For those of you not following the 9NW forum on CSW, here are some rules clarifications there were posted recently. The answers were provided by the designer of the game. Also the latest version of the "living rules" (incorporating the Q&A below) can be found at the Decision Games web site. If departing from Cherbourg, German convoys do have to make a speed roll to reach the South Atlantic, correct? If the speed roll is failed, the convoy returns to Cherbourg and the Allies receive victory points? Answer: Yes and yes. Can German convoys be screened by escorting German ships (like aircraft carriers)? Answer: No. Or can the Allies concentrate their fire on the convoys and ignore the escorting CP ships? (If the latter, I think it will be a rare instance when the convoys are successful.) Answer: Yes. The idea is, this is a long-range, high-risk operation for the Germans. On the other hand, though, you can try it as many times as you like, when you like, over the course of a game. You should only declare such attempts on game turns when the starting overall fleet dispositions are such that it looks like you've got a good chance to get the convoys through. Of course, the longer you wait, the more chance the African colonies will fall prior to the reinforcement convoys setting sail. The idea here is this is 'ploy' the Germans may be able to use to secure a few more VP over the course of the game – it's not meant to be a central tenant of their general, overall strategic approach to the war. Rule 6.8 seems ambiguous as it states that "During any one game turn after the first..." but it appears this does not mean the CP player has only one opportunity to make the convoy decision. Is the CP player limited to one convoy reinforcement attempt per game? Or is that not what was meant by the phrase "any one game turn..."? Answer: take out the word "one" between "any" and "game." There is no requirement for all ships to be attacked before assigning a second (or more) ship to attack a target, correct? (The rules do not require this and this is how we played, but I'm just checking.) Answer: other than the stricture set out in 11.12, there is no such requirement. The status of USA and Canada as a port is confusing. The Red line surrounding the USA and Canada touches on the North and Central Atlantic. This leads us to think that ships in USA and Canada can move directly into the North and Central Atlantic without making speed rolls. Answer: correct. Treat the US/Canada box as if it were drawn as a solid area of land directly abutting against the waters of the North and Central Atlantic. No speed rolls necessary. -- "If Java had true garbage collection, most programs would delete themselves upon execution."