From: Simon Jackson Subject: Comp: Empire's "The Civil War" - mini-review (quite long) I bought this game at lunchtime on Thursday (27th) and loaded it up Friday night. I've been playing it on and off all day today, so hear are my thoughts. Format: PC CD-ROM. I beleive it also comes on a set of 3.5" floppies. Min.Req: 386 DX-33, 4Mb RAM, SVGA (VESA) Graphics card, 7Mb Hard disc space, Mouse. Overall feel: The game has a lot of the same components as VG's board game of the same name. The main diference is that movement for both sides happens symultaneously, so there is no Initiative. The production rules are expanded greatly, as are the type of units available. Accuracy: Haven't got a clue. As the game is aimed at a US dominated market, and is on a popular US subject, I imagine they WOULDN'T DARE get anything wrong, for fear of the loss of sales. ;-) Features: The following features make this game extremely playable. 1. Adjustable skill/realism levels on a variety of subjects. So you can have supply set to simple - all units always in supply, and Unit Types set to Advanced to give you the greatest range of units posible. As yet I've not progressed beyond simple on everything. :-) 2. Battle level and Campaign level. You can fight the entire Civil War, a day at a time! (time scale starts at 1:60 and gets faster on the higher levels - don't worry, you can save and re-load a campaign half way through!) Or you can fight a number of historical battles. Supprisingly NOT including Gettysburg or Antienam, I expect they thought that these had been modeled suffisiently and they went for some of the others. 1st Bull Run is there though! 3. Battles during a Campaign. If two sufficiently large forces come together, the game gives you the option of calculating the outcome as it would for a smaller engagement, or you can drop into battle mode ansd fightthe troops youself. The Battle mode has "realistic" sound effects - screaming, cannon and rifle/musket fire, plus a variety of zoom levels which permit you an overall view of the field, or allow you to watch individual soldiers getting shot. If cavalry is involved, the battlfield ends up littered with dead horses! 4. The Current Army List. This _Extremely_ usefull feature allows you to quickly locate a brigade (the smallest "orderable" unit), Division or Corps. Attach/detach/transfer units from one command to another and promote/remove/transfer Generals between all command levels. Add newly constructed Regiments (the smallest unit in the game - must be in a Brigade to be used) to Brigades. Create new units at all levels of command, etc...... 5. Maps. I'm not sure how accurate they are (but see my comment above), but they look very nice. Terain is quite easy to identify. There are two levels of zoom on the Campaign map. The first shows the entire right hand side of the US, from New York in the East to Kansas in the West (Brownsville Texas is on a small inset, with Matamoros) and from the tip of Florida in the South to the Canadian border and the Great Lakes in the North. This huge map area allows an aggressive Confederate player (withthe supply rules turned off) to march North and capture New York City. I wonder how the Union would have reacted in real life! ;-) 5.b. The second magnification level shows a more detailed view, on average the size of one state. Virginia or Kentucky fit on the screen quite nicely. This shows All military units on your side and a varying amount on the enemy side depending on the level. Railways are shown as black lines, rivers as blue, small towns as dots (red, blue or brown for CSA, USA and neutral respectively), production centres as larger dots with a border. (Incidentally, only the production centres and major rivers are shown on the full map) 6. Movement Rules. Units can move by Rail, or by Ship/Riverboat as well as by marching. Naval units of both sides fight for control of the waterways and coastlines. In the more advanced levels the Union player can build Railway Engineers who help maintain his rail net. Bad Points. Every game has some! 1. Stability: The program seems to have a bug somewhere. I don't know what causes it, but occasionally something crashes my video card. The only thing I can do then is re-boot. I intend to report this to the UK support desk after giving my registration card time to arrive. Meanwhile I save the game regularly. 2. Pause feature. There isn't one. You give orders to your troops during the night, and they're carried out during the day. At night, the clock ticks away steadily, and if you don't finish giving your orders by daybreak, tough! However, if the phone rings or your wife demands that you sign this piece of paper, you're stuck. There's now way to stop the clock. 3. Victory conditions. These are ok as far as they go, which is that whoever controls the most production centres, wins. But they miss out some important points. Like what would have happened if the Confederates had captured Washington DC during the first few weeks of the war? At the very least, France and Britain would have entered the war on the Confederate side - I beleive the CSA was pushing the Europeans in this direction, but Britain and France wanted more than just promises before getting involved. At best/worst - depending on your point of view :-) - the Union would have rolled over with its (metaphorical) legs in the air. Well, I'm playing the Confederates and guess what, Ive captured Washingon DC, Baltimore, AND Chicago (beleive it or not!). And the Union is still fighting. Mind you, they do hold most of the northern half of Virginia, and my troops in the North East (heading for New York) would be cut off if it wern't for the supply rules being turned off! Extras. The game is playable by two people over a network or modem link. It's only a two player game, and I believe it has a dial-up facility for modem to modem play. On the CD-ROM version (I don't know about the 3.5" version, but I doubt it) there is an extensive database on the Civil war, giving all sorts of material. Photographs and paintings of the period; Weapons; Tactics; Biographies, Battles, Music and more! Music: There is an option to turn this off. If you don't have a sound card, I recommend doing so, as it will probably sound tinny out of the PC's speaker. If you leave the music on, the sound card plays a selection of "hit" songs of the period (from both sides) including "John Browns Body", "Dixie" (Wasn't that the South's National Anthem?), "Tramp Tramp Tramp", "Yellow Rose of Texas" and more. The songs repeat after a while, in a random order, and after playing for 4 hours, I found I was humming along with most of them. :-< PRICE: I bought the game from "Future Zone Games Centre". It cost 34.99 Pounds Stirling. Thats a little over 50 US Dollars. I'm assuming the price is average for the UK. I didn't notice any appreciable difference in the price of software when I was in the States in May. I hope this is of use to someone. Simon Jackson Silsoft@dircon.co.uk