From: BillR54619@aol.com Subject: Convention Notes: BPACon Okay - time get out another convention AAR. This one is going to be pretty good, 'cause there is a lot happening. Let's start with Doncon first, since that's fresh, and probably of the greatest interest here on CONSIM-L. It was opined that attendence was down a bit this year. However, there were a lot more events scattered throughout the hotel, and this may have led to that impression more that was warranted. Breaking out of the AH straightjacket did give the boardgame vendors a chance to do their vending booths a bit more lavishly than they could do at Origins. GMT, DG, and Avalanche Press all had sizeable booths and demo games to go with them. MMP had a similar setup, quite modest really, in the ASL gaming area. Rio Grande games and a game shop from Charlottesville rounded things out. GMT was in the downstairs hallway, occupying a corner across from the overpriced food line. DG had the same cloak room that AH used for a sales booth last year. Avalanche had a nice set up across from GMT. GMT's demo game was Tigers in the Mist, although they also had PoG games going all over the place, with Ted Racier racing around from room to room. Avalanche's main demo was their Panzer Grenadier tactical game, though they seemed to have several tables going. Oh yeah - and other than a static display of the new Monarch Avalon game boxes, showing Diplomacy, Acquire, "Battle Cry" (I'm assured that this is a different game than the one I played as a kid), and I can't remember what else - Hasbro wasn't there. I attended a GMT-sponsored meeting on Friday evening, where the president and some of their designers discussed their corporate plans. They see themselves as filling the hole left by AH, and have picked Don Greenwood up together with Mark Herman and some other members of their design bullpen. They talked about upcoming games. Ted Racier is going to be working on an eastern front operational game using area movement rules similar to Breakout Normandy and Tigers in the Mist. (Shades of 1812, for you oldtimers out there) In order to keep your production up, you have to do certain stupid actions that Hitler and Stalin command you to do. Mark Herman is slotted to do a WtP-type Vietnam strategy game. Greenwood is supposed to do a kids game, and there is also a game on Austerlitz and a Saratoga spinoff on Eutaw Springs and Guilford Courthouse (half map games). That's all I can remember. On the gaming front, I broke into the rankings for the first time ever, in the Napoleon's Last Battles tournament. Came in third. I had the honor of meeting Steve Bucey and knocking him out of the first round, in a game of Quatres Bras. This tournament was structured a little differently. Once sides were assigned, you were either French or PAA for the entire tournament. I got to be French, which was good for me because I like being French and I like to attack better than defend. It also meant that the second round, the Wavre scenario, was the long pole in the tent for me. I won the game by a mere two points, something like 76-74 or 74-72. (I was amazed that I won at all. Wavre really stinks for the French. But my opponent, David Metzger, had never played this scenario before.) So when David's brother John amassed 400 victory points as the French, getting his entire army off the board without the Prussians having gotten much of anything off, I was screwed. David advanced to the last round, to play and beat his brother, while I got to play the consolation game against the 11 year old GM's son. Now, you all know that I've commented in the past about the kid-friendliness of Doncon. And indeed, I had such a grand time playing Ian the GM's son that they put me in for the sportsmanship award. Well, let me tell you the story. The final round was a combined Quatres Bras/Ligny scenario using the Campaign Game command rules and stuff. (These rules, of course, are what make Napoleon's Last Battles one of the greatest games ever published.) I did my normal thing, moving the III Corps and the Imperial Guard to the left to turn the Prussians, or at least to fight them out in the open. I got I Corps released on turn 3, and II Corps cleared Quatres Bras easily, as I had done all day. I probed Ligny and St. Amand, got into Ligny without clearing the town. I never got into St. Amand. Ian, uh, looked for units to pick off by surrounding them. I didn't give him much to work with, but my die rolling in the early part of the game was not particularly good on the Ligny sheet, and I suffered some exchanges. What he did not do was to pull the II Corps to cover his right flank, and even though time was a wastin', I did managed to flank him with the Old Guard. By this time, the game had gone on for what seemed like an eternity (It lasted 6 and a half hours.) Ian was very verbal, claiming victory, and getting excited every time he won a big die roll. Meanwhile, my plan was working, but time was running short. I was up above 20 SP losses, and the Prussians had about 22 left to go before demoralization kicked in. I was licking my chops on QB, within 2 points of breaking Wellington and Orange. But I was running out of time. There were only three turns left in the game. I had to do something. So I pulled a real desparation