Differences between Avalon Hill and SPI editions of 'Conquistador'

Tables

The following tables are different:-

Avalon Hill edition: Political Events Summary

A,B, C or D. Monarch Change
1. Supply of Colonists Changes
2. Increased Interest in Overseas Expansion
3. Decreased Interest in Overseas Expansion
4. Costly European War Drains Treasury
5. Civil War at Home
6. Affluent Middle Class
7. Graft and Corruption Rife
8. Guile and Treachery Obtain 'Rutter' for the South Cape
9. Metallurgical Breathough
10. Natives Resentful of European Intrusion
11. Oppressive Colonial Policy
12. Natives Decimated by Disease
13. Carib Indians on the Rampage
14. The Seven Cities of Cibola
15. El Dorado
16. Plague in the Colonies

SPI edition: Political Events Summary

A,B, C or D. Monarch Change
1. Increased Interest in Overseas Expansion
2. Metallurgical Breathough
3. Decreased Interest in Overseas Expansion
4. Natives Resentful of European Intrusion
5. Costly European War Drains Treasury
6. Guile and Treachery Obtain 'Rutter' for the South Cape
7. Civil War at Home
8. Oppressive Colonial Policy
9. Affluent Middle Class
10. Graft and Corruption Rife
11. Ready Supply of Colonists
12. Supply of Colonists Dries Up
13. Natives Decimated by Disease
14. The Seven Cities of Cibola
15. El Dorado
16. Plague in the Colonies
17. Carib Indians on Rampage

Avalon Hill edition: Political Events Table

1st die roll
2nd die roll
1
2
3
4
5
6
1
1
2
6
7
A
A
2
5
1
10
B
B
13
3
8
4
1
B
11
14
4
9
11
C
1
4
15
5
12
C
C
10
1
6
6
D
D
7
6
3
1

SPI edition: Political Events Table

1st die roll
2nd die roll
1
2
3
4
5
6
1
A
1
C
8
9
12
2
7
B
5
2
6
C
3
13
1
B
4
D
10
4
10
16
14
B
12
3
5
D
17
5
11
C
7
6
4
11
3
16
15
A

Avalon Hill edition: Land Attrition

Adjusted Area Attrition Level
Die Roll
1
2
3
4
5
1
C
C
C
C*
C*
2
#
S
S
S
S
3
#
#
CS
CS
CS
4
#
#
#
2CS
2CS
5
#
#
#
#
All
6
#
#
#
#
#

SPI edition: Land Attrition

Adjusted Area Attrition Level
Die Roll
1
2
3
4
5
1
#
#
#
#
#
2
#
#
#
C
C
3
#
#
#
C
C
4
#
#
C
S
CS
5
#
S
S
CS*
2C
6
C
C
C
2C
All

Avalon Hill edition: Naval Attrition

Number of Bounds Travelled
DR
1,2
3
4
5
6
7
8
9+
1
C*
C*
C*
C*
C*
C*
C*
C*
2
#
S
S
S
S
S
S
S
3
#
#
#
CS
CS
CS
CS
CS
4
#
#
#
#
2C
2C
2C
N
5
#
#
#
#
#
N
N
2N
6
#
#
N
N
N
N
2N
All

SPI edition: Naval Attrition

Number of Bounds Travelled
DR
1,2,3
4
5
6
7
8
9
1
#
#
#
#
C
C
CS
2
#
#
#
C*
S*
S*
CS*
3
#
#
C
C
C
CS
2C
4
#
C
C
S
CS
2C
N
5
#
S
S
2C
2C
N
2N
6
C
N
N
N
N
2N*
All

Avalon Hill edition: Naval Combat

Odds (Attacker Sp's to Defender Sp's)
Die roll
1-3
1-2
1-1
2-1
3-1
1
Ae*
A3*
A2*
A2/D2
A1/D1
2
Ae*
A2*
A1
A1/D1
D1
3
A3*
A1
A2/D2
A1/D2
D2*
4
A2*
A2/D1
A1/D1
D1
D3*
5
A1
A2/D2
D1
D2*
De*
6
A1/D1
A1/D1
D2*
D3*
De*

SPI edition: Naval Combat

Odds (Attacker Sp's to Defender Sp's)
Die Roll
1-3
1-2
1-1
2-1
3-1
4-1
1
Ae*
A3*
A2*
A2*
A1/D1
A1/D1
2
Ae*
A2*
A1
A1/D1
A1/D2
D1
3
A3*
A1
A2/D1
A1/D2
D1
D2
4
A2*
A2/D1
A1/D1
D1
D2
D3*
5
A1
A1/D1
D2
D2
D3*
D4*
6
A1/D1
A1/D1
D3*
D3*
D4*
De*

Avalon Hill edition: Land Combat

Odds (Attacker to Defender Strength Points)
Die Roll
1-3
1-2
1-1
2-1
3-1
4-1
5-1
1
A1/2/D1/2
A1/4/D1/2
A1/4/D3/4
D1/2
D3/4*
De*
De*
2
A1/4/D1/4
A1/2/D1/2
A1/4/D1/2
A1/4/D3/4
D1/2
D3/4*
De*
3
A1/2/D1/4
A1/4/D/1/4
A1/2/D1/2
A1/4/D1/2
A1/4/D3/4
D1/2
D3/4*
4
A3/4/D1/4
A1/2/D1/4
A1/4/D1/4
A1/2/D1/2
A1/4/D1/2
A1/4/D3/4
D1/2
5
A1/2
A3/4/D1/4
A1/2/D1/4
A1/4/D1/4
A1/2/D1/2
A1/4/D1/2
A1/4/D3/4
6
A3/4
A1/2
A3/4/D/1/4
A1/2/D/1/4
A1/4/D1/4
A1/2/D1/2
A1/4D1/2

