Bob Hove - 07:59am Jul 9, 2000 PST (#1420 of 1427) "It's over, and can't be helped, and that's one consolation, as they always say in Turkey, when they cut the wrong man's head off." -Charles Dickens I have gone back through this discussion area to glean all of the errata, Q & As, and optional rules I could find for French Foreign Legion and here is what I have found: French Foreign Legion Errata (from Strategy & Tactics magazine discussion area on Consimworld.com): Weapons types as they appear on the FFL counters and as they are on the CRT: Artillery types: L = LMA F = FMA M = LBL B = FBA R = RL Machinegun types G = EMG A = LMG Infantry/mounted infantry/camel corps types M = ML R = RML B = BL A = MBL S = SS Cavalry types C = CV Other types N = No weapons FFL Q & A (from Strategy & Tactics magazine discussion area on Consimworld.com): French Foreign Legion, Dahomey. I presume 'of' is supposed to be 'or'; no big deal, but... The French set up second and so all the fortresses and towns are unoccupied. I presume the Dahomian forces cannot set up in the two coastal fortresses where the French can? Answer: Yes; Dahomians may not set up in any hex on or adjacent to the coast. Should this really say "any town or fortress except Whydah/Porto Novo"? (I don't see the reason for specifying Kana in the setup instructions since it is just a town like any other. Did I miss something?) Answer: This is correct. I started to move and the sequence of play says there is an "Attack from March" which seemed the thing to do against a little village with a Dahomey delaying force in it, but I don't think there are any rules for Attack from March. Was this cut out? (Noticed the term appears on the modifiers list on the mapboard, too) Same for Ambush? Answer: Cut for space reasons, alas. I tried an attack and the artillery fires first, but my artillery counter had a weapons type of 'A'. I can't find an artillery weapons type of 'A' -- 'A' is "advanced breechloaders with magazines" but there is a picture of a cannon on the counter. Is the type supposed to be F? Answer: Actually, it is an advanced (fully automatic) machinegun. The terrain effects chart shows a completely filled jungle hex and a completely empty clear terrain hex. What about the hexes where it looks like a clear path is hacked through the jungle. Still jungle or clear? Answer: If there is any jungle in the hex, it is considered to be all jungle. No 'hill' or 'jungle' on that list of die roll modifiers on the map. They are listed in the terrain effects chart. Answer: Use TEC modifiers. Set-up information is mixed up for some of the scenarios- Desert Hawks (Algeria 1840) has scrambled counter descriptions for instance (incorrect color identification of units). Answer: Use the setup information from the back of the counters, which gives the game and year of reinforcement group. I was comparing the combat tables between French Foreign Legion and The Sun Never Sets, and I see quite a few artillery types have shifted columns. That is, you now roll on a lower (weaker) column for these types. Is change that specific to FFL, or should those columns shifts be retroactively applied to TSNS and 1st Afghan, too? Answer: Applies only to FFL. I am thinking about playing the "On to Algiers" scenario of FFL, and have some questions about optional rules (I already have The Sun Never Sets and First Afghan War). The Optional rules from Sun Never Sets that are not included in FFL are: Sieges; Intelligence & Fog of War; Attack from March; Ambush; Evasion; Atrocity & Fair Play; and Capturing Weapons. My first question is can these all be used for FFL as written in SNS (changing references to "British" to "French" where appropriate)? Answer: Yes. My second question involves the Fair Play rule. I have noticed that the reverse side of the atrocity markers in FFL say "Assimilation" rather than "Fair Play" - is assimilation the French equivalent of fair play? Answer: Yes. French were big on assimilating colonized peoples, at least in theory. Additional Optional Victory Point Rules for FFL Tonkin (from Strategy & Tactics magazine discussion area on Consimworld.com): Looking back, I might have made Ha Giang, Lao Kai and Dien Bien Phu worth 2 Victory Points each to the French, 3 to the Vietnamese. So here is another rule you can try out: A besieged fortress does not count for Victory Point purposes at the end of the game. (When using this rule, a player may not initiate the siege of an enemy fortress on the last turn of the game--this to prevent last minute sneakiness.)