measure. I pulled the entire II Corps out of command, and sent it down the road to Ligny, replacing it with the I Corps, which went under Ney's command. I pressed my attack from the left, and began to rack up losses, pushing the Prussian SP tally to within 7. The Guards artillery and Young Guard had been in the fight for some time, but I had yet to commit the Old Guard. And I never did. II Corps saved the day, arriving just in time to demoralize the Prussians. And I would have broke the British, gaining a decisive victory, but Ian (with a little bit of coaching) managed to pull his division leaders back to rally his destroyed units. The score ended up something like 68-49, with the Prussian II Corps way demoralized, their I and II Corps nearly surrounded, and Blucher in the middle of the maelstrom. After that kind of win, I was in now mood for serious high pressure tournament play. On Saturday, my choices were Peloponnesian Wars, Fortress Europa, Blue and Gray, and A House Divided. I chose Peloponnesian Wars, just in time to get in the eighth slot. It was an excruciating experience attempting to learn the rules of this complicated and in many ways unfinished game, and still get done by 12:30. As it stood, my opponent was just as clueless, even more clueless than I was, and I advanced into the semifinal round. Well, in the semifinals, I played Brian Mountford, who was last years champion, and Brian had this really complicated strategy that involved putting a Spartan Army in the square next to Athens (to pin the Athenian army), marching up to Larrisa to destroy the Thessalian army, marching another force all the way to some Godforsaken little fortress down on the Aegian coastline, ravaging about 31 Athenian supply centers as he went, then going for the jugular by sending a small force to Byzantium. The auguries were lovely on both sides, and he did this all in the first turn. My forces were totally blown in the process of warding off all these attacks, and I lost a bunch of battles and seiges. By the end of Turn 1, my bellicosity was down to 2, and in the second turn, Brian went for Byzantium a second time. Once again, I managed to fend off this attack on my lifeline, and once again my die rolls went south. I was eliminated at the end of Turn 2. Chris Rudzinsky, who I had played in Fortress Europa the year before, beat Brian in the final round. Chris and I bantered a little bit, and I mentioned that I didn't have the stomach for the FE experience this year, and he just laughed and said that he'd probably be down there in FE if it had not been scheduled at the same time as Peloponnesian Wars. As it was, I went down and looked to see what was going on in FE. There was a little more variety of play this year, with a couple of successful invasions of Pas de Calais and a couple of folks trying for Biscay. Still, there was John Grant doing his John Grant thing in southern France, and later on, I saw Bruno Sinogaglio in the final round, invading Southern France and apparently winning. O temps, O mores. Of course, by Saturday night, I was ready for something totally mindless and got into Gunboat Diplomacy. David Hood was our GM, and there was no press allowed. I pulled Russia, and ended up in a futile contest to hold Rumania, while the Brits ran around to pick off StP. I ended the game taking revenge on both England and Germany, with all of Scandinavia and Turkish control over Sev and Mos. The Turk won, and I got to help throw the game his way. I counseled the German and Austrian players at the end of the game, regarding their strategic errors. The German really hosed me down when I pulled out of Sev, just gave it to the Turk, in order to try to set up a defensive line anchored on Warsaw and Moscow, and the bum cut my support by moving A Sil - War while the Turk pushed into Moscow. The Turk expressed his gratitude by supporting my A Warsaw for the rest of the game, while I pushed the German out of Denmark, and even took Edinburgh away from Germany with my fleet. I've gone on long enough that I'll have to do Historicon in a separate message. Here are some editorial comments: 1. Doncon is a great convention. Hopefully it will remain solvent and the game companies will continue to help it go. I don't know how to get the message across to Hasbro, but this is their convention, too. They need to be there. If not, their competitors are going to run it. 2. I gather that there is a good bit of maneuvering as to what games get in, and what games stay in. This is probably the best reason to join BPA, because only by joining will you get a vote. I've yet to join BPA, in part because the $50 dues are really high, and in part because it is easier from a cash flow perspective to just buy a three-day pass (given that I will hardly ever be able to go on Wednesday or Thursday). 3. If you do get in, vote for Napoleon's Last Battles. Both NLB and Peloponnesian Wars will be up for review, having had only 8 players apiece. I wouldn't mind seeing Peloponnesian Wars go down to a demo game, since there don't seem to be a lot of people who play this game enough to support a tournament (even though it is a good game in many ways, and could probably stand a revision). But NLB is another matter. The GM in NLB will probably go to Mount St. Jean as the final game next year, assuming it stays in. I personally would have rather seen Wavre be a single elimination winner take all scenario than treating it like a heat with the highest score advancing. 