- in combat, do HQs also add their tactical value to artillery volleys ? (if yes, this is a very powerful vantage indeed) Answer: Yes. - the combat procedure is quite time-consuming, and it could have been interesting to also give the choice of a simpler procedure (like in Trajan, which by the way is an excellent game I have played many times). But maybe there is no simpler way to depict colonial warfare realistically (i.e., the difference between modern, firepower-based armies and native, sword and spear-armed troops). Answer: True. You had too many different "weapons systems" to reduce it to one combat factor. - combat: the rules state that "a player may fire units of the same weapon and morale type separately if he so desires", but the rules example states "he must fire the veteran rifled muskets together". I guess the rules take precedence ? Answer: Yes. We changed this to keep players from "bean counting".