FALL OF FRANCE CHARTS
	16.2 RECOVERY TABLE
1	Eliminated or pay 2 replacement point
2-3	Stay disrupted or pay 1 replacement point
4-6	Disruption removed
If Div eliminated +1RP of appropriate type / nation
if Corps eliminated +2RP of appropriate type / nation

18.1 REPLACEMENT POINTS				REPLACEMENT POINT COSTS
Turn 2 = Germans 9I 1M				Rebuild Inf XXX 	4
Turn 3 = Germans 6I, French 2I				Rebuild Cadred		2
Turn 4 = Germans 2I					Emergency replace	1
Turn 8 = French 1I, 1M, British 2I			
Turn 9 = Germans 12I					
With French Alpes army = French 3I

	18.2 ALLIED AIR UNIT REINFORCEMENTS
FRENCH						RAF
Turn 5	5-6	First			Turn 1		3-6	First
Turn 8	4-6	Second			Turn 6		4-6	Second
Turn 12	4-6	Third			
Can't get a 2nd until 1st succeeds etc.		If BEF withdrawal ordered (19.1), die rolls automatically succeed.

14.0 COMBAT RESULTS TABLE (affects units only, see 8.3 for fortifications)
Roll	1-4	1-3	1-2	1-1.5	1-1	1.5-1	2-1	2.5-1	3-1	4-1	
0	1D/CD	1/DR	CR/DR	CR/D	D/CR	*DR	*DR	D/R	CD/1DR	CD/2R	
1	1/CDR	CR/DR	DR/D	DR/D	CR/D	*R	R/D	D/DR	D/1CD	D/2D	
2	CR/DR	DR/D	*DR	*DR	*DR	R/D	-/R	D/CDR	D/2D	D/2C	
3	DR/D	*DR	*R	*DR	*R	D/CD	D/DR	D/1CD	-/2D	-/2C	
4	*R	*R	-/R	*R	*R	D/DR	D/CDR	-/1CDR	-/2DR	D/3R	
5	R/-	R/D	R/D	R/D	-/R	D/CDR	-/CDR	-/2DR	D/2CD	-/3	
6	R/D	D/DR	D/CR	D/DR	-/DR	-/CD	D/1CR	D/2CR	-/2CDR	D/3D	
7	-/DR	C/DR	R/CD	CD/DR	-/CDR	D/1CR	D/1CDR	-/2CDR	D/3R	-/4D	
D = disruption  Number = eliminations  R = retreat  C = cadred (Allies only)  * = smaller force (in stacking points)
Modifiers:-
Air support = column shift		HQ support = ±1 die roll
Mechanized assault = Germans column shift, Allies ±1 die roll

TERRAIN EFFECTS 	EFFECTS ARE CUMULATIVE
Terrain	Movement	Skirmish	Combat	
Town	-1MP mech	Occupier = ignore R	-1DR	
City	-1MP	Occupier = ignore R  -1DR	Defender = R for D   -1 column	
Fortress	Non-owner prohibited see 9.3	Occupier = ignore R	Defender C = D, ignore R, x2	
Minor fortified line *	Non-owner prohibited see 9.3	Occupier = ignore R	Defender = ignore R        -1DR	
Major fortified line *	Non-owner prohibited see 9.3	Occupier = ignore R	Defender = ignore R    -1 column	
Minor river *	+1MP	No mech bonus	No Mech assault DRM      -1DR	
Major river *	+2MP	No mech bonus   -1DR	No Mech assault DRM
Defender x2, ignore R	
Swamp	3MP, all MP in Mech Ops phase	Prohibited for tanks	No Mech assault DRM
Defender x2, ignore R	
Forest	2MP	No mech bonus	No Mech assault DRM      -1DR	
Hills	2MP	-1DR	                      -1 column	
Hilly forest	3MP, 2MP Mountain Infantry	No mech bonus   -1DR	No Mech assault DRM  -1 column	
Mountain	4MP Inf, 3MP Mtn, All MP HQ and Mechanized.
Mech Ops phase = Prohibited	Prohibited for tanks
Defender = ignore R	Mechanized units halved
Mtn x2 in attack, x3 in defense	
Clear	1MP	-	-	
Border	-	No Zoc across on Turn 1	-	
For skirmish use DRM of terrain of hex entered and Defender benefits based separately on each defending stacks terrain.
For Combat use defenders terrain
* For hex side terrain types ignore terrain unless all attackers affected by terrain