4. There ought to be team games at Doncon. There are a lot ot titles that can't be done any other way. Bill R. From: "Silverman, Aaron" Subject: World Boardgaming Cham-peenships! Hm, I'm surprised at the lack of reports on it- I know some of you guys were there 'cause I saw ya! Anyway, for now I just have time to send props out to some of my homies: First to Jim & Ted, for letting me in on the ride & room, and to Ted for letting the world in on PoG! To Dave Fox, for teaching me TCS ('cept for that fire-triggered overwatch fire rule! :) ) and introducing me to Gene B. and Berg (agin) To Alan Emrich, for teaching me Totaler Krieg (sorry I slept through the tournament though) To the guy from Avalanche (whose name I left at home), for supporting the chit-kickin' Army of the Hudson! To Gene Billingsley, for supplying us with a barrel o' monkeys (I predict a GMT leveraged buyout of Hasbro by 2010) To Poppa Koz, for supplying my only PoG victory (so far), To Poppa & Son Koz, for teaching me Blackbeard (Arrrrrrrr!) and the associated ego boost (see: PoG above) And of course to Don Greenwood, for putting the whole shebang together! . . .and anyone else I forgot. Peace out, yo. From: Bruce A Monnin Subject: WBC Report Alan, If you are interested, here is my report on DonCon that will be in the October issue of the BOARDGAMER. If you wish to post it on Web-Grognards, be my guest Look for more detailed coverage of the World Boardgaming Championships in the next issue of the BOARDGAMER. We arose at 4:30 am on a Tuesday morning in late July, in order to avoid traffic and make the long trek from western Ohio to Baltimore for the World Boardgaming Championships, the successor to Avaloncon. As it turned out, it would be the first of many short nights of sleep in the coming week. Late Tuesday afternoon, we arrived in Hunt Valley, ready to begin the boardgaming orgy that I so look forward to and enjoy. It was decided that a hearty supper might be a good idea before a week full of fast food, so it was off to the Outback Steakhouse. Before we were done, the crowd had grown to approximately 14 people. A few lobster tails and beers later, I was ready for the convention to begin. There were a few games going Tuesday night, but nothing that interested me, so it was off to the BPA board meeting. A few details of the BPA operations were discussed and candidate for the BPA board of directors made their campaign speeches. No major announcements here, which was good news itself. After the meeting, I had a chance to look over my schedule for the weekend. I noticed that due to scheduling conflicts I was lined up to play in a lot more of the sports and leisure time games than the more serious two player type wargames. Though the sports and leisure games are always a lot of fun, the more serious events often provide the greater satisfaction and longest memories. I decided I may have to work hard to even things out next year. The convention began in earnest on Wednesday. I started out with a heat of Circus Maximus. Circus Maximus is a game where I like to get into the early heats. This game attracts many newcomers as well as many players who play only once a year. Thus, the early heats tend to be a little confused, offering a chance for an experienced player with a fast team to run away from the field before they can organize any resistance. That was my strategy here, and it worked out perfectly as I was able to sneak away early with three other chariots. I spent much of the race on the inside rail, avoiding the fracas on the outside and saving my endurance. I was almost foiled when a trailing chariot parked in front of me on the final stretch, forcing me to sideslip around him during my turn. Fortunately, I had enough endurance left to strain for an extra 11 movement point on the last two moves and win the race by 3 spaces. A great start, as since I was qualified for the finals, I would be able to play in other events during the subsequent Circus qualifying heats. Wednesday afternoon was the first heat of Auction. I finished second of the four at my table, not good enough to get me into the Saturday semifinals. Wednesday night I entered the Wrasslin Tag Team tournament. We lost the first match quickly, but were dominating match #2. Just before we got the pin, time ran out and we lost on adjudication. You can never trust the refs in Wrasslin! Thursday morning was my moment of decision. After eight straight years of competing in War At Sea, including four years of GMing the event, I decided to skip a year and try my hand at Across Five Aprils. I had done well at this game in 4 PBeM games and in winning an eight man tournament at Origins in 1998, but to really know if you are any good at a game, you need to play against the level of competition only found at the WBC. So, it was off to Across Five Aprils. I chose to play the Confederates in this tourney, where you actually compete against the others playing the same side. In the first round, I came across Brian Conlon in Bull Run. Brian is known as one of the better Union players around. Brian immediately took the