>From Don Palmer of Calgary, Canada: Over the course of a few phone calls and faxes with Scot Hunt (creater and designer of Echelons of Fire/Fury) the following info, card lists and FAQs were acquired. ---------------------------------------------------------------------- General Info ---------------------------------------------------------------------- - Questions and comments can be sent to Medallion Simulations at PELAGIS@AOL.COM - The current edition (FIRST EDITION) has only a subset of the cards in it, do not buy tons of cards looking for ordinance, etc. See the card list below to find out what is in the current edition. - While 200 cards have been designed for the Echelons series, only about 125 have been released in the first edition. 59 cards in the Fury set, 66 cards in the Fire set with some overlap between them. - The number of different cards released in the first edition was kept low so that people would not have to buy a lot of cards to be able to play. - The Fire set is modern warfare, the Fury set is WWII. Some cards can be swapped between the sets. - The rules are the same for both sets. - Some boosters have multiples of the same card in them (up to 5 dupes). These are bonus boosters since the dupe cards are supposed to be rare cards. These boosters are randomly packed in the early shipments. This was a gift for people who got into the game early. - the second edition will be out in JULY-AUGUST. It will have roughly double the number of cards as the first edition. Yes, it will have ordinance cards (and roadblocks, airlifts etc)! - after the second edition, booster add ons will be coming out to cover the Russian front (WW2), North Korea (modern), War in the Pacific (WW2), Vietnam, and others. - the second edition cards will have a subtle border change on them. - bazookas are a one shot weapon, and so are not significantly better support cards than machine guns. - the Echelons rules are similar to Magic so that Magic players can get into the game more easily, the idea was not to rip Magic off (there are more differences than similarities, and the terrain and hidden deployment make for some really cool differences). ------------------------------------------------------------------------ ECHELONS FAQ's------------3/29/95 ----------------------------------------------------------------------- 1) Q: When do you remove units which are no longer in supply? A: During the players' next own Clear Phase. 2) Q: May support cards be re-assigned to other units after they've been deployed? A: No. Also, weapons and equipment are considered destroyed or rendered inoperable upon destruction of the parent unit. 3) Q: How are Immediate cards played? Can a defender play an Ambush card on an attacking unit or group and then play a Delaying Action card on the surviving attackers? A: No. While the LAST Immediate is the one which is played, defending units may only engage one attacker per turn. Therefore, the defender may either have this unit Ambush the attacking group or fight a Delaying Action against them. 4) Q: Are Immediates played on single cards or groups? A: Immediates are equally effective against any card or group of cards, and may be used by any card or group. ie. A Squad may fight a Delaying Action vs. an attacking Squad or a group of 2 Squads and a Leader with the same affect; it suffers no damage in either case. 5) Q: Partisans appear to have immense power, is this intended? A: No. The rules for Sabotage should read: "Any unit with Sabotage capability may destroy a single Supply card in play per turn, PROVIDED NO ENEMY INFANTRY UNITS ARE IN PLAY". The Partisans are tenacious specialists, but they prefer to leave the direct confrontations to U.S. forces. 6) Q: Do Emplacements become face-up when an occupying unit turns face-up to attack? A: Yes. Just like Support cards, they should deploy or remain in play similar to its occupying unit. If ANY occupying units turn face up, the emplacement does likewise. 