Kerry Anderson - 04:01pm Apr 2, 2000 PST (#304 of 341) I'm a bit rusty at the game but I'll see what I can figure out. Rules questions for MacArthur's War: (copied from "MacArthur's War, by Kerry Anderson" Discussion) 1) How long does Air Interdiction last? I am playing that it lasts until the next Air Phase when the UN player declares interdiction again. I also assume that units placed OOS by interdiction do not check for supply during the movement or combat phases according to 16.3. Is the above right? Looks like you've got me here. The intro to 8.0 states that an air point cannot be used again until the next air phase. What is not clear is that air units flying interdiction are presumably flying this mission until the next air phase; hence, units remain OOS from interdiction until the next air phase as well. 2) When the UN player carries out an assault, does he attack only with the airbourne and amphibious units carrying out the assault (i.e. the units in the hex with the enemy) or can he also use units in the surrounding hexes? Only assaulting units. The rule states that combat occurs repeatedly while opposing units are in the same hex. Since units in adjacent hexes are not "in the same hex", they can't fight. 3) When the game escalates to Asian or Global War, what does a player need to capture to satisfy automatic victory? All the VP hexes on the game map and the capitals within the scope? Just the VP hexes on the game map? Again, not clear. Automatic victory is achieved when all the victory points are captured within the scope. Since mainland China and Europe are not on the map, automatic victory is no longer posible except through results on the the European Conflict Table. Keep in mind, if a player has all the objectives on the map, he's in a really good position to win a stalemate victory. 4) The UN player just excalated the conflict to Police Action. 7.3 says replacement rates and air points increase "only on phases after the announcement of an increase." So during the next phase, the UN Air Phase for that month, does the 2 air points take effect, or does the UN player have to wait for the next month. That's phases, not turns. The UN air phase occurs immediately after the UN excalation phase, hence the air units are received then (in the same turn). Likewise, the reinforcement phase is immediately after the air phase. OTOH, if the Communists excalate to Limited War, the UN player does not receive free air points. He must wait until the UN air phase 5) I interpret the last paragraph of 9.2 to mean that units deployed at the start of the game are reinforced/rebuilt before other units can be mobilized. The question is once all initially deployed units have been brought up to full strength, how is mobilization of the remaining units done? Say I have 1 replacement left. Do I mobilize a unit at half-strength? 9.2 says "when mobilized, units enter the game at full strength." What about the KPA? Do I get to enter an entire army at full strength despite the fact I never have more than 3 replacements? Do I mobilize the army one division at a time using reinforcements? 'm not following you. Let me re-phrase the rule to make it clearer. "When mobilized, units (such as a National Guards unit) enter the game at full strength... Units yet to be mobilized may not be built (with replacement points) prior to mobilization (i.e. the UN player cannot start building NG units with extra replacements points and bringing them into the game at the Incident or Police Action Levels). Geeze, I'm not one for blowing my own horn but reviewing the rules for these questions, I must say that I am pleased with this game. Admittedly, the rules have had their fair share of questions but this was because I hadn't figured out how to blind-playtest games yet. Still, the game has held it's ground. I really think I captured the global nature of the war and of escalation. I feel like a proud father. I better quit before the keyboard gets wet... Kerry James Fung - 04:47pm Apr 2, 2000 PST (#305 of 341) Okay, most of that makes sense. Just to examplify my question for point #5: say I have reinforced all my already built units up to full strength (i.e. the units which were initially deployed or have been mobilized) and some reinforcement points leftover. Do I get to use these points to mobilize units allowed by the Escalation Ladder? And if so, do they enter at full strength? My interpretation of the rules is yes to both. But then the following situation comes up: It is Limited War or higher, so PLA armies can now be mobilized. If I have just one point do I get to mobilize an entire PLA army? I mean that is entering 6 to 8 steps for just 1 reinforcement point. Sorry if I'm missing something obvious in the rules. Lack of sleep tends to do this to me. Again, I think it's a neat little game and you should be proud. Kerry Anderson - 07:22pm Apr 2, 2000 PST (#306 of 341) Okay, most of that makes sense. Just to examplify my question for point #5: say I have reinforced all my already built units up to full strength (i.e. the units which were initially deployed or have been mobilized) and some reinforcement points leftover. Do I get to use these points to mobilize units allowed by the Escalation Ladder? And if so, do they enter at full strength? James, I still don't understand your question. The only units not on either the strategic or Korean map are those that must be mobilized. These include National Guards, PLA, and Russians. When the appropriate level is reached, these units can be mobilized and they appear on the map at full strength as described in 9.2. They do not cost replacement points. It may cost victory points to mobilize units, though and this is managed at the divisional level for US and USSR and at the army level for PLA. Once this level has been superceeded, there is no cost to mobilize (e.g. it does not cost VPs to mobilize NG units at the Asian War level, just a cost to bring them on). If you have extra replacements points, they cannot be used to bring these units into the game early, such as bringing in the National Guard at the Incident or Police Action level. There is no requirement to have all your units at full strength before bringing on mobilized units (if the escalation ladder allows it). Kerry James Fung - 08:30pm Apr 2, 2000 PST (#307 of 341) Okay, I understand now. So once I hit Asian War, that big pile of PLA divisions can mobilize and roll across the border without any penalty. Oh boy... Thanks for the clarifications. I'll let you get on with your business now.