advantage, but after a hard ought game I was able to limit myself to a marginal loss. The next round was Bentonville, and early chit draw went against me. Again, I had to struggle to pull out a draw, but this is a scenario where the Rebels should get a victory of some sort. So, entering into the final preliminary scenario of Pea Ridge, my personal favorite. I needed to make up some ground, so I needed a first day substantial victory. I sent most of my forces to the area around Elkhorn Tavern and the Union HQ, surprising my opponent who had not seen this strategy before. Another nailbiter as the game came down to the last turn on day one, but I was able to sneak out the substantial victory and just barely advance in the quarterfinals. The quarterfinal game was Bentonville again, which is highly dependent on the luck of the chit draws in the first two turns. My luck was excellent, and I rolled to victory over my opponent who was helpless to stop me. As it turned out, I barely advanced to the semifinals, as two other Confederate opponents also had large victories. The semifinals was Pea Ridge, and I was matched up against the same opponent who I defeated in Pea Ridge in the semifinals. He was not fooled this time, and the early chit pulls went against me. I sacrificed my entire army in order to take Elkhorn Tavern at the end of day one to force a second day. I ended the game with a substantial loss and only Pike’s Indians left at the end of the game. The tourney was over for me. Or so I thought. The other semifinal was moving a little slower and the Union player realized he needed a day one win to advance to the finals. So he took some gambles, which continued to pay off, and pulled off the upset, which allowed me to advance to the finals. The Pea Ridge finals between myself and Michael Sincavage was an immensely close and tense 3 hour affair. My attempt to win on the first day by taking the Union HQ came up just short, and this attempt probably cost me in the attempt to secure the second day win. Eventually, this game came down to the last turn, and was decided on a 50-50 chance of who’s combat chit would be pulled first. Michael got the chit pull he needed, and I settled for the second place plaque. This had to be the most exciting and intense 15 hours of gaming I have experienced in a long time, and I will remember it for a long time. Unfortunately, this made me late for the start of Pro Golf. However, eventual winner John Coussis allowed me to caddy for him in the Skins Game final four, making me 2 for 2 in caddying Pro Golf (my services will be for sale next year). So, off to bed at 2:30 am. Back up for 7:00 am breakfast on Friday. I decided this year to eat good in the morning at the expense of a half hour of sleep each morning. By Saturday, I would be questioning the wisdom of this. Friday morning was March Madness. I drafted late and received very mediocre teams. I still managed to pull some upsets and give the eventual winner of the heat a tougher than expected game. A great time that I heartily recommend to everyone. After that was Enemy In Sight. I think that to say I received a first round exit pretty much sums up my performance here. Friday night was a Win Place and Show heat followed by Decathlon. Again, no great results for me here, although my driving companion and roommate Keith Hunsinger just missed winning Decathlon when two late finishers just beat him out. Saturday morning was March Madness again. Same story as I drafted late but performed well, though not good enough to make my first appearance into the elusive Final Four. Saturday night was the Auction second heat. There was an even multiple of four players, so as a gracious GM I stepped aside and did not play. This took a lot longer than usual as one of the board went through the entire deck. One of the semifinals also went through the entire deck, as did the finals. Congratulation to George Sauer on winning this unusually long event. Saturday night, of course, is the perennial favorite, Slapshot. Over one hundred participants again this year. I once again failed to advance past the first round, failing to even make the playoffs this year. Unlike other years, instead of staying up to witness the finals, it was off to bed for some much needed sleep. Sunday morning started very early with the 7:00 am worship service. Then it was off to the mayhem of the Circus Maximus finals. I decided I would not get away as easily with the light fast chariot, so I went with a normal chariot with one speed and a +2 driver. I then rolled low on the setup and was driving a very slow chariot. I survived the first straightaway acceptable damage, and then tried to lay low. I was succeeding, until one of the heavy chariots decided to ignore the leaders and move inside five lanes to take a shot at me. The result was a dead horse and much diminished hopes. A couple of heavy chariots seized the lead and never looked back, although I managed to sneak back into contention before that same heavy chariot again gave up his shot at the leaders to kill another of my horses (I must have upset the guy at some point in the past, I guess). I limped along until I ran out of endurance, and claimed ninth place overall. I did have one highlight as after the After Action Meeting Don