Sauron errata Compiled by a much younger William Sariego :-) It is amazing the things one turns up while looking for something else! This errata would have been gathered around 1978 or 1979 at the latest. Guess that shows how often I’veplayed this game since being in high school. Quality control and editing was horrid and play balance not much better, so it was quickly shelved. But with the resurgence of interest of all things Tolkien these days, I offer this errata to those who may have this moldie-oldie sitting in their folio games cabinet. ERRATA (4.3) Terrain Effects Chart Type Movement Cost Combat Effect Rough 1 additional MP. Add one to defender Cavalry may not enter armor rating (8.37) Rally Table Leader Rating Dice Roll needed to Rally 9 3-11 10 3-12 (13.1) Sauron Initial Forces Gogol begins in hex 1324 (13.2) Westernesse/Alliance Initial Forces There are three set up hexes listed for the two Pike units (B-1-Y). Delete the repeated 1404. Stacking is not allowed. The Swordsmen unit (B-3-W) begins in 1402 Changes Isildur’s set up to 1908 (14.2) Westernesse/Alliance Reinforcements Add 5 Elven Bowmen (e-2-X) (19.0) Magic Weapons (19.11) A magic weapon only adds +1 to the Rally Rating for Individual combat (19.14) Elendil can only exchange Narsil with Isildur if the former has been wounded (i.e. flipped) and the latter is unhurt. (20.2) Westernesse/Alliance Demoralization Level Change the last sentance to read.......”When any Westernesse Leader is killed their Leadership value is added to the current Demoralization level. NOTES In my opinion this was the far weaker of the two folio games. Gondor was much better for both excitment level and play balance. For those who have Gondor also, add Gimli and Legolas to the Turn 10 reinforcements. This is a “no brainer” to those familiar with the story, but should be noted officially I suppose. I remember asking about “slopes” and if the +1 movement point applied to both moving up and moving down the slope hexsides. I never did get an answer on that one. I’ve always played that the penalty is just for moving upslope. Finally, a word on balance: It stunk. An aggressive Westernesse player can handily defeat Sauron before the latter is able to bring enough forces on board to make the contest interesting. The rules themselves say to adjust the arrival of Sauron’s reinforcements to tweak balance. Move them all upwards one game turn. It will still not help much but it is better than the situation as is. Thanks for reading, William Sariego