From: for1fan@aol.com (For1fan) Subject: Age of Renaissance by Avalon Hill This is part of what Don Greenwood wrote in the latest issue of the GENERAL: Age of Renaissance is a strategy game for 3 to 6 players which traces western civilization from its origins in the early Middle Ages to its establishments as the world's dominant culture during the Age of Enlightenment. Age of Renaissance is even less of a wargame than Civilization. Although military concerns are present in the form of weaponry advantages, the Crusades, civil wars and generic warfare representing everything from minor rebellions to the 100 years war, conflict primarily occurs in economic terms with players posing as merchants competing for riches and expanding the horizons of civilization through trade. When a player cashes in a commodity card, it triggers an instant payoff for all players who dominate provinces containing that commodity (controlling its trade). The decision to allow the commodity trade is thus a matter of weighing not only what you stand to gain, but how much you stand to lose in relation to the gains made by your opponents. The wealth thus gained via commodities and by credits from Personality cards are used to purchase Advances in their repective civilizations. Each advance has an attribute which allows its owner some heretofore unobtainable benefit. The choice of which to acquire first is exquiste torture because you simply want them all and you have to have them now. Calamities are still a big part of the game but are no longer borne as hidden gifts secured in bad trades. Instead they are drawn as usable weapons in equal measure with the commodities and personalities that are earned by each player as the game is played. Certain advances, purchases and map expansion yield still more cards which help each player control his destiny by selecting the eventual victim of each calamity card he controls. Once a piece is placed on the map, it never moves until it is dislodged. Each player repaints the map in his own colors to the best of his ability. Players determine movement order by purchasing expansion tokens.