7) Q: May more than one maneuver card be used in a given turn? A: Yes. All Maneuver-based attacks must occur during the same phase, but do not have to occur at the same time. 8) City cards should read: "Attack Values for infantry are doubled, gain FIRST ATTACK when on attack or defense VERSUS VEHICLES". 9) Q: Do defending cards need to be flipped face-up to defend? A: Yes. And they, like all cards, must remain face-up for the duration of the game. 10)Q: If a defending unit is attacked by more than one separate unit or group, may it engage each in turn? A: No. Defending units may only engage one unit or group per turn. 11) Q: Can units grouped together with a Leader break apart to defend against multiple attackers? A: No. These units act as one until split apart and re- deployed during their next Deploy Phase. 12)Q: Do I need to re-deploy units towards the side I intend to attack through? A: No. Re-deployment is to reconfigure units or place them in or out of Emplacements or vehicles. A unit may attack from anywhere within Friendly Lines. 13)Q: Can Immediates be played by themselves? A: No. They must be attached to some unit in order to effect the results of the card. 14)Q: Does a unit using a Delaying Action card inflict any damage on the Attacker? A: No. It's a DELAYING action! 15)Q: Where are Minefields and Roadblocks (2nd edition) placed? A: Immediately in front of the affected Terrain card. (In the same spot as the Maneuver cards are placed.) Maneuver cards are placed right on top of these cards when played. 16)Q: May more than one Maneuver card be played on the same Terrain card? A: Only if the prior attacking unit(s) were destroyed and therefore left no Maneuver card behind. If any Maneuver card is present, no attack may take place there. 17)Q: May more than one Minefield card be placed in front of a particular Terrain card? A: Yes. There is no limit to the number and type of Minefields that may be placed. 18)Q: May Engineers attack more than one Minefield per attack? A: Only if their Attack Value is sufficient to destroy more than one card. 19)Q: Does a Recon card or unit flip over all Mine cards in a spot if more than one is present? A: Yes. As with all other Reconnaissance, all cards stacked together are flipped face-up. 20)Q: May I choose to represent the same country as my opponent? A: No! This is WAR! 21)Q: How is rarity determined? A: Well, unlike fantasy or sci-fi games, military games are based on the "there's security in numbers" belief. Therefore, an appropriate deck should have a good mix of cards, with duplicates of important units and many regular squads or teams being the cornerstone of any operational unit. As a benefit to those who got in to Echelons early, we offered many "bonus" booster displays which, unbeknownst to the purchaser, had larger numbers of rare and very rare card in them. It is for this reason that one should not estimate the rarity based on the initial compositions. In general, rarity is based upon the overall effectiveness of a card in the game as well as the frequency of its appearance in actual tactical-level engagements. 22)Q: May I move through my own minefield with no detriment? A: Yes. You placed it; you should know how to get through it. 23)Q: How many artillery strikes may I play per radio card per turn? A: 1. Additional artillery cards of differing size and composition (and even starshells) are on the way. 24)Q: If my aircraft attacks an enemy unit which does not return fire, is this considered that player's defense for the turn? A: No, this unit would be considered a target but if it does not (or cannot) return fire, it is not considered defending. 