From: Michael Dew Subject: Close Combat - Review Close Combat is the best wargame I have played, period. So, you want more details than that? Okay, here they are: The Basics: Close Combat simulates the American advance from the Omaha beachhead to the town of St. Lo following the D-Day invasion of France in World War 2. Game scale is individual vehicle/ infantry team (3-6 men), played in real time. The player commands various troop types ranging from riflemen to machine-gunners and mortar teams to Shermans and M-10's in a series of battles against the Germans in the formidable Norman hedgerow country. The Good Points: This is the best combat simulator that I have yet seen. I use the term "simulator" because this is more than just a game; those interested in a simple shoot-em-up should look elsewhere. Microsoft and Atomic Games have done an excellent job modeling the psychological response of the WW2 soldier to combat stress, and that is what sets Close Combat apart from other games of the genre; it more accurately simulates the role of the combat infantry commander, and does so better than any other product I have seen. Coupled with this refreshing psychological model are excellent graphics and fabulous sound-effects! Running my sound card through my stereo system, I was nearly deafened with the chatter of machine guns, BAR's, rifles, and mortars as heated firefights broke out...it was exhilarating! Game controls are neatly presented in attractive, table formats before and after battles, with the ability to review both sides performance on a soldier-by-soldier basis. The Bad Points: Not a lot, but there are some minor ones. It is sometimes easy to get overwhelmed by a sudden quickening of the pace of battle, but this is only part of the simulation! The computer AI, on your side as well as your opponent's, can work to your advantage as your soldiers will act on their own (perhaps even better!) in the absence of explicit orders. A Good Point within a Bad Point. There are several elements of combat that are not reflected in this game that I would have liked to see. These include off-board artillery, close air support, differing elevations (it's hard to get a mental image of storming a hill when everything's at the same level), and weather. The last item that I would don't like about the game is its extremely limited focus. It very intensely simulates the St. Lo campaign, but unfortunately, that's all it simulates. I would really enjoy seeing Close Combat: Stalingrad, Close Combat: Guadalcanal, and Close Combat: El Alamein. Perhaps with the success of the first and the engine already developed, Microsoft/Atomic will consider such expansions (Hello, Mr. Gates?). Bottom Line: Despite the extremely narrow scope, and the few other detriments, Close Combat is still by far the best combat simulator I have played. No other game that I know of even attempts to model the human psychological reaction to combat, and adding that element to the standard strategy game makes for an entirely new challenge to master. There are many, many game-hours in this product. Definitely a must-buy. Like I said before: Close Combat is the best wargame I have played, period.