Joseph Miranda - 11:49am Apr 16, 2002 PST (#4821 of 4821) 11.22 . . . However, they do extend into jungle, mountain and swamp hexes if there is a contiguous road or trail . . . I'm assuming cultivated should be on this list as well (as indicated on the TEC). Correct. 17.234 . . . if a SK, BB or DD result is inflicted on a hex containing only FEF militia, then the militia is eliminated if the enemy chooses to advance after combat into the hex. What about DR results--do they eliminate a lone militia? Do they eliminate a militia if other units were defending but were forced to retreat? Yes. DR should be included. 17.3 . . . These units are Light class units, . . . have a ZOC . . . I'm assuming that in this case, the rules are correct and the counters wrong; i.e. Communist militia units are Light class (which would mean their ZOC extends into jungle etc.). Correct. 27.41 Neither player may advance after combat, regardless of the combat result. How does this work with a hex defended by a militia? The militia is only eliminated if the attacker advances after combat, but an overrunning attacker can't advance after combat. You can not use Overrun in this case to occupy the hex. The idea was that you need time to root out the militia, which is operating throughout the area. The militia was more difficult to handle as the French had to be printed on map due to counter limits. Hence, the extra rules. Joseph Miranda - 11:04am Apr 17, 2002 PST (#4826 of 4830) Does this mean that there is no Recovery as that requires Logistics and Supply Points? Recovery: automatic for all units not in enemy ZOC. Joseph Miranda - 11:11am Apr 17, 2002 PST (#4827 of 4830) Political Points: Do militias count as units eliminated for political points? No. Air Transport: Do militias count as a friendly unit for the modifier for air transport going to/from hexes with friendly units? What about for the modifier for air strikes next to a hex with a friendly unit? Yes to both. The friendly units modifier for airstrikes represents forward observers with combat units. Overruns: What's the movement cost for overruns (2 or 4)? Is that doubled for supply-doubled movement? 4 mps. Not doubled.