From: Chris and/or Sandy Brantley <brant@erols.com>
Subject: Newbie's Guide to DBA Strategy

Comments and critiques welcome.

Chris Brantley
brant@erols.com

A NEWBIE'S GUIDE TO DBA STRATEGY

The following are some tips, learned the hard way, to increasing your
odds of success in miniatures wargaming using the De Bellis Antiquitatis
(DBA) rules.  They are not absolute guarantees of victory, but are
designed to maximize your chances of success in this game system.

1.	FOCUS ON THE OBJECTIVE -- To win in DBA, the objective is to either
kill four enemy elements or the enemy's General element while suffering
fewer losses.   This basic rule dictates the fundamental strategic truth
of DBA, you can win by targeting the enemy's four weakest units and
killing them while trying to avoid the enemy's stronger units.  Or you
can go right for the jugular (i.e. the General's element) and win it
with one favorable match-up.  If you keep your eye on this objective and
focus on attacking those enemy elements which provide the most favorable
match-ups, you are more likely to win.

2.     ARMY SELECTION --  Although DBA's 12 element game system assumes
a certain degree of balance, not all DBA armies are created equal.  Some
armies require certain terrain advantages to fight well (e.g. , Early
Libyan or Ancient Spanish).  Others contain a variety  of troop types
and rely on more sophisticated 'combined arms' approach (e.g.,
Carthaginians).   For a new DBA player, it may be easier and more
productive (in terms of winning) to field an army which is comprised of
one predominant element type.  Having an army built on a specific
tactical scheme such as the spear wall, pike block or impetuous warband
greatly simplifies the demands of managing the battle.  And of course,
if you pick an army comprised largely of the most powerful elements
(e.g. Knights and/or Blades), your odds will be that much better.  

Remember, however, that certain army match-ups can turn a strong army
into a dangerously vulnerable one.  See Item 7 for clues on killer
match-ups and then research the DBA army lists accordingly.

3.      TERRAIN PLACEMENT --  Traditionally, terrain can play a key role
in determining the outcome of a battle.  Terrain can be used for
ambushes and to conceal troop movements from view.  Terrain can be used
to protect flanks.  High ground offers a defense advantage.    Troops
that operate in close formation on foot or mounted will be placed at a
disadvantage when maneuvering through rough terrain.

While some of these factors are represented, generally, DBA uses a
terrain placement system which encourages a certain degree of balance in
placement of the terrain and makes no provision for concealed movement
or ambush.  Also, since DBA favors the aggressor, a strategy of relying
on terrain advantages to support a static defense is not likely to
result in many victories.

However, terrain can contribute to your victory if used properly.   If
you have an army which relies on good terrain, place a minimum of
terrain in the avenues of attack.  If your army relies on rough terrain
troops such as Auxilia or Psiloi, place rough terrain near the center of
the playing area where you hope to meet the enemy.  Terrain in the
center of the board can also channel your opponents advance and possibly
even create breaks in his line.   Put terrain near the side edges of the
playing area to help anchor and protect your flanks.  And put terrain
along the base line in a good location to help protect your camp. 

By focusing key terrain in the center of the playing area, you can
create strategic advantages that will be relevant regardless of which
board edge you wind up with.

4.	INITIAL DEPLOYMENT -- DBA armies, like their historical counterparts,
are fairly unwieldy things to realign once deployed.  The use of a
six-sided die to limit movement PIPS per turn and the restriction on
group moves to the rear means that armies tend to move forward toward
the enemy in groups.  Thus, initial deployment of troops can play a key
roll in determining what types of match-ups will result between opposing
elements.  Some match-ups are more favorable than others (see Item 7
below).   By allowing the last player to deploy to also have the first
move, DBA also reenforces the value of a good initial deployment.  The
defending player can minimize the second deployer's advantage to a
certain extent, however, by keeping his elements in a compact, ambiguous
formation that allows realignment with modest movement PIPs into a
formation that better matches up with the enemies.

5.	MOVEMENT -- Complex strategies that require independent movement of
several elements are subject to the whim of the number of PIPs scored on
the movement dice in a given turn  It is  better to focus your strategy
as much as possible on group movements, so that all your troops will
arrive where you want them, when you want them there. 

6.	ATTACK VS. DEFENSE -  DBA seems to favor aggressive, attacking
strategies.  While terrain can offer defensive advantages, if you are
defending a hill or stream bank or if you have rough terrain troops such
as Psiloi or Auxilia, as a general rule, you will not win often in DBA
if you rely on the static defense.  Remember that your opponent only
needs to kill four of your elements to win.  If you elect to wait and
receive an attack and divide your forces to take advantage of favorable
terrain, your opponent will be able to target your weak points and mass
troops to obtain favorable match-ups. 

7.	KILLER MATCH-UPS -- DBA can be compared to a game of paper, scissors,
rock in that the right match-up between different types of troop
elements is more likely to result in  a kill (as opposed to a recoil or
flee result) if you win the dice roll.  Good DBA players know these
match-ups and plan for them.  Examples of key Killer match-ups are:

Psiloi, Auxilia and Light Horse kills Elephants
Elephants, Scythed Chariots and Light Horse kills Knights
Scythed Chariots (in good going) and Warband kills Blades
Knights kill Auxilia, Spear, Pike, Psiloi, and Warband in good going.

Some elements are especially hard to beat because of their positive
modifiers (especially Blades at +5 vs. foot and Elephants or War Wagons
at +5 vs. mounted).  A quick kill with these, however, requires doubling
the enemy's dice roll.

8.	WATCH YOUR FLANKS -  The DBA player is often torn between the options
of using certain troop types in support of front line elements (to get
additional bonuses) or putting those elements into the main line to
obtain maximum frontage and minimize the odds of being out flanked.  
Pike elements supported by a second rank of pike elements receive a +3
modifier in combat.  Similarly, Spear or Warband elements get a +1
modifier if supported by a similar element.  However, shortening your
line by one or more elements can expose your line=B9s flank (or even rear)
to a -1 per overlap modifier.  Once a flank element is destroyed or is
recoiled, your whole line can be attacked piecemeal with a negative
overlap modifier. 

So what is the best approach?  If your foe is extending to reach your
flanks, the odds favor extending your line, all others factors being
equal, unless you have two or more Pike elements.  If you have Pike,
then consider supporting your lead Pike element(s) and using them as a
battering ram to rapidly attack the enemy head-on and win the game
before your own flanks can be exploited.  You might also consider
supporting your General's element if it happens to be Spear or Warband,
just because destruction of the General's element can produce quick 
victory and it will need every advantage it can get.

9.	PROTECT YOUR GENERAL AND PROTECT YOUR CAMP -  Loss of a General's
element ends the game if you have also lost more elements than the
enemy.  That makes the General's element a prime target.  With it's +1 
modifier and as one-twelfth of your army, it is difficult not to put
your General's element in combat.  To maximize the odds, however, make
sure that the General's element is supported if possible and/or that the
General is not posted with an element type that creates a 'quick-kill' 
opportunity for the enemy.

Loss of a camp to an occupying enemy element counts as a loss of two
elements, plus the loss of any defending element and/or camp followers
that were defending the camp.  In a game where killing four elements
wins, the camp is a plum target.  Make sure to place your camp behind
protective terrain and/or the bulk of your army, so that fast-moving
enemy Light Horse or Psiloi elements don=B9t tip the balance of the game
with an end run into your rear.

10.	THE DICE -  Roll sixes whenever possible.  A steady dose of sixes
will correct most tactical mistakes in DBA.