Dave Shaw dshaw62197@home.com Dynamo