Dave Shaw dshaw62197@home.com Blitzkrieg '41: The Barbarossa Campaign Command #1 Blitzkrieg '41 simulates the opening stage of the Russo-German war of 1941-45, beginning at the start of Operation Barbarossa in June 1941 and ending in March 1942. A single map depicts Russia from the Nazi-Soviet Pact boundary to Gorki, and from Leningrad down to the Maikop oil fields. Units are corps and armies. As Command's first magazine game effort, this game is very enjoyable, and overall a nice simulation of this oft-revisited campaign. While the rules are somewhat lengthy, the game is fairly easy, and is certainly playable in a single sitting. Game turns for each player consist of supply check, reinforcement arrival & placement, movement and mobile assaults, and prepared assaults. Perhaps the most intriguing aspect of the game is the supply rules, which allow players to trace supply through enemy-controlled (but not enemy-occupied) hexes. In addition, both sides have to figure varying lengths of supply lines, or else suffer increasing losses of movement and combat points. Combined with the lack of ZOCs, this makes for a fluid, fortune-reversing contest. Though at times the supply rules may make the game appear unrealistic, they in fact force the German player to plan ahead lest the Soviets find a loophole and escape encirclement; likewise, the Soviet player must be fully attentive to any slips made by the German. (This requires that players diligently keep track of who controls what territory; some work involved, but well worth it.) While the territory covered by Blitzkrieg '41 is familiar to most gamers, the game offers a fast-paced, fun simulation of the opening months of Barbarossa. Obviously the game is a little hard to come by, since it is the first issue of Command. However, most grognards -- and especially those who relish the WW2 Eastern Front -- will find that it certainly lives up to the effort (and expense) of finding it.