From: John Best Subject: Re: SPI Compendium Ah, the SPI compendium! Let's get going! > >1918 >James F. Dunnigan >WWI 1971 Flat Tray >Div 2.8 km 255 Counters > This is the only one from this set that I own and have played. I have it in a ziploc. The game is misnamed, because it doesn't cover the entire year, or the entire Western Front either for that matter. What it covers is the first of the German "Peace Offensives", Operation Michael. We've come a long way in terms of design, but for 1971 (I didn't realize it was *that* old), this is an incredible piece of design work, and yes, truly shows JFD to be the Michael Jordan of his era among wargame designers. For me personally, this is one of those games in which the relative crudity of the components in no way whatsoever limits the immense enjoyment I get from playing it. And this is a game that's never let me down--I feel like I learn something new about this interesting situation in which the Germans came within an ace of breaking the deadlock on the Western Front. There are some problems: Like most of the rules-sets of that period, there is a maddening or interesting silence (depending on your frame of mind) on certain issues, and your interpretation can alter the balance of the game dramatically. I'll mention one: The rules say nothing about advance after combat, if a hex is cleared of defenders. So you assume you can't, and then the game (imo) is pretty well balanced. But if you assume you can, (because usually you can right?), you'll wonder how come the Germans didn't win WWI without breaking a sweat. One other note: I didn't check on this, but as I recall, the cover sheet of the ziploc, in one of the most loopy departures from cover art to game topic I have ever seen, shows *British* troops advancing, in the company of a Mark VI (female) tank. And we tolerated it then because we didn't know any better, I guess. Thanks for reading. John Best cfjbb@eiu.edu