From: "John M. Astell" Subject: SF Off-Map Distance Chart SECOND FRONT Off-Map Distance Chart Copyright 1997, Game Research/Design SF players may reproduce this chart for their personal use. +------------+ ! Iceland: ! ! Reykjavik !--+ ! Mjr/12 ! !66 54 ! ! ! ------------------------------+ +------------+ ! / ! ! ! / ! ! ! / ! ! +------------+ 12 62 ! ! ! N. Ireland:!------+ +-----------------+ ! ! ! Belfast ! ! ! ! ! ! ! Mjr/U ! +------------+ +------------+ ! ! ! ! Britain: ! ! Britain: ! 88! +------------+ ! Liverpool ! ! Tyne Ports ! ! ! ! Grt/U ! ! Grt/U ! ! ! +-------! ! ! !--------+ ! 22! ! 18 +------------+ +------------+ ! ! ! ! ! ! 12! ! ! ! !22 12! ! ! ~~~~~~~~~~ +------------+ +------------+ ~~~~~~~~~~ !-- / ENE \ 8 ! Britain: ! ! Britain: ! 4 / North \ / Atlantic \-----! Severn ! ! Humber !-----/ Sea \ \ (at sea)/0 / ! Ports ! ! Ports ! \ (at sea)/0 / \ / ! Grt/U ! ! Grt/U ! \ / ~~~~~~~~~~ +------------+ +------------+ ~~~~~~~~~~ ! ! 8 ! ! +-------+ 6! 30! ! ! ! +----#--------------------------------------#-+ ~~~~~~~~~~ ! 17A:0122-0116 16A:0119-0125 ! / Bay of \ ! ! / Biscay \ 11 ! ! \ (at sea)/0 /----# 17A:1233-1433 ! \ / ! ! ~~~~~~~~~~ ! ! ! ! ! ! ! SECOND FRONT ! ! 50 ! Maps 16A, 17A, 26A, 27A ! ! ! ! ! ! ! +------------+ 30 ! ! +----------+ ! Gibraltar: !----# 27A:1033 ! ! Greece: ! ! Gibraltar ! ! ! ! Athenai ! ! Mjr/12 ! 35 ! ! ! Mjr/U ! ! !----# ! ! ! +------------+ +-# 27A:1133-1833 ! +----------+ ! ! ! ! 27A:5111-5104 26A:5121-5105 ! ! ! 21! ! +------------#--------------------------###---+ !18 ! ! ! ! ! \ ! ! ! !16 8! 23! \24 ! ! ! ! ! ! \ ! ! +------------+ +------------+ +------------+ \~~~~~~~~~~ ! ! North ! ! North ! 31 ! North ! 20 / Ionian \ !105 ! Africa: ! ! Africa: !----! Africa: !----/ Sea \ ! ! Oran ! ! Tripoli ! ! Benghazi ! \ (at sea)/0/ ! ! Mjr/U ! ! Mjr/U ! ! Mjr/U ! / \ / ! +------------+ +------------+ +------------+ / ~~~~~~~~~~ ! / ! ! /35 !55 ! / ! +------------+ +------------+ +------------+ ! West ! ! North ! 21 ! Middle ! ! Africa: !===============================! Africa: !----! East: ! ! Dakar ! Takoradi Air Route ! Alexandria ! ! Haifa ! ! Mjr/24 ! (air unit transfer only) ! Mjr/U ! /! Mjr/U ! +------------+ +------------+ / +------------+ ! ! / !270 !140 /140 ! ! / +------------+ +------------+ +------------+ ! South ! ! Aden: ! 130 ! Near East: ! ! Africa: ! 270 ! Aden !-----! Basra ! ! Cape Ports !---------------------! Mjr/24 ! ! Mjr/24 ! ! Grt/24 ! ! ! ! ! +------------+ +------------+ +------------+ LEGEND: +------------+ ~~~~~~~~~~ ------ = Naval Routes between boxes ! Holding ! / Sea \ 50 = Naval MP cost ! Box Name: ! / Box \ ! Port Name ! \ (no ports)/ # = SF map entry/exit hexes. ! Size/Aircap! \ / +------------+ ~~~~~~~~~~ ====== = Air Transfer Route Port Box Sea Box Size: Port Size Aircap: Airbase Capacity Grt: Great #: capacity Mjr: Major U: unlimited capacity This is the optional Off-Map Distances Chart, which players may use in place of Second Front's Off-Map Port Summary. It expands on the Off-Map Port Summary, offering additional choices such as 1) off-map naval movement between Britain and Gibraltar, 2) off-map naval movement between eastern and western Britain, and 3) off-map naval movement around Africa. Air options are also added, including crating of air units, off-map air transfer, and the Takoradi air route. Allied Off-Map Ports. The Allied player has off-map ports for various of his holding boxes, as listed on the off-map distance chart. Each off-map port is displayed on the chart as a port box, which list the port's holding box, port name, and port size. An off-map port is always functioning and cannot be damaged. The chart