Joseph Miranda - 11:49am Apr 16, 2002 PST (#4821 of 4821)

11.22 . . . However, they do extend into jungle, mountain and swamp
hexes if there is a contiguous road or trail . . .

I'm assuming cultivated should be on this list as well (as indicated on
the TEC).

Correct.

17.234 . . . if a SK, BB or DD result is inflicted on a hex containing
only FEF militia, then the militia is eliminated if the enemy chooses to
advance after combat into the hex.

What about DR results--do they eliminate a lone militia? Do they
eliminate a militia if other units were defending but were forced to
retreat?

Yes. DR should be included.

17.3 . . . These units are Light class units, . . . have a ZOC . . .

I'm assuming that in this case, the rules are correct and the counters
wrong; i.e. Communist militia units are Light class (which would mean
their ZOC extends into jungle etc.).

Correct.

27.41 Neither player may advance after combat, regardless of the combat
result.

How does this work with a hex defended by a militia? The militia is only
eliminated if the attacker advances after combat, but an overrunning
attacker can't advance after combat.

You can not use Overrun in this case to occupy the hex. The idea was
that you need time to root out the militia, which is operating
throughout the area.

The militia was more difficult to handle as the French had to be printed
on map due to counter limits. Hence, the extra rules.

Joseph Miranda - 11:04am Apr 17, 2002 PST (#4826 of 4830)

Does this mean that there is no Recovery as that requires Logistics and
Supply Points?

Recovery: automatic for all units not in enemy ZOC.


Joseph Miranda - 11:11am Apr 17, 2002 PST (#4827 of 4830)

Political Points: Do militias count as units eliminated for political 
points?

No.

Air Transport: Do militias count as a friendly unit for the modifier for
air transport going to/from hexes with friendly units? What about for
the modifier for air strikes next to a hex with a friendly unit?

Yes to both. The friendly units modifier for airstrikes represents
forward observers with combat units.

Overruns: What's the movement cost for overruns (2 or 4)? Is that
doubled for supply-doubled movement?

4 mps. Not doubled.