1 YEAR OF PLENTY Social State increases by one level in Moscovy Livonia Lithuania Prussia Novgorod Smolensk Kiev Volhynia ****************************************************************** 2 YEAR OF FAMINE Social State decreases by one level in Moscovy Livonia Lithuania Prussia Novgorod Smolensk Kiev Volhynia ****************************************************************** 3 YEAR OF PLENTY Social State increases by one level in Asia Trebizond Anatolia Cilicia Syria Armenia Georgia ****************************************************************** 4 YEAR OF FAMINE Social State decreases by one level in Asia Trebizond Anatolia Cilicia Syria Armenia Georgia ****************************************************************** 5 YEAR OF PLENTY Social State increases by one level in Greece Macedonia Wallachia Serbia Croatia Bulgaria Adrianople ****************************************************************** 6 YEAR OF FAMINE Social State decreases by one level in Greece Macedonia Wallachia Serbia Croatia Bulgaria Adrianople ****************************************************************** 7 YEAR OF PLENTY Social State increases by one level in Rome Naples Apulia Siciliy Sardinia Corsica Cordova Granada ****************************************************************** 8 YEAR OF FAMINE Social State decreases by one level in Rome Naples Apulia Siciliy Sardinia Corsica Cordova Granada ****************************************************************** 9 YEAR OF PLENTY Social State increases by one level in Poland Silesia Bohemia Bavaria Hungary Burgundy Austria Switzerland ****************************************************************** 10 YEAR OF FAMINE Social State decreases by one level in Poland Silesia Bohemia Bavaria Hungary Burgundy Austria Switzerland ****************************************************************** 11 YEAR OF PLENTY Social State increases by one level in Verona Lombardy Tuscany Provence Toulose Aquitane Aragon Valencia Castille ****************************************************************** 12 YEAR OF FAMINE Social State decreases by one level in Verona Lombardy Tuscany Provence Toulose Aquitane Aragon Valencia Castille ****************************************************************** 13 YEAR OF PLENTY Social State increases by one level in Friesland Flanders Wessex Mercia Scotland Brittany Normandy Northumbria ****************************************************************** 14 YEAR OF FAMINE Social State decreases by one level in Friesland Flanders Wessex Mercia Scotland Brittany Normandy Northumbria ****************************************************************** 15 YEAR OF PLENTY Social State increases by one level in Norway Sweden Denmark Saxony Pomerania Brandenburg ****************************************************************** 16 YEAR OF FAMINE Social State decreases by one level in Norway Sweden Denmark Saxony Pomerania Brandenburg ****************************************************************** 17 YEAR OF PLENTY Social State increases by one level in Franconia Lorraine Swabia Champagne Anjou Ile de France ****************************************************************** 18 YEAR OF FAMINE Social State decreases by one level in Franconia Lorraine Swabia Champagne Anjou Ile de France ****************************************************************** 19 OUTBREAK OF HERESY If drawn by a Player whose leader is Christian and possesses one or more Christian areas in Unrest, Heresy breaks out in the Christian Area in Unrest which has the highest combined Social State and Population Value. The Area becomes independent and a Heresy Marker is placed on its register. If herectical Area is not conquered by Player during his current Player-Turn, the heresy spreads. ****************************************************************** 20 EPIDEMIC The Social State of each Area in the Player's empire which has a positive Population Value is reduced one level. However, if this Card is drawn during the 1200 Round or thereafter, the Plague may spread. ****************************************************************** 21 EPIDEMIC See 20 ****************************************************************** 22 LEADER DIES HEIRLESS Drawing Player immediately performs Leader Stature Check; all his Diplomatic Ties are removed from the map; each Area in his empire not of the Leader's language receives an Unrest Marker and is checked for Rebellion. Player loses claim to any Area that rebels or that he does not possess. Player must discard those Holding cards indicated to be lost when the owner goes heirless. ****************************************************************** 23 LEADER DIES HEIRLESS See 22 ****************************************************************** 24 LEADER DIES HEIRLESS See 22 ****************************************************************** 25 LEADER DIES HEIRLESS Drawing Player immediately performs Leader Stature Check; all his Diplomatic Ties are removed from the map; each Area in his empire receives an Unrest Marker and is checked for Rebellion. Player loses claim to any Area that rebels or that