also contains sea boxes, which contain no ports, map entry/exit hexes, and naval routes between the boxes. Each route shows the number of naval movement points between points on the chart. For example, the great port of Liverpool in the Britain holding box is 12 naval MPs from Belfast in the Northern Ireland holding box, and is 18 naval MPs from the ENE Atlantic sea box. The ENE Atlantic sea box is 8 hexes from the map entry/exit hexes of 17A:0122-0116. The Allied player may move his naval groups (and any cargo) on the chart from box to box and between the map and the boxes. A naval group may exit or enter the map at the indicated map entry hexes. Naval groups may not use the Takoradi Air Route. It may take more than one movement step for a naval group to move between the map and an off-map port. Use status markers or make a note to keep track of the progress of the moving naval group. Allied Off-Map Air Movement. Each port box is also an airbase, with an airbase capacity. Sea boxes have no airbases. Air units can fly air transfer missions from box to box on the chart and can fly any allowed missions between a box on the chart and the map. Since the distances shown on the chart are calculated for naval movement purposes, use only 75% of the distance for air movement. For example, a distance of 12 on the chart would cost a naval unit 12 MPs but an air unit only 9 MPs. (This of course is not completely accurate in all cases but works acceptably.) Air units may use the Takoradi Air Route to transfer between Dakar, West Africa, and Alexandria, North Africa. (The air route was a series of transfer airfields across central Africa that could be used even by shorter-ranged aircraft). An air unit may fly from one box to the other by flying an air transfer mission; when arriving at its destination box it immediately becomes inoperative. Air Unit Crating Summary Air Unit Type Crating Time Uncrating Time Cargo Size Fighter 0 turns 1 turn 2 REs All others* 1 turn 1 turn 4 REs * except types HB, HT, and GHT. Crating Air Units. The Allied player may crate certain air units and move them using naval transport. All air units except types HB, HT, and GHT may be crated. To be crated, the air unit must at an airbase which is in a hex containing a port, and the crating time cost must be accounted for (see the Air Unit Crating Summary). For example, a fighter being crated in the Allied initial phase of Sep I 43 is immediately crated (0 turns crating time), while a type B (1 turn crating time) being crated at the same time would be crated in the Allied initial phase of Sep II 43. (All crating and uncrating times are given in game turns.) Use any convenient marker to denote a crated air unit; an air unit may not fly any air mission until it is uncrated. A crated air unit may be transported by naval transport. Its cargo size is given on the Air Unit Crating Summary. It may be disembarked at any port that contains a friendly-owned airbase. The air unit is not uncrated upon disembarkation. Instead, the Allied player may uncrate during Allied initial phases, and the uncrating time cost must be accounted for. For example, a fighter being uncrated in the Allied initial phase of Sep II 43 would finish uncrating in the Allied initial phase of Oct I 43. Once an air unit is finished uncrating, it may become operational that same phase if airbase capacity allows. Caveat: The crating rule is not fully researched, particularly in the area of crating/uncrating times. However, conservative estimates for crating/uncrating times were used, so it is unlikely the Allied player gains any significant ahistorical capability using this rule.