From: David Ferris Subject: Re: SPI Compendium Danny Holte starts us off with an SPI rate-o-rama: > Arena of Death I was thinking of having a rundown of all the Ares issue games (much like the S&T and Command issue rundowns) once this one has quieted down, but I'll throw in on this one while we're here. Arena of Death (AoD) was the melee combat system taken from the first edition of SPI's interesting-but-not-extremely-successful attempt at a fantasy role-playing game, DragonQuest. The combat system was fine as a stand-alone game on hack-n-slay combat (as long as you didn't take it too seriously and weren't expecting a detailed simulation of ancient or medieval combat) but too cumbersome to use in an RPG setting, so the entire combat system was replaced in the second edition of DragonQuest. AoD was a good fun diversion. It had a few small fantasy elements and felt "about right" for portraying melees using sharp things, so it was good for grabbing the attention of kids and fantasy gamers while not driving away gamers with more historical tastes. There were a lot of these "throw some characters into a gladiatorial arena and have them hack it out" games around the late 1970's and early 1980's (e.g. Metagaming's Melee, Bearhug's Men-At-Arms series) and AoD does a pretty good job of balancing playability, simulation, and detail. It was more detailed than Metagaming's Melee, albeit less suited for use as an RPG's combat system. It did suffer from the "how many different types of polearm can we list" syndrome that most of these games had, but it didn't fall for the "we gotta have 6 pages of charts for each of the 362 different sword types" approach that ICE took with the Arms Law series. AoD, and its parent RPG DragonQuest, were *definitely* written by wargamers though. The unmistakable SPI rules writing style permeated the entire game. That was good in that it made the whole thing easier to digest for gamers familiar with SPI's historical games, but I always wondered how many non-wargaming role-players were driven away by, what must have been for them anyway, SPI's very non-role-playing-game-style rules format. DLF dferris@research.att.com