DoM Turn Record Track
Game Turn 1
Oct I
MF=10/6
Air=2/0
RDx7
RBx3
MRBx0
CDx2
TBx1	Game Turn 2
Oct II
MF=8/5
Air=2/0
RDx4
RBx3
MRBx1
CDx2
TBx1	Game Turn 3
Oct III
MF=6/4
Air=1/0
RDx10
RBx3
MRBx0
CDx2
TBx1

Gr. IDx1 	Game Turn 4
Oct IV
MF=4/4
Air=0/0
RDx6
RB3
MRBx1
CDx2
TBx1

Gr. November Offensive?	Game Turn 5
Nov I
MF=3/3
Air=0/0
RDx8
RBx3
MRBx0
CDx2
TBx1

Gr. November Offensive?
Gr. ID Withdraw	Game Turn 6
Nov II
MF=5/4
Air=1/0
RDx6
RBx3
MRBx1
CDx2
TBx1

Gr. November Offensive?
Gr. ID Withdraw	Game Turn 7
Nov III
MF=6/4
Air=1/0
RDx9
RBx3
MRBx0
CDx2
TBx1

Gr. November Offensive?
Gr. ID Withdraw
Gr. CD Withdraw	Game Turn 8
Nov IV
MF=3/3
Air=0/0
RDx7
RBx3
MRBx1
CDx2
TBx1	Game Turn 9
Dec I
MF=3/3
Air=0/1
RDx9
RBx3
MRBx0
CDx2
TBx1	

12.1 DoM Terrain Effects Chart
Terrain Types	Movement Cost	Combat Effects	
Clear Hex	1	NE	
Forest Hex	1	MA=1L; PA=NE	
Marsh Hex	 Non-Cav Mech NA / Non-Mech & Cav 1	No Mech MA or PA into. Non-Mech NE	
Town Hex	1	NE	
City Hex	1	2L; DR conversion; no concentric. PD use DF as AF attacking into, MA & PA.	
Soviet Fortification	Determined by Other Terrain in that Hex	+1L for Soviet defenders; NE for German	
River Hexside	+1	+1L if all attackers through river, MA & PA; otherwise NE.	
Reservoir Hexside	NA	NA	
Soviet Supply Source	See 7.3	NE	
Abbreviations: AF = Attack Factor; DF = Defense Factor; DR = Defender Retreat; L = Left; MA = Mobile Assault; NA = Not Allowed; NE = No Effect; 
PA = Prepared Assault; PD = Panzer Division

12.2 DoM Combat Results Table
 Odds Ratios 
Die Roll	1:3	1:2	1:1	2:1	3:1	4:1	5:1	Die Roll	
1	AS	DR	DE	DE	DE	DE	DE	1	
2	AS	AS	DR	DE	DE	DE	DE	2	
3	AS	AS	DR	DR	DE	DE	DE	3	
4	AL1	AS	AS	DR	DR	DE	DE	4	
5	AL1	AL1	AS	DR	DR	DR	DE	5	
6	AL1	AL1	AL1	DR	DR	DR	DR	6	
Notes
Final odds greater than 5:1 have automatic DE results.
Final odds less than 1:3 have automatic AL1 results.