Greg Hunter - Apr 14, 2004 11:44 am (#2158 Total: 2207) Peace through Superior Firepower Zhukov's First Victory Got my copy of ZKF yesterday. I have a few questions and nitpicks: Rules Questions 10.3 Combat Results: There is a conflict between the CRT notes for R* and those in this rule. The CRT says R* means defender retreat 2 or 3 hexes (defenders’ choice), but the rule says 1 or 2 hexes (defenders’ choice). Which is correct? 13.3 Engineers: Is there any point to having engineers disassemble a pontoon bridge instead of having another unit destroy it? Also, in my (limited) reading on the subject, the Japanese were limited in the number of bridges that they could build, because most of the bridging equipment was being used in China at the time. Why is this not reflected in the game? Niggardly Nitpicks Rules: 3.0, 1st para.: “Units are battalion.” Verb-subject number agreement. 3.0, “Refit turns” – “Both side’s forces” should be “Both sides’ forces”. In general: There are number references to “combat strengths” which would be less jarring to my ears/eyes if they were “combat strength points” instead. Unit Types Table: “Type 2529” should be “Type 2592” Paul Rohrbaugh - Apr 14, 2004 12:55 pm (#2159 Total: 2207) Basta imparare, comincia a morire! Hi Greg! Retreats are 1 or 2 hexes (not 2 or 3). Dismantling means you get to rebuild it somewhere else. Having it destroyed means you can't rebuild it. You want to be an editor? Greg Hunter - Apr 14, 2004 1:14 pm (#2160 Total: 2207) Peace through Superior Firepower Hi Paul! >Dismantling means you get to rebuild it somewhere else. Having it >destroyed means you can't rebuild it. That is not what it says in 13.4 Pontoon Bridges: " Destroyed pontoon bridges are returned to the counter mix for future reuse by either player later in the game, ..." >You want to be an editor? I have done a bit of playtest work for MDG is tte past (Cuban Missile Crisis), but I am too busy right now - selling and buying houses, three kids, etc. You know the drill. I pretty much only play MDG games these days because I can't get anything bigger organised. Luckily, they're also great games! Paul Rohrbaugh - Apr 14, 2004 4:57 pm (#2161 Total: 2207) Basta imparare, comincia a morire! Oops, my bad, Greg. Destroying and dismantling bridges is really just a matter of who does it, not much more than that. Thanks for the support, Greg. If circumstances change let me know. Good editors and playtesters are what keep this hobby going! Enjoy!!! Greg Hunter - Apr 16, 2004 7:10 am (#2165 Total: 2207) Peace through Superior Firepower Zhukov's First Victory More rules questions: I don’t understand how the game can end early, as implied 17.1 paragraph 3 “Hint.” Is there somewhat for the Japanese player to force an early end to the battle by taking refit turns? 15.1 Victory Points: Are victory points awarded to a player for both friendly and enemy dead/refitted units? I assume that what is meant is that each player gets VPs for dead and refitted ENEMY units, but that is not what this rule says. Paul Rohrbaugh - Apr 16, 2004 8:36 am (#2166 Total: 2207) Basta imparare, comincia a morire! ZFV Hi Greg! Depending on how many refit turns the Japanese player takes, and the timing of those refits, it is possible for the Japanese player to end the game a turn earlier than usual (since not much happens on a refit turn, and getting back eliminated units as refitted ones can reduce one's VP loss). Yes, a player gets VP for dead and refitted enemy units. The opponent gets them as well for friendly units that are eliminated or refitted. Enjoy the game! --Paul Greg Hunter - Apr 27, 2004 5:44 am (#2184 Total: 2207) Peace through Superior Firepower More Zhukov's First Victory Hi Paul, Some more questions. I couldn't find the answers in the rulebook last night, but it was late. 1) Terrain Effects: Are the additive offensive/defensive bonuses for units in hills and wadis per unit or per hex? 2) Terrain Effects: River/Swamp hexes halve attack factors - is this for attacking into the hex or out of the hex? 3) Can 1 unit attack two hexes simultaneously? It is possible that this will be required by the mandatory combat rules. Note for Kerry: The notes below the CRT do not indicate that units suffering an R or R* result are also disrupted. I have more little typos for future editions, but they are at home and I am not. Paul Rohrbaugh - Apr 27, 2004 7:32 am (#2186 Total: 2207) Basta imparare, comincia a morire! Hi Greg! 1) Terrain Effects: Are the additive offensive/defensive bonuses for units in hills and wadis per unit or per hex? Per hex, not per unit. 2) Terrain Effects: River/Swamp hexes halve attack factors - is this for attacking into the hex or out of the hex? Both. These were pretty nasty with hordes of sand fleas, quicksand and relatively steep banks. 3) Can 1 unit attack two hexes simultaneously? It is possible that this will be required by the mandatory combat rules. Yes. Can be pretty rough on the attacker at times.... Thanks, and enjoy! --Paul Greg Hunter - Apr 27, 2004 6:05 pm (#2189 Total: 2207) Peace through Superior Firepower More Zhukov's First Victory Hi Paul, more questions: 1) Reinforcements: Do these pay the cost of entering their first hex on the map? I assume that they do. 2) Terrain effects: The TEC says that Track hexes cost 1/2 MP. I would assume that this applies only to movement from one track hex to another, but I couldn't find a rule stating that this was so. I'm partway through a solo game right now, turn 3 of the July scenario. I didn't plan the entry of my Japanese unit well and they are all bunched up north of the Russian bridgehead. I am not crossing the river until I grab that pontoon bridge, which I hope to do in turn 4. I've rolled up the 9th Mech Bde in the north and am streaming, err, lumbering south to crush the 149th MRR. Greg Hunter - Apr 27, 2004 6:07 pm (#2190 Total: 2207) Peace through Superior Firepower ZKF counter errata? There is a nomenclature discrepancy in the Sov units - units that are described as regiments in the rule book are marked as brigades on the counters. Doesn't affect anything, of course, I'm just picking nits. Paul Rohrbaugh - Apr 28, 2004 6:07 am (#2192 Total: 2207) Basta imparare, comincia a morire! Hi again, Greg! 1) Reinforcements: Do these pay the cost of entering their first hex on the map? I assume that they do. Absolutely correct. 2) Terrain effects: The TEC says that Track hexes cost 1/2 MP. I would assume that this applies only to movement from one track hex to another, but I couldn't find a rule stating that this was so. Yep, 1/2 MP cost is only from one track hex to another. Good clarifying questions, Greg, even when "picking nits!" The Japanese can afford few mistakes in the game, but the Soviet player doesn't have much room for error either in the early stages. Enjoy!