Greenwood presented me with the best GM plaque from War At Sea in 1998. So I at least got to bring home some year old wood. All in all a successful weekend plus once again. The scheduling did not work out well for me this year, though I’m not sure why. I had more free time this year than other years. Poor planning on my part, I imagine. You can bet I’ll be back again next year, as soon as the board of directors selects a date and location for next year. A good bet is to look for the Hunt Valley Marriott again, around the usual time at the end of July, beginning of August. Bruce Monnin The 1999 World Boardgaming Championships (Or, "How having fun can be so exhausting.") by John Coussis With the sale of The Avalon Hill Game Company the day after the end of Avaloncon '98 the first question on most everyone's mind was "What about next year's convention?" Well, as those of us in the hobby know, Don Greenwood initiated the Boardgame Players Association (BPA) with the idea that if the players wanted to continue the convention, then that's what would happen. Eleven months and hundreds of BPA members later the convention previously known as Avaloncon was reborn as the World Boardgaming Championships (WBC). It was exciting for me to see just how enthusiastic everyone was about continuing this convention and that everyone was willing to "put their money where their mouths were." So, with the decision made to have the WBC, it was time for me to decide just what I was going to do at it. Over the last couple of years I had run both the London's Burning and Decathlon tournaments at Avaloncon. I did make a bit of a change this year, however. While I did run Decathlon again, instead of London's Burning I volunteered to run Atlantic Storm. Most of us in the Windy City Wargamers know this game very well and play it as often as we can, so my decision to run it was pretty easy. What was not so easy was trying to balance what tournaments I was going to participate in. With over 100 games to choose from, trying to fit everything in that I wanted to do was impossible. As the following will show I think I did the best I could within the limited time. Tuesday The adventure began Tuesday morning at O'Hare as I boarded the United 757 taking me to Baltimore. The flight was uneventful and on time (although my luck with traveling would not be so good getting home, more on that later). Once at BWI airport I found Jim Rochford, Dan Henry, and a few others that were all heading to Hunt Valley so most of us got a shuttle van and arrived the Hunt Valley Inn around 3:30. After checking in and registering for the convention it was time for the fun to begin. My first tournament was Age of Renaissance. This was pretty much the only thing going on Tuesday night that I was interested in. I was assigned to a game and met my fellow competitors. I knew almost immediately that this was going to be fun as three of the five other players at my game were from outside the U.S. (two from the UK and one from Sweden). I took Barcelona in the game and things got off to a relatively quiet start. Everyone made gradual progress and I got lucky with a couple of big silk payouts that put me into an early lead (a bad situation to be in) but not so far ahead as to put me out of reach. The first conflict came when the Venetian player (the man from Sweden) and I were the first two to get Overland East. I had a couple of control markers in Area V and was ready for a gradual expansion when my friend from Sweden suddenly moved in. The difference in playing styles suddenly became evident when I reacted rather surprised and angry. I told Venice "You could have at least talked to me before you did that!" He simply responded that the Swedish style is to go head down, hard nose to take what you want. While I think a bit of diplomacy can work wonders, if that's the way it is, then so be it. A turn or so later I found out just how hard nose Swedish players can be as he declared war on me and beat me out of four provinces. By the time it was over, he had control of every province in Area V. Now, since by this time we were already into the Epoch III deck (we were going through cards extremely fast) I knew the Black Death card was out there and that Area V was just begging to be hit. Unfortunately no one played it in the next turn! This led me to conclude that not only did Venice have all of Area V, but he had the Black Death card as well. I pretty much figured it was over by then and just kept going through the motions to finish up. I was in for a surprise on the next turn as it was Hamburg that had the Black Death card, and just played it a turn late. Area V was cleared out, and Venice's income slowed. I managed to get the first token into the Far East (India) on the last turn and waited to see how things would turn out. Well, Venice moved after me and I saw that he was going after gold provinces. He had two of them and went after his third in India against me. He had a 50/50 chance and made it. He took his third gold area and that made the difference in the game as he had two gold payout cards in his hand and collected $180 for them. When the final scores were tallied I came in second to Venice by only $36! I was so close and yet so far. Oh well, the game was fun and I enjoyed meeting some