Jean-Claude Bésida - 02:57pm Feb 24, 2002 PST (#1810 of 1818) L'espérance a sur la fortune quelque secrète influence qu'on ne saurait prévoir - Descartes Thank you Mike for trying the game and raising these issues. Your questions are very relevant. I hope the following answers will help. Do you verify supply only in your own Supply phase? Yes. During the Supply segment of the Axis operation phase, Axis units are checked for supply. During the Supply segment of the Soviet operation phase, Soviet units are checked for supply. Do you stop movement/exploitation upon entering ZOC for the rest of that phase or can you immediatly pay +1 and move on ? Or, do you stop then but can leave at +1 in the next movement/exploitation phase? Movement must be stopped for that phase when an enemy ZOC is entered. In a later movement/exploitation phase, movement out of the ZOC may be resumed at a cost of +1MP. Is each moving stack separate for overrun purposes? I'm not sure I understand the precise question. Overunning units must start their movement/exploit stacked together and conduct the overrun stacked together. Different stacks may not be merged to overrun an hex. Quality column shifts - which is right the rules (+/- 4) or the Combat Table (+/- 2)? The rules. A panzerkorps (quality 5) attacking a standard soviet army (quality 2) gets a +3 columns shift for quality. Should'nt air units only be able to rebase to a city on a supply line ? Of course. It should have been precised that only friendly controlled and supplied towns and cities (i.e. linked by friendy railways) are available for rebasing air units. What is "accidente" terrain? Ignore this line. The terrain type did not make it through the final map. When does the Slovak unit appear? The Slovakian security unit appears in hex 0121 on turn 3. Other slovakian assets are included in initial german counters of Army Group South. Presumably 2 of the Rumanian units are actually 3rd step loss counters. You are right. The Rumanian 3rd and 4th Armies are 3 steps counters : 4-3-3 / 2-3-3 / 1-3-3. Coup de Main; can you overrun across a river if you succeed in rolling for a coup de main? Yes. A successful Coup de main allows an Overrun attack over a river. This is the only exception to rule 7.1 Are all ZOC effects removed for the Germans on turn 1? It would seem to give the Germans a really fantastic first turn with their mechs.On the other hand surrounded Russians don't seem to be out of supply on turn 1 (see the sequence of play)so maybe that balances it a little. No german motorized units suffer any adverse ZOC effects for movement / exploitation. This allows them to conduct effective deep penetration with a slightly higher risk of counterattack / isolation. As you point out, isolation is not checked on turn 1. So, the soviet units left behind must anyway be dealt with at some point later on. And the Soviet reinforcements come thick and fast (though not the railway capacity to move them). I chose to figure all the soviet armies that were raised during this timeframe. The availability dates are as close to the historical timetable as I could figure. However against a competent german player, a manpower crisis should appear during early winter when the bottom of the proverbial barrel is scraped. Can you do a reaction move in response to an overrun? No. A reaction move is possible only against an attack occuring during the enemy combat phase. Jean-Claude Bésida - 04:25am Feb 26, 2002 PST (#1817 of 1818) L'espérance a sur la fortune quelque secrète influence qu'on ne saurait prévoir - Descartes When there is a bonus added to the dice and there is more than 6 steps involved (thus, two dices have to be played), do you add the bonus two times or one ? Twice. Each die roll is affected by the DRM(s). Best,