Detailed example of Play
1.0	
This example covers half of the first turn, ending after the German Mechanized Operations phase. Only those units affected by the example are discussed.
Setup:
Allied Fortress divisions are in their historical hexes.
German 12th army has III and VI corps plus HQ in hex 1507, XVIII corps and the mountain division in hex 1407.
French CAC corps in hex 1807, VI and XLII corps in hex 1908. Both 2A units in 1611, XVIII corps in 1711
Reinforcement phase:
Replacement Points - none on turn 1.
Allied Air units - roll for RAF is a 2 so first RAF is not available.
Cadre rebuilds - there are no cadred units at the start of the game, otherwise they could be rebuilt using the appropriate RP.
New Units - The BEF Arm unit enters at 0901 (Calaise).
German Movement phase:
Assign Air Units - The Allied player places the D/B air unit in 0411 for air support since this is a likely landing spot. The German places air units in 0411 and 1808 (the other units are not relevant to the example).
Air to Air combat - hex 0411 contains both the D/B air unit and a German air unit. The German player rolls 3 aborting the B/D unit. The Allied player rolls 5, damaging the German air unit which is placed 3 down on Turn record track (turn 4).
Emergency recovery - Not applicable on turn 1.
Airborne and glider landings - The German FSJ division is placed in hex 0411. Since this is adjacent to the Dutch I corps a skirmish battle is fought. The die roll is 2, there is a -1 modifier since the Corps defense of 4 is double the FSJ attack of 2 and another -1 since 0411 is a city giving a modified roll of 0. This results in the FSJ being disrupted. The stalled result is irrelevant since landing units use all their MP.
Movement and Skirmish - The stack in 1507 moves to 1607 paying 1MP for entering clear terrain and another 1MP for crossing the river leaving the III and VI Corps with 3MP each and the HQ with 2MP. From1607 the stack moves to 1708 paying 1MP to enter the hex. Because of the international border separating them, the three French units, the MTY fortress division in 1709 and both the CAC Corps and THIO fortress division in 1807 do not exert a ZoC into the hex, preventing a skirmish from occuring.
Otherwise the skirmish could be resolved as follows:
Since the units will benefit from being behind the fortress line, the French player decides that the units from both hexes will defend. Thus the odds are 9 (4+4+1) attacking factors against 7 (2+2+3) defending factors.
There is a +1 die roll modifier because the attackers (Germans) are stronger but no terrain die roll modifiers because hex 1708 is clear terrain. The defenders are all behind (major) fortified lines so they can ignore Retreat results. The die roll is four modified up to 5, defender disrupted or retreats. The French player chooses 'retreat' since his units can ignore the result. Since the German stack was not stalled its units could continue operations.
Since it has remaining MP, VI corps tries to breach the fortified line in 1808. A three is rolled and modified by +1 for the air unit support, +1 because the 12 Army HQ will be supporting the attempt and -1 because it is a major fortified line. The modified roll of four means a breach has been created but VI corps is disrupted. A breach marker is placed in 1708 facing 1808 to indicate the breach.
At this point VI corps has used its remaining MP creating the breach, 12th Army HQ has 1MP and III corps has two. Since hex 1808 is Hilly it requires 2MP to enter so the HQ ceases movement. Since VI corps is disrupted it could not move even if it had remaining MP. III Corps moves from hex 1708 to 1808 using its last MP and triggering another skirmish. Since there is now an enemy unit in the fortification's hex, the remaining fortified line hex sides are destroyed and the breach marker moved to hex 1808.
The French player can choose to use the units in 1908, 1807 and the MTY fortress unit in 1709. Since none of his units will benefit from retreat blocking terrain and the air unit in support of the Germans prevent him from claiming the "defender at least double attacker strength" modifier, he selects only the units in hex 1908 to participate in the skirmish. A three is rolled and a -1 die roll modifier applied because hex 1808 is Hills but there are no other modifiers. The modified roll of two is attacker stalled, which in this case is irrelevant since III corps has no MP remaining. This effectively ends the movement of the first German stack.
The German stack in 1407 now moves, firstly to 1508 expending 2MP then 1607 expending another 1MP. Since 1708 is occupied by VI corps and stacking is always enforced, the Mountain division ceases moving while XVIII expends its last MP moving from 1607 to 1708. This would not trigger a skirmish, regardless of other circumstances, because ZoC's do not extend into enemy occupied hexes.
The rest of the German army moves as well but that will not be covered in this example.
Combat:
The 12th army declares one attack, the III and XVIII Corps and the 12th Army HQ will attack the MTY fortress division in hex 1709. The Germans have 10 attack factors vs the French 2 defense factors for a ratio of 5-1. Because the defender occupies hills, there is a -1 column modifier. There is no modifier for the fortifications because it does not affect the attacking units in hex 1808. The Germans benefit from a +1 die roll modifier for HQ support.
A four is rolled which is raised to 5 on the adjusted 4-1 column. This results in -/3 which eliminates the MTY fortress division (the other 2 eliminations can not be implemented).
Since the 12th Army HQ, XVIII and III corps are undisrupted and the defenders have been forced out of the hex, the German player advances these units into hex 1709. The III corps advances first, automatically breaching the fortified lines and allowing the HQ and XVIII to advance into the hex.
If the III corps had been disrupted, both undistrupted attacking units would have been confronted by the fortified lines and thus unable to advance.
German Mechanized Operations:
The 12th Army does not have any units capable of mechanized operations. Its neighbour's in the Kluge group will be used.
Assign air units - German units are reassigned to 1610 and 1512
Combats - Kluge units are currently not adjacent to enemy units and thus can not declare combats.
Movement and Skirmish - The 2 Motor Inf division and both the 6 and 10 Armour divisions had moved to 1510 earlier. The Motor Div successfully breaches the minor fortified line facing it in 1610 as its movement. This allows both armour divisions to advance into 1610 and triggers a skirmish. 
Because all French units are on the other side of the river, there will be no Mechanised DRM. Similarly the French player can not claim the defenders double attackers strength DRM due to the air unit. To prevent the Germans from being stronger, but risking the minimum force, the French player uses both 2A units in 1611 and holds the XVIII corps out of the Skirmish. A die roll of 5 causes the French units to retreat to 1612 although other hexes could have been chosen.
Both Armour units now enter hex 1710 as their final planned movement and resolve an inconclusive Skirmish (No Effect) against the French XVIII corps.
The 2 and 8 Armour divisions now move out of the Ardennes, first to 1410 then 1411 and finally to 1512 where the waiting Luftwaffe prevents the French 9th army units and the 2A units from outnumbering them in the Skirmish. The skirmish result is Attacker stalled.