of the European players. Wednesday The first heat of Atlantic Storm was scheduled for Noon on Wednesday so I got down to the assigned room around 11:00 in case anyone came that wanted to learn the game. While only a couple of people came for my lesson, 39 showed up for the first heat. The games went very well, and we had the first eight semi-finalists when it was over. Once my duties with Atlantic Storm were done I decided to get in a game of Monsters Ravage America. Well, the game should have been called Monsters Ravage John as I failed to get into the final monster battle. Oh well, at least I didn't get sent to Hollywood. After a bite to eat I decided to forgo the first heat of Titan, The Arena even though it was my team game to play Air Baron. I got into a pretty good game, and even found myself playing against Bill Levay (he used to work for AH and now is with Hasbro developing their computer adaptations of AH board games). Bill was nice enough to give me some inside info (well, maybe not that inside) on what is coming up. Diplomacy should be in stores the first week of November, and other computer titles will follow shortly. Bill also brought the boxes and a couple of maps of the first five Avalon Hill games that Hasbro is going to put out. On display were Diplomacy, Acquire, Battle Cry (used to be Command & Colors), a Europe-only version of Axis & Allies, and a revised Stratego. All the boxes looked very nice, and it will be interesting to see how Hasbro markets the games. Anyway, back to Air Baron. After some position jockeying, I managed to take control of the four western hubs and hoped to hold them long enough to accumulate enough cash to win the game. Well, after a turn and a half of fighting off attacks, I pulled the right chit from the cup and got myself enough money for the victory. It was a bittersweet victory though, since the semi-final round that I had qualified for was at the same time that the Atlantic Storm final rounds were scheduled. I didn't think it appropriate to not be at the finals of my own tournament, I did volunteer for it. Happy from my Air Baron victory I headed over to see if the first heat of Titan, The Arena was still going on. It had just finished up, but the GM was there and we talked for a bit. He explained to me the format he was using in the tournament. Rather than just one game, each group of players would play two games and the total combined scores would determine the winner. A nice little change. The other significant change that the GM made was not so nice, in my opinion. Rather than a straight "win and advance" format, the tournament was set up such that players received points depending on their places in the individual heat games. The total points a player accumulated over the four heats would determine which players advanced. My issue with this format was that it turned the event into a five-round game rather than a multiple-entry game. A player could play in all four heats and never win a game and make it to the finals over a player who only played once and won. Like I said, I didn't agree with the format, but what was I going to do about it? After a bit of open gaming I decided to call it a night. Thursday Thursday was a pretty slow starting day for me. I didn't have a heat of Atlantic Storm until 7:00 PM and there was nothing else starting in the morning that I wanted to get into. So, I wandered around for a bit. First thing I did was pick-up a new game "Paths of Glory" from GMT. It is a WWI game using the same cards/board format of We the People, Hannibal, and For the People. I also headed over to see a new card racing game about NASCAR that a small company was selling. The game turned out to be rather interesting and fun to play. Nothing spectacular, but it was worth buying a set for trials back home. Around 2:00 it was time to get serious and play Titan, The Arena. At first I thought I might have gotten a break by being put at a table with three teen-age kids. Well, little did I realize that these "kids" were all friends and pretty much worked together through the game. I came in third and only got four qualifying points. I would need to play (and win) at least one more heat. After the Titan Arena games were done I got some dinner and then set up for the 2nd heat of Atlantic Storm. There was a better turnout for the 2nd heat as almost 50 people came to play. Fortunately the heat was rather uneventful and required little of my attention as I began to read the Paths of Glory rules. After a bit of open gaming it was time for the first of the late-night sports games, Pro Golf. I know that there is not a whole lot to these sports games, but I have to admit, I really have a lot of fun playing them. Especially when I've had a few drinks (as was the case for Pro Golf). The tournament was set up that everyone played 36 holes and the four best scores would advance to an 18-hole "skins" game. I managed to roll the dice well enough to earn myself a spot in the four-player final. For those of you that don't know how a skins game works, each hole is worth one "skin". The player that makes the lowest score on a hole wins the "skin". If two or more players tie for the lowest score, then the "skin" is carried over to the next hole and that hole is then worth two "skins" and