From S&T#166 SEVEN YEARS WAR (S&T 163) Q: In the Advanced Game, if a State's fortresses are occupied by enemy forces, and the State becomes Neutral due to Diplomatic Conflict or Advanced Game Random Events, what happens to the occupying troops? A: They are displaced per the rule on "Joining & Leaving Alliances" (18.4). Q: If a force in a Fortress receives a "Fall Back" result on the March Table (p.40), does it have to move out of the Fortress toward another Fortress? A: No. It stays put where it is. Q: The Combat Results Table results seem uneven and strange in some spots. Is it correct? A: Yes, it is exactly what the designer intends. There are no errors. Q: Do you mean in (4.3) that the Prussian-Allied side normally performs a particular segment of a turn first? A: Yes, unless specifically noted otherwise. Q: Can a leader belonging to one State control or benefit units belonging to other friendly States in his hex? (7.0) A: Yes. Q: Can units in one Fortress hex perform Formal Siege against a force located in an adjacent Fortress? (10.3) A: No, because a Field Fortification (14.2) cannot be placed in a Fortress hex in the first place! Q: If a Breach (B) result occurs during Formal Siege, do the defenders still get to subtract 20 from the combat result and add 1 to discipline checks? (10.3) A: No. Formal Siege and Assault modifiers are completely separate. If you perform one kind of attack, simply ignore the requirements for the other type. Q: Is a Garrison eliminated when all combat units in its hex performing an attack are eliminated? (10.3 [3]) A: No. Garrison participation in combat is limited to defense. A Garrison is subject to elimination only when its hex contains no combat units at the instant losses are assessed. Thus, if all other combat units in the hex are eliminated in a combat and the Garrison could absorb any unused losses, then it does so and is eliminated. Elimination would also occur if the Garrison began the combat by itself in the hex. Q: What happens when you occupy all of an enemy State's fortresses,? A: In the Basic Game, nothing special happens. To maintain control, all the fortresses must remain occupied (13.1). In addition, in the Advanced Game the occupying shifts the Balance of Power Index the instant "conquest" occurs. Remember to shift the Index back the instant "liberation" occurs (i.e. all the State's fortresses are no longer occupied by the side that last conquered the State). Q: A captured Fortress contains no garrison until the current owner spends one recruit point to purchase it? (13.3) A: Yes, as the Recruiting Chart on the map indicates. Q: Some units seem far too expensive to mobilize, and some States like Britain and Russia lack fortresses with which to mobilize new units. Is something wrong here? (15.0) A: Not really. Costs are deliberately set high because it was not easy to recruit high-quality forces "on the march" in this era. Some units simply can't be mobilized, unless the State occupies a large number of Fortresses outside of those it owns at the start. That is why countries like Britain, Russia, Austria, and France are heavily dependent on receiving their Field Army units back "for free." The rules have been altered slightly, so that these units don't return for at least one whole year, which discourages players from burning them up knowing they will get them back each Winter. Q: In the Advanced Game, does Diplomacy (18) occur even on the first game turn? A: Yes. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)