away when it moves. Later, you can have it start 2 hexes from you, and move two hex rows per turn. > Rule 5.41 (actually labeled 5.31 in the rulebook) implies that you roll > once on the Barrage Attack Type Table for the entire scenario, just like > the Artillery Fire Mission Table. Above it in 5.4 it says that only 1 > type of BAT may be fired against a specific hex per turn. I guess I'm > not sure how you could mix BAT's if you roll for them once for the entire > scenario. Is each OBM's BAT rolled for separately? If that's the case, > is each OBM's AFM rolled separately? 8) I always roll separately on each table for each OBM. Regards, Pat pcollins@prairienet.org Last Played: Age of Iron (1880's) Mortimer's Cross (TSI), Henderson Field http://www.prairienet.org/~pcollins From: rmt66@juno.com Subject: Re: [consim-l] Landships! questions Thanks Pat! On Thu, 16 Nov 2000 09:26:19 -0600 (CST) "Patrick R. Collins" writes: > As for a good starter scenario, are you playing solo, or Ftf? It will be a FTF game, though I may try to solo something before our get-together. We've kind of settled on scenario #2, the gas attack. Not too many units, not too many special cases, though we will have to retrofit the artillery rules somewhat. > > Rule 6.31 says that to show a CT unit as dismounted... > I always just place a INF unit of the same type and morale,... And I hadn't even considered how to keep track of who used to be mounted for the purpose of re-mounting. Thanks for the suggestions here. > > Rule 13.12 says that AT rifles can change targets once a hit is scored... > ) I would think it does imply that. Sort of a morale thing... Seems reasonable, but I would allow you to change targets if you take your 3 shots in a turn and want to shoot at something else next turn. > > Rule 3.1 and the revised Guns Strengths Chart. . . what are the FS of 3 pdr, 3" gun, or 6" gun? > 6) 3" is 75mm. 6 would be the same, for now. 2 lbs is the same as 25mm, I think. Sounds reasonable. > > Rule 5.37 parts d & e say... > 7) I read that to mean that in 1/18 you get to have a barrage start > 3 hexes from your units. It then moves 3 hex rows away when it moves. > Later, you can have it start 2 hexes from you, and move two hex rows > per turn. This I get. But if, for example, in late '18, you have the "2 hex" option, can you still choose a barrage to start 3 hexes away and move 3 hexes per turn? Granted, I'm not sure that's even something you'd want to do. > > Rule 5.41 (actually labeled 5.31 in the rulebook) implies that > > you roll once on the Barrage Attack Type Table for the entire scenario, > > just like the Artillery Fire Mission Table... > 8) I always roll separately on each table for each OBM. Interesting, I had never considered rolling on the AFM table for each OBM as I had figured the "artillery mission" applied to all artillery. Certainly opens up some possibilities doing it your way. Thanks again for the help, Bob Titran rmt66@juno.com last played - Pacific Victory, For the People, Down in Flames ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. From: "Patrick R. Collins" Subject: Re: [consim-l] Landships! questions > It will be a FTF game, though I may try to solo something before our > get-together. We've kind of settled on scenario #2, the gas attack. Not > too many units, not too many special cases, though we will have to > retrofit the artillery rules somewhat. Gas is always fun to play with. I asked because some scenarios aren't that balanced. > Seems reasonable, but I would allow you to change targets if you take > your 3 shots in a turn and want to shoot at something else next turn. So would I. > This I get. But if, for example, in late '18, you have the "2 hex" > option, can you still choose a barrage to start 3 hexes away and move 3 > hexes per turn? Granted, I'm not sure that's even something you'd want > to do. Yes, you could do that. If the enemy forces were (or were likely to become) 3 hexes apart, I can see doing this. > > 8) I always roll separately on each table for each OBM. > > Interesting, I had never considered rolling on the AFM table for each OBM > as I had figured the "artillery mission" applied to all artillery. > Certainly opens up some possibilities doing it your way. I sort of consider the flexibility part of the "being in communications check". If you are, you can ask. I really like LS, and think IM is a great expansion. I hope Real Machines is as good. I really hope CoA comes up with a scenario generator, or how to guidelines. Regards, Pat pcollins@prairienet.org Last Played: Age of Iron (1880's) Mortimer's Cross (TSI), Henderson Field http://www.prairienet.org/~pcollins