SPI edition: Land Combat

Odds (Attacker to Defender Strength Points)
Die Roll
1-3
1-2
1-1
2-1
3-1
4-1
5-1
1
A1/2/D1/4
A1/4/D1/2
D1/2*
D3/4*
D3/4*
De
De
2
A3/4/D1/2
A1/2/D1/4
A1/4/D1/2
D1/2
D1/2
D3/4*
De
3
A1/2
A1/4
A1/4/D1/2
A1/4/D1/2
D1/4
D1/2
D3/4*
4
A1/2
A1/2
A1/4/D1/4
A1/4/D1/2
A1/4/D1/2
D1/2
D3/4
5
A3/4*
A1/2*
A1/2/D1/4
A1/2/D1/2
A1/4/D1/2
A1/4/D1/2
D1/2
6
Ae
A3/4
A3/4/D/1/2
A1/2/D/1/4
A1/2/D1/4
A1/4/D1/2
D1/4

Avalon Hill edition: Native Uprising

Soldier Detachments in Area
Die roll
0
1
2,3
4,5
6,7
8+
1
1
1
#
#
#
#
2
2
1
1
#
#
#
3
2
2
1
1
#
#
4
3
2
2
1
1
#
5
3
3
2
2
1
1
6
All
3*
3*
2*
2*
1

SPI edition: Native Uprising

Soldier Detachments in Area
Die roll
0
1
2,3
4,5
6,7
8+
1
1
1
#
#
#
#
2
2
1
1
#
#
#
3
2
2
1
1
#
#
4
3
2
2
1
#
#
5
3*
3*
2
1
#
#
6
All
All
2*
1
1
#

Avalon Hill edition: Gold Table

Area
To Discover
To Deplete
Production
Caribbean
2-8
2-5
15
Mainland
2-5
2-3
25
Tenochtitlan
#
2-5
75
Chichen Itza
#
2-5
40
Cuzco
#
2-5
100

SPI edition: Gold Table

Area
To Discover
To Deplete
Production
Caribbean
1-4(1d6)
1-2(1d6)
15
Mainland
1-2 (1d6)
2 or 11
25
Tenochtitlan
#
7 or 11
75
Chichen Itza
#
7 or 11
40
Cuzco
#
7 or 11
100

Rules

Avalon Hill edition: Rule 2.1

Some islands are marked as 'black land', no settlements allowed:-

Cape (5216, 5316, 5611-2, 5615, 5713-6, 5814) NB settlement possible on 5715, a Cape hex

Northwest (0131, 0230-1, 0331, 0431, 0531, 0630)

Saguney (0112-5, 0117-9, 0212-3, 0216-20, 0319-20)

Caribbean (2018, 2118-9, 2217, 2412, 2512, 2611) NB 2512 still has Gold Mine

Maritime (0814)

In the SPI edition the only settelment prohibition is on the Cape hexes, 5715 and 5815 (rule 7.54)

Avalon Hill edition: Rule 2.2

1218-9 and 1219-20 are river not lake hexsides. Not in SPI edition

Avalon Hill edition: Rule 6.4.2

One event used for SPI edition events Ready Supply/Supply Dries Up events (rules 6.41, 10 and 11). NB see Political Events Tables above.

Avalon Hill edition: Rule 6.4.15

Seven Cities of Cibola event is ignored turns 18-21, not in SPI edition (rule 6.41, 14)

Avalon Hill edition: Rule 6.4.16

El Dorado is given 20 years for completion, not 10 as in SPI edition (rule 6.41, 15).

Avalon Hill edition: Rule 7.2.6

In the event of a friendly port not being available for an Expedition reminaing in the New World, an Expedition may launch a Naval Invasion against a port in the hex it occupies (if any). Not in the SPI edition (rule 7.27).

Avalon Hill edition: Rule 7.4

There is no Movement Point cost to embark/debark. In the SPI edition this costs 3MP per embark/debark (rule 7.32).

Avalon Hill edition: Rule 8.6.2

Captured Explorers/Conquistadors/Missionaries may not be ransomed (as per rule 8.32 in the SPI edition)

Avalon Hill edition: Rule 14.4.4

Ports for Gold shipment in an adjacent area do not have to be 8MPs from a Mine (as per rule 13.44 in the SPI edition). Gold from the Rockies must be shipped from a port on the Pacific coast (not in the SPI edition).

Avalon Hill edition: Optional Rules: B. German Explorers (not in SPI edition)

Alfinger 7/8, Spires 9/10, Federman 9/9, VonHuten 10/11

There are four German explorers. At the beginning of the Planning Segment of Game Turns Seven, Nine and Ten, players may bid for an arriving German Explorer. Each player may bid for every German Explorer. The bidding starts at 1 ducat. Each bid must be higher than the previous bid. A player may bid any number of times. The highest bidder gets the Explorer and deducts from his National Treasury. German Explorers may not be rented by players to other players.

Avalon Hill edition: Optional Rules: C. Secret Treasure City Locations (not in SPI edition)

40,75,75,100,blankx4

Instead of using the three Treasure Cities shown on the map, players may use the eight Treasure City counters instead to add variation to the game. Players place the eight Treasure City counters face down anywhere on the map. When any unit moves into a hex containing a Treasure City counter, the counter is immediately flipped over. If it is a blank it is immediately removed from the game. If it is one of the four Treasure Cities, it is then face up for the rest of the game and can be looted as per the normal game rules.