The following errata and clarifications have been noted for Pearl Harbor, The War Against Japan, 1941-45. Questions on specific rules and their application which are not clear after a rereading of the rules will be answered by our design staff. Please phrase them so as to require a yes-no answer (or in multiple choice form) and enclose a stamped, self-addressed envelope. Send questions to: Game Designers' Workshop Pearl Harbor Questions Box 432 Normal, Illinois 61761 The Map The objective city of Nanking (3) should be marked on hex 2706 of the eastern map section. Singapore can be entered and attacked by land units from the hex containing Kuala Lumpur without the use of amphibious movement or assault. No entry is made on the Strategic Weather Table for the North Pacific, Summer die roll result 5. That result should be Fog. Counters and Scenarios In any difference between the counter mix and the Scenario Set-ups, the counter mix is definitive. The following discrepancies have been noted on the Set-up sheets: 1941 Scenario Japanese 1-2 Armor should be 1-4. Kusaka should be Kubaka. The Chinese 4-3 Air should be 6-2. The British/ANZAC 3-1 and 6-1 Infantry should be 3-2 and 6-2. The Japanese Army should have 4 (not 5) fortresses initially in the Force Pool. 1943 Scenario British Initial Quarterly ERP Allowance is 20. British Initial ERP Reserve is 80. All islands not specifically listed as controlled at the start of the 1941 scenario are considered to be uncontrolled, and may be seized without a fight by the first player to enter the hex with either ground or naval forces. An exception to this is Wake Island, which is controlled by the United States at the start of the game. Japanese parachute units should be part of the Japanese Army At Start Forces for both the 1941 and the 1943 Scenarios. U.S. and British paratroops are not in the 1941 Scenario and should be initially in the Force Pool (1943) for the 1943 Scenario. The Soviet leader marked Khukov should be Zhukov. Rules Rule 4- Victory Conditions. A player is considered to control all of a multi-hex island if he controls all city ground movement. This is not correct. Rivers affect ground movement and combat. Rule 7- Zones of Control. Fortresses and installations do not have zones of control. Rule 10- Types of Combat. b) Bombardment effects are cumulative; that is, each subsequent attack is made at a lower defense value. Example: an island with a 3-2 Infantry, a base, an intrinsic defense strength, and a 3 factor ground leader is worth 11 strength points. It is bombarded by 60 factors of naval units and 30 air factors. First the 60 naval factors bombard at 5-1 and receive a GD result, lowering the strength of the hex to 6 (11/2, rounding the fraction up). The 30 air factors then bombard the remaining 6 defense factors after those 6 factors have fired anti-aircraft fire and missed. This bombardment also gets a GD result thus lowering the defense strength to a final level of 3. Rule 13- Aircraft Carriers. A line has been omitted in the first paragraph after the line ending "shows the size of" (the ninth line of paragraph one). Insert the following line: "the airgroup as well as its combat strength; the second factor shows its range." Rule 16- Intrinsic Defense Strength of Coasts. An island or coastal hex only receives the one factor of intrinsic strength when being amphibiously assaulted, not if attacked from an adjacent land hex. Charts The following color code indicates the manner in which colors are used on the counters to identify nation and service. Black on Gray US Navy Black on Olive US Marines White on Olive US Army Black on Light Green ANZAC White on Dark Brown USSR Black on Light Gray British Royal Navy Black on Light Brown British Army Black on Red Asians Black on Yellow Chinese (KMT) Black on Blue Germans Blue on White French Red on Yellow Chinese (CCP) Red on White Imperial Japanese Navy White on Red Japanese Army Credits An important name was omitted from the design and production credits for Pearl Harbor. Simon Ellberger provided immense assistance in the rules development of the game. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)