he does not possess. Player may voluntarily relocate his Court. Player must discard those Holding cards indicated to be lost when the owner goes heirless. ****************************************************************** 26 LEADER DIES HEIRLESS See 25 ****************************************************************** 27 RECOGNITION OF CLAIM If a Player possess an Area to which no other Player has a Claim, that Player may obtain a Claim to that Area by Playing this Card. If a Player possesses a Diplomatic Tie to an Area to which one or more Players have Claims, that Player may obtain a Claim to the Area through the play of this Card. Once played, this Card must be discarded. ****************************************************************** 28 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 29 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 30 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 31 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 32 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 33 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 34 RECOGNITION OF CLAIM *HOLD* See 27 ****************************************************************** 35 DYNASTIC INHERITANCE *HOLD* By playing this Card, a Player may obtain a Claim to any one Area to which he has a Diplomatic Tie or possession of any one Area to which he has a Claim. If, in the latter case, the Area is already possessed by another Player, that Player may contest the inheritance by calling a Parley to determine the rightful owner of the Area. Once played, this Card is discarded. ****************************************************************** 36 DYNASTIC INHERITANCE *HOLD* See 35 ****************************************************************** 37 DYNASTIC INHERITANCE *HOLD* See 35 ****************************************************************** 38 DYNASTIC INHERITANCE *HOLD* By playing this Card, a Player may obtain Claims to or possession of a group of connected Areas. The Player gains Claims to the Areas to which he has Ties and possession of Areas to which he has Claims. If the Player obtains possession of an Area already possessed by another Player, the other Player may contest the inheritance by calling a Parley. Discard after play. ****************************************************************** 39 DYNASTIC INHERITANCE *HOLD* See 38 ****************************************************************** 40 INFLUENCE IN CHURCH HIERARCHY *HOLD* A Player who plays this Card during any Parley obtains five votes in addition to those to which he is entitled by his Leader's Diplomatic Stature. Once played, this Card is discarded. ****************************************************************** 41 INFLUENCE IN CHURCH HIERARCHY *HOLD* See 40 ****************************************************************** 42 INFLUENCE IN CHURCH HIERARCHY *HOLD* See 40 ****************************************************************** 43 DIPLOMATIC COUP *HOLD* By playing this Card, a Player may remove a foreign Diplomatic Tie to one of his Areas. Once played, this Card is discarded. ****************************************************************** 44 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 44 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 45 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 46 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 47 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 48 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 49 DIPLOMATIC COUP *HOLD* See 43 ****************************************************************** 50 ENLARGEMENT OF KINGS PERSONAL DEMESNE *HOLD* The Player who possesses this Card automatically receives one point of gold each Round during taxation. This card is automatically lost if the Player's Leader dies heirless. ****************************************************************** 51 ENLARGEMENT OF KINGS PERSONAL DEMESNE *HOLD* See 50 ****************************************************************** 52 ENLARGEMENT OF KINGS PERSONAL DEMESNE *HOLD* See 50 ****************************************************************** 53 ENLARGEMENT OF KINGS PERSONAL DEMESNE *HOLD* See 50 ****************************************************************** 54 WEAPONS ADVANCE *HOLD* This Card increases a Player's Effectiveness Rating for Conquest and Pillage by 3. When the Player undertakes a Defense, the Attacker's Effectiveness Rating is reduced by 3. Once played, this Card's effects must be used each time the Player undertakes a Combat. The Card is lost if, in Conquest or Pillage, a -1(<) is applied to the owner, or if an Area he defends is Conquered. ****************************************************************** 55 TACTICAL SYSTEMS *HOLD* See 54 ****************************************************************** 56 MISSIONARY FERVOR *HOLD* Each time the Player who possesses this Card attempts to convert an Area, the initial Conversion Differential is halved. This Card is never automatically lost for any reason, but can be returned to the Event card Deck only if the Owner discards it.