------- Forwarded message follows ------- Send reply to: jamiranda@earthlink.net From: "jamiranda@umahexagon.com" To: "Noel Wright" Subject: RE: 1918, S&T #223 Date sent: Tue, 17 Jul 2007 10:10:11 -0700 Noel: You are correct. Effectively, this causes the unit to immediately shut down. It is sneaky and subtle. Joseph Miranda S&T > [Original Message] > From: Noel Wright > To: > Date: 7/16/2007 3:28:21 PM > Subject: 1918, S&T #223 > > CRT Question: The AX result on the Infiltration CRT occurs on a "1." > So, this should be a negative result for the attacker. One of the > effects is to place OOC markers on the attackers. Other than that, > the defenders retreat. Do the OOC markers prevent the attackers from > advancing after combat, at least in the second impulse? > > I assume that there has to be some effect inflicted by the OOC > marker, or why place the marker? The normal effects of being OOC are > either ended by the command check at the start of the second impulse, > or have no effect in the other player's turn. So, disallowing the > normal advance after combat, at least in the second impulse would > seem to be the only possible effect remaining, and would also make > sense given that the combat result is called "Attacker Exhausted." > > ------- End of forwarded message -------