From S&T#168 CAESAR IN GALLIA (S&T165) Q: The rules (especially 15.3) suggest that there should be a Syria/East off-map region box on the GALLIA map. Is that so? A: No. The absence of a Syria/East box is deliberate. When playing GALLIA by itself, ignore all references to off-map regions except for Italia. Q: In the "Barbarians Restless" Event, do enemy Civis units count as enemy units adjacent to unpillaged Tribal Centers when determining which tribes must make Mobilization Checks? A: Yes. This makes it hard on the Roman player to preserve order, but that was the way Gaul was in the good old days! Q: The GALLIA version of the Supply Table is somewhat different than earlier versions, particularly on the Swamp/Pillaged line. Should it be changed to conform to the TRAJAN table, which seems to be the most accurate version? A: The GALLIA version of the table is correct, and applies to the other games. We found that supply was too finely graduated, which needlessly complicated the determination process. Supply trains would not do much good in extreme conditions. Q: Can a Veteran (V) class unit be recruited from scratch like most other units, or can it be received only through promotion, training or Colony recruitment? (5.3) ' A: V-class units can be recruited normally, but note the limitation on unit placement for Roman units (5.4, advanced game, bullets 3 & 4). Only Imperator (I) units, with the exception of Guards, must enter or reenter play through battlefield promotion. Q: Can a leader recruit on a Tribal Center hex as well as a City? (5.3) A: No. However, a leader can expend Political stratagems for Tribute (16) to gain control of a tribe and then receive units. A Barbarian leader can also expend Political stratagems to make extra die rolls on the Tribal Council Table (5.5). This means that German mobilization is essentially spasmodic and reactionary. Only Gallic and British leaders who could draw upon more civilized society could recruit on anything like a regular basis. Q: A Barbarian unit recruited by a leader does not have to be placed with the leader? (5.4) A: Correct. Although Barbarian chiefs must recruit in a city (simulating the special effort required to gather forces), they can be placed on any friendly civis, city, or tribal center to make the appearance of Barbarians realistically less predictable for the Roman side. Q: When using the SPQR or Tribal Council Table, can you place units in a way that seems to violate standard placement rules? (5.4) A: As "Mandatory Recruiting" under Special Mobilization (5.5) states, "Units are placed according to instructions found on the tables." Ignore all other requirements. Q: If a stratagem is spent to roll an extra time on the SPQR or Tribal Council Table, must the units be placed with a leader because they are "recruited with a stratagem marker"? (5.4, advanced game, bullet #1) A: No. The restriction applies only to a unit directly recruited by a leader who expends a stratagem, per "Expending Stratagems" under rule (5.3). Q: Can fleets accompany a force down rivers? (8.2) A: No. Although ancient sources refer to ships accompanying armies down major rivers like the Rhine, they did not function the way Fleet units do in the game. The effect of these "riverine" forces is reflected in the "River March" rules. Q: If a side takes control of just one city belonging to an enemy Client state, does that mean they all change sides instantly? (13.3) A: No. As the rule states, that only happens when the Client leader is subverted, or as a result of a special event. Q: Which bonus stratagem requirements apply to which game? (15.1, bullet #2) A: (1) applies to all games, (2) applies to RCW, and (3) applies to TRAJAN. Q: Do the Parthian capitals receive some kind of special benefit when undergoing Tribute, like they did in the original TRAJAN game? (16.0) A: No. The designer changed his mind about making Parthian capitals special. There was no real historical basis for doing this, and it created the only die roll modifier in the entire game system. Hence, it has been dropped. Q: Must the leader chosen to determine Tactical Superiority (18.1) alsobe used todetermine the number of Special Tactics a side can use? (18.4) A: No. Any one leader present may be selected. This allows for brilliant action by a subordinate in battle. Q: What happens to a disrupted unit that "goes berserk"'? (18.6) A: Nothing in round 1; elimination in round 2 or 3. See Discipline Check Results Key (p.37). Q: Shouldn't there be some supply advantage for units occupying a road/trade route, friendly tribal center, or a hex that they just pillaged? (22.2) A: No. Simply being on cobblestones or packed dirt did not help much. Tribal centers were not very civilized and could not properly support an army. Pillage sounds great, but it was highly wasteful and did little good over the course of weeks and months. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)