This review first appeared in IPW, the newsletter for all discount games club members. Contact colin@allusedgames.demon.co.uk for details. DRIVE ON STALINGRAD Board wargame - TSR/SPI This is a divisional level simulalion of the German drive across the Don towards Stalingrad and into the Caucasus. It comprises two full sized maps and 600 counters. The concept was breathtaking. Take the highly popular and successful Panzergruppe Guderian system, apply it to a high profile campaign like Stalingrad and give the players wide open spaces and amoured divisions galore. With overruns and a mechanised movement phase, how could such a game fail? The standard PGG syslem rules are used throughout, the only abnormalities being supply and the Hitler Directive table. The supply rules hamper the German player and stop him overrunning the largely unoccupied, southern map too quickly. The Hitler Directive table represents higher level meddling in thc direction of the campaign. German victory poinls are cross referenced with a die roll. The results can place limitations on the use of German mechanised divisions or other restrictions on retreating etc. Alternatively, it could release the 11th Army, a useful reinforcement. The table duplicates the frustration the German player's historical counterparts must have felt with orders from above and also adds an enjoyable variability. Remarkably, in a campaign that lasts from June to December, where men froze to death and apertures of tanks became blocked with ice, there are no rules for weather. A serious oversight, I feel. Sadly, the game has one fatal flaw. At some point during design and development, somebody blundered and somehow the error went unnoticed by the playtesters (did they really play the thing?). Despite the addition of a page of errata that comes with the game, the situation, as simulated, is hopelessly unbalanced. The German drive on Stalingrad is a drive to disaster. Two players could conclude this game's twenty five turns in a long day, but why bother if you know the result already? So what can be done to fix it? Various suggestions have appeared in the hobby press. I have prepared a list of 10 rules amendments and suggestions, including some weather rules, together with a few additional errata. Anyone interested can get a copy of them free by simply writing to the Editor and asking for it. These changes should make the game more enjoyable. My list is not exhaustive, but reflects my personal preference. The game should be viewed as a kit, needing some input from yourself to arrive at the finished product. With both the amendments and the errata, the game may aspire to the classic status this awe-inspiring concept seemed to promise. Alan Sharif