25)Q:*Is there any limit to the number of engineers or partisans I may have in a deck? A: While at this time a final ruling hasn't been made, a good rule of thumb is that these units should not represent greater than 10% each of all the COMBATANTS in a deck. 26)Q: May a Stuka drop bombs on two different targets which are not stacked? A: No. Aircraft may only attack one target or group per turn. 27)Q:*May regular leaders be used to command engineers, airborne or recon units? A: Yes, for conventional combat only. Only 1 airborne card may use its special attack per turn. Exception: If an Airlift card (2nd edition) is used, multiple airborne cards may attack at once. 28)Q: May infantry units attack with infantry transports while unmounted? A: Yes. Under Infantry Transports, page 29 of the rules indicates that these units are placed on top of the transport unit. The transport then acts as a support card which MUST be attached to the leader. A leader may discard any existing support card if one is already in his possession. The leader may then allocate damage to the transport or to the other infantry units as desired, while adding the transport's Attack and Defense Values to the unit. 29)Q: When does Sabotage take place? A: Page 36 of the rules indicates that it occurs during the "non-combat action phase" which is section 4.c. of the Turn Sequence under "Combatants, with and without Maneuver cards". 30)Q: What are the various types of units? A: Infantry are any leader, squad, team, dragon gunner, autorifleman or like cards. Encumbered units are crew-served weapons and are not considered vehicles. Vehicles are anything operating under its own mechanical power, and must be wheeled or tracked. Aircraft are any unit which uses flight as its means of movement. *----indicates rules updates. Questions will be added as needed. Thanks for your input! ----------------------------------------------------------------------- Card list with rarities for Echelons of FURY - First Edition ----------------------------------------------------------------------- KEY: C = COMMON U = UNCOMMON R = RARE VR = VERY RARE C LEFT FLANKING C RIGHT FLANKING C THRUST C FUEL C AMMUNITION C WOODS U CITY, #1-4 C TOWN U BRIDGE - STONE U BRIDGE - WOOD U OPEN U HILLS C U.S. SQUAD C GERMAN SQUAD C U.S. LEADER C GERMAN LEADER U U.S. BROWNING .30 MACHINE GUN U GERMAN MG-42 MACHINE GUN U HAND GRENADES - FRAGMENTATION U HAND GREANADES - SMOKE U RECONAISSANCE U U.S. BAZOOKA U GERMAN PANZERFAUST R GERMAN SDK-251 R U.S. M-3 HALFTRACK R U.S. 57MM ATG R U.S. ENGINEER SQUAD R GERMAN ENGINEER SQUAD R 81MM MORTAR - U.S. R M-5 STUART R DELAYING ACTION R FOXHOLE R ARTILLERY STRIKE - MED. MORTAR R SANDBAGGED POSITION R RANDOM OCCURRENCE - FOG R MEDICS R MG-34/AA R RADIO R U.S. AUTORIFLEMAN R AMBUSH R ANTI-TANK MINES R ANTI-PERSONNELL MINES VR GERMAN STUKA VR GERMAN ME-109 VR U.S. P-47 VR U.S. M-4 SHERMAN VR GERMAN PZ-III VR GERMAN HETZER VR U.S. AIRBORNE SQUAD VR AIR-DROPPED SUPPLIES VR HULL-DOWN POSITION VR FOXHOLES VR U.S. P-51 VR RADIO NET VR FRENCH PARTISAN SQUAD VR GERMAN 88MM ATG VR RANDOM OCCURRENCE-CLEAR SKIES VR GERMAN SQUAD-WAFFEN SS VR RANDOM OCCURRENCE-HEAVY SNOW I count 59 cards in this set. ------------------------------------------------------------ -------- Card list with rarities for Echelons of FIRE - First Edition ------------------------------------------------------------ -------- KEY: C = COMMON U = UNCOMMON R = RARE VR = VERY RARE C LEFT FLANKING C RIGHT FLANKING C THRUST C FUEL C AMMUNITION C WOODS U CITY, #1-4 C TOWN U BRIDGE - STONE U BRIDGE - WOOD U OPEN U HILLS C U.S. FIRE TEAM C SOVIET FIRE TEAM C U.S. LEADER C SOVIET LEADER U M-60 LIGHT MACHINE GUN - U.S. U PKM LIGHT MACHINE GUN - SOVIET U RPG-7 GRENADE LAUNCHER U M-203 GRENADE LAUNCHER U HAND GRENADES - FRAGMENTATION U HAND GRENADES - SMOKE U RECONNAISSANCE U DRAGON ANTI-TANK GUIDED MISSILE U SAGGER ANTI-TANK GUIDED MISSILE R RANDOM OCCURRENCE - FOG R HUMM-V W/MG R HUMM-V W/TOW R BRDM R BMP R M-2 R SOVIET MORTAR 82MM R MEDIC R DELAYING ACTION R ANTI-TANK MINES R ANTI-PERSONNELL MINES R RECONAISSANCE TEAM - SOVIET R RECONAISSANCE TEAM - U.S. R FOXHOLE R ARTILLERY STRIKE - MED. MORTAR R SANDBAGGED POSITION R U.S. M.G. TEAM R PT-76 R RADIO VR AH-64 APACHE VR HIND-D VR A-10 VR M-1 VR T-80 VR T-72 VR ENGINEERING VEHICLE VR RADIO NET VR AIRBORNE TEAM - U.S. VR AIR-DROPPED SUPPLIES VR AID STATION-U.S. VR HULL DOWN POSITION VR FOXHOLES VR AMBUSH VR SOVIET SPECIAL FORCES VR RANDOM OCCURRENCE - CLEAR WEATHER VR SOVIET SNIPER VR U.S. ENGINEER TEAM VR SOVIET ENGINEER TEAM VR RANDOM OCCURRENCE - HEAVY SNOW VR U.S. LIGHT S.A.M. VR N.D.G. LIGHT S.A.M. I count 66 cards in this set. ---------------------------------------------------------------------