so on until someone wins the "skins" and then the next hole is worth one again. This continues until all 18 holes are played and the winner is the player with the most "skins". This Skins game was quite intense and it all came down to the 18th hole. I had four "skins" (no pun intended) and two others were tied with five each (the other player only had one). The 18th hole was a par-5 worth three "skins" so if one of the three of use won the hole, we would win the tournament. I was third in the rotation behind the two leaders. Both of them made pars on the hole and I stepped up knowing that a birdie could win me the match (the other player could tie me and prevent me from winning). I rolled the big green dice for my 1st shot and hit a great drive. I then hit my second shot onto the green giving me a chance to putt for an Eagle. Well, I didn't make the eagle but I did manage to birdie the hole putting me, temporarily, in the lead. The last player was this 10 year-old kid that only had one "skin". There was no way for him to win, but if he birdied the hole, he would take the win away from me. It came down to the last roll of the dice and he needed to roll very high to beat me. Fortunately he came up short and had to settle for a par. So with that I was crowned the 1999 Pro Golf Champion. Maybe not all that impressive, but I did get a plaque and a T-Shirt out of it. By this time it was about 3:00 AM and I had to run an Atlantic Storm heat at 9:00, so I headed to bed. Friday Oh man! Getting up at 7:30 to set up for the Atlantic Storm heat was rough (since I agreed to teach the game I had to be there at 8:00). I did manage to survive, though, and the heat went through with little incident. There was one thing that did come up, however. Some players had come up with a different way of selecting the convoys to play for. Rather than flipping over the two cards, the current "dealer" would select two and look at them secretly and then only show the one that was chosen keeping the other one hidden. Now I don't object to variants, but my interpretation of the rule is pretty clear. The rule says "selects two convoys and flips them over." Now, "flips them over" to me means over on the table for all to see. I made it clear that's the way the tournament was to be run and everyone played that way. Once the Atlantic Storm heat was done I had some open gaming before the next heat of Titan Arena. I got into a pretty good game of TTA and even managed to win when it was over. Although I must admit I really should have been ashamed of myself. I don't know exactly how it happened but by the time the game was over I had managed to con three of the four other players into doing just what I wanted them to. I don't know why I did it (well, maybe I do) but I have to admit I felt kinda bad about it. But then I reminded myself that I had won, and I quickly felt much better. Before heading down to the sports room to run the Decathlon tournament I got into a heat of the Stock-Car Racing card game. I must say the more I played the game, the more I enjoyed it, although this heat didn't exactly go very well for me. I was close to the lead and hopeful that I could make a move to the front when suddenly the cars behind me decided it was time for me to go. Working together (drafting) two, then three cars passed me by. Just like that I went from third to seventh place (out of eight). I never could recover and I think I finished sixth (only because the two behind me had car problems and fell out of the race). The last order of business for Friday was Decathlon. This was the third year I've run this tournament, and it is always a lot of fun. About 45 people turned out and there was plenty of beer going round as all of us "finely tuned athletes" ran the decathlon. I'll spare you the ugly details, but suffice to say that I got injured early on and didn't even come close to winning. Oh well, it would look bad for me to win a tournament I was running. After Decathlon I was all set to get some rest when I ran into some people that really wanted to play Slapshot. Well, I couldn't turn that down and got into the game. Even though it did keep me up until 3:00 I guess it was worth it since I did manage to win this pick-up game. You'll see later that my Slapshot luck didn't last into Saturday night, though. Saturday Saturday started early again as I had another Atlantic Storm heat to run at 9:00. By this time I've gotten about 10 hours of sleep over the past three days and I have to admit I was starting to drag a bit. Once the last Atlantic Storm heat was done, I finished up the paperwork and found that the tournament had drawn 117 players. Down from last year, but still not too bad. 32 people had won a game during the heats and while it would have been great if all 32 showed up for the semi-finals, I knew some would not. After Atlantic Storm I had a bit of down time so I went back to the room for a quick cat-nap. Around 3:00 I headed downstairs to get into the last heat of March Madness. Despite winning my first two games I had to drop out of the tournament at 5:30 since I had qualified for the Titan Arena semi-finals at 6:00 and I really wanted to be there for that. My semi-final of Titan Arena went very well. I was one point behind the leader after the first game and