THE SWORD OF ROME

RULES INDEX

Africa 17.0
Agothacles’ Assault		17.2
Carthaginian Leaders		17.1.1
Carthaginian Militia		17.1.2
Carthago Space			17.2.2
Landing at Kerkouane		17.2.1
Alliances 15.0 
Activate Ally			9.5.5
Allies and Non-Player Powers	15.6
Breaking Alliances		15.5
Creating Alliances		15.1
Duration			15.4
Effects				15.2
Non-Player Activation		16.1.2
Rome and Carthage		18.0
Stacking Restrictions		15.3
Avoiding Battle 11.0
Procedure			11.1
Pursuit				11.3
Restrictions			11.2
Cards Decks and Hands 6.0
Campaign Events		9.5
Co-ordinated Attacks		9.5.6
Displaced/Removed Leaders	12.2.4
Draw Cards Phase		6.2 
Exhausted Hand			6.42
Individual Decks			6.1
No Transfers			6.3
Reshuffling			6.4
Cards 7.0
Adding or Removing Support	7.3   
Description			7.1
Desperate Times			7.4
Neutral Power Activation		7.1.2
Removed Events			7.1.3
Response Events			7.1.1
Roman/Etruscan Special Abilities	7.2.1
 Checking for Mine Depletion	7.2.3
 Etruscan Bribes			7.2.2
Combat 12.0
Combat				12.2
Combat Losses			12.3
Co-ordinated Attacks		9.5.6,9.5.7
Displaced Leaders		12.2.4
Force Ratio Modifier		12.2.1
Forcing a Battle			9.4.1

Flanking Force			9.5.6
Kerkouane Space			17.2.1
Looting Fallen Foes		14.5
Naval Combat			9.64
Political Consequences		12.5
Retreats				12.4
Winners				12.2.5
Desperate Times  7.4
Actions Available		7.43
Fifth Action Round		7.4.5
No Transfer of Cards		6.3
Non-Player Events		7.1.2
Normal “3” Action Card		7.4.6
Priority between Players		7.42
Removed Events			7.1.3,7.4
Reshuffling			6.4, 7.4.3
Use of				7.4.1
Interception 10.0
Attempt				10.3
Battle after			10.5.2
Failed Interception/Avoidance	10.6
Restrictions			10.2
Result				10.4
Refusing Battle After		10.5.1
When to Intercept		10.1
Leaders 8.0
Campaign Events		9.5.1
Carthaginian Leaders		17.1.1
Commanders			8.2.1 
Displaced Leaders		8.4, 12.2.4
Greek Leader Loyalty Penalty	8.2.3
Leader Reinforcements		5.10
Minor Leaders			8.3
Movement Allowance		9.2.1, 9.2
Move Up to Ten CU’s		9.1.1
Named Leaders			8.2
Picking Up and Dropping
 Off Leaders and CU’s		9.1.2, 9.5.2
Properties			8.1
Roman Consuls			8.2.2
Spaces with Enemy CU’s		9.4.4
Strategy Card Use: Activate Leader	9.1
Movement 9.0
Activated Leaders		9.1.1
Allied Spaces			15.2.2
Coordinated Attacks		9.5.6,9.5.7
Etruscan Bribes			7.2.2, 9.5.4
Failed Pursuit			9.4.2
Intercept and Avoid Battle		9.3.2
Interception (reaction to attempt)	9.4.3
Leaders without armies and spaces 
with enemy CU’s			9.4.4 
Leaders				9.1.2
Leaders
(Non Gaul, Transalpine Gaul)	9.21
Leaders (Gallic)			9.2.2
Leaders (Transalpine Gaul)	9.2.3
Movement Allowance		9.2
Named Leaders			9.1.2
Non-Player Movement		16.3
Pick up and drop off of CU’s and 
Reaction to Movement		9.3 (Walled cities 9.3.1; Interception and Avoid Battle 9.3.2; Caudine Forks event 9.3.3;
Enemy occupied space 9.4.1)
Raiding				14.2
Naval Movement 9.6
African Ports			9.6.2
Besieged Ports			9.6.1
Greek Leaders if Rome Allied
 with Carthage			18.0
Naval Combat			9.6.4
Retreat and Naval Movement	12.4.3
Restricted Carthaginian Ports	9.6.2
Roman Naval Movement		18.0
Roman Naval Retreat		18.0
Who Can Use Naval Movement	9.6.3
Non-Player Powers 16.0
Actions Available		16.1.1
Control				16.1
Movement Restrictions		16.3
Stacking Restrictions		16.2
Plunder 14.0
Gallic Solidarity			14.6
Looting Cities			14.4
Looting Fallen Foes		14.5
Plunder Track			14.1
Raiding				14.2, 14.3
Political Control 7.3
Adding Support			7.3.1
Battle Effects Upon		7.3.4, 12.5
Breaking Alliances		15.5
Independent Markers		7.3.2, 5.7.1
Isolated Political Control		5.7.2
Plunder				12.5.2
Removing Own Support		7.3.2
Removing  Support		7.3.3, 15.2.3
Strategy Card Use		7.2.1, 7.3.1
Successful Raids			14.3

Reinforcements 5.10
Leader Reinforcements		5.10.2
CU Reinforcements		5.10.1 
No Carthaginian Citizen Militia
 Replacements			17.1.2
No Units on Map After,		5.10.3

Retreat 12.4
Naval Retreat			12.4.3
Retreat Penalties			12.4.5
Retreat Restrictions		12.4.1,16.3
Rout				12.4.2
Walled Cities			12.4.4
Sieges/Subjugation 13.0
Action Phase			13.1.1
Besieged Cities/Tribes		13.3 
Campaign Events		9.5.3
Conversion			13.5
Lifting Siege or Subjugation	13.4
Relief				13.4.2
Siege/Subjugation Table		13.2
Sorties				13.4.1
Surrender Phase			13.1.2
Victory 4.0 
Automatic Victory		4.2
Game End Victory		4.3
Looting (Gallic)			14.4,14.5
Plunder				14.1
Raiding (Gallic)			14.2
Resolving Ties			4.4
Scoring Victory Points		4.1

GMT Games, LLC