as the second game started I felt pretty good. I managed to stay with the leader and towards the last couple of rounds everyone was doing their part to make sure that she would not win. By doing this, I managed to score enough to win my semi-final and get me into the last game. The final was pretty exciting. I was in third place after the first game, five points behind the leader. Unfortunately things started to go wrong for me as crunch time came about. My secret bet was exposed by the Head Referee card and even though I tried my best to convince everyone that taking me out would not stop the leader from winning, the guy that had the last play just didn't want to listen to me and pretty much wiped me out. I finished fourth overall and while I did get some points for the team, there were only plaques for the top three finishers so I got shut out. Painful as it was, I did have a good time playing. Although I think I'm going to look for a different team game next year. The last thing on the Saturday agenda was the craziness of Slapshot. Over 140 people turned out for the Saturday night finale and everyone had a great time. Although as I said earlier my Slapshot luck ran out the day before as I managed to finish last at my table. I did win the Sturat K. Tucker Memorial "I got Pucked Award" since not only did Tiny Tim manage to score on my goalie, he even took Le Goon away from me as well (if you know Slapshot you'll understand why this is so funny, if you don't, well just trust me). After Slapshot I hung around a bit talking to some folks and then headed for bed. Sunday OK, another 4-hour night of sleep and its time to get ready for the final rounds of Atlantic Storm. 28 of the 32 possible semi-finalists showed up so I was pretty happy. You can read about the semi-finals and finals either in the WBC yearbook or on their web pages. I will tell you that the final was pretty wild as one guy sprang out to a huge lead and managed to hold on to the end. I didn't have any finals to play in Sunday morning and once Atlantic Storm was complete it was almost time for the After Action Meeting. The meeting was pretty well attended and Don Greenwood and the rest of the BPA board spent time answering a lot of questions. I was a bit disappointed, though, as some people decided to air their own problems about what games were played, when things were scheduled, and the length of the convention rather than acknowledging all the hard work that had gone into putting the convention on. The basic response to most complaints was "tell the board and if enough people agree, then things will change." Unfortunately, some folks felt that if things were not their way, then things must be wrong. I'm not too worried, though, the majority of the people were very happy with the convention and are looking forward to next year's. Once the meeting was over I talked to Stuart Tucker about a game that he has designed. It is a card/board game based on the Spanish Civil War. He had shown it to Louie, Dan Henry, and I the year before and I told him that we would still be interested in playtesting it for him. He told me that he is in the process of revising it, but as soon as it was ready he would get in touch with me. So, in a few months I may be calling a few of you to see if you're interested in testing this game. I wasn't leaving until later in the day so I managed to get into a pick-up game of Junta. I had never played this before, but I found it to be rather fun. There were only five of us and since I did have to head out around 5:30 we didn't quite finish. Oh well, it was a good ending to a fun, but exhausting, week. By the time I got to the airport I was counting on an uneventful trip home, but here's where everything seemed to suddenly go wrong. The flight I was supposed to take was scheduled to leave around 8:45 Baltimore time. When I got to the airport I noticed that it was running about 30 minutes late, no big deal, right? Well, when it was almost time to bard an announcement came that the plane was having engine problems and would not be going anywhere. They told us that another plane was coming in from Chicago around 11:45 and that they would turn that one around and get us going around 12:30 AM. I wasn't too happy about that but it was better than nothing. Just as I was getting comfortable waiting for the later flight another announcement was made. The second plane was ready to take-off from Chicago when suddenly it developed mechanical problems. Oh man! This pretty much sealed the deal for the night. I went to the counter and United set me up at one of the airport hotels for the night. They did even buy my dinner and breakfast the next day. So, I had to spend another night in Baltimore. At least I had nothing else going on and managed to get a good night's sleep. Monday morning around 10:00 I finally boarded the flight that took me home. I missed work that day, but I got over it. All in all I had a terrific time at the WBC. Between playing the games and seeing a lot of the friends I've made there over the years it was very enjoyable. Getting past the little travel problems I had and not getting enough sleep was not too tough as I had all the fun memories to look back on. I also have one other thing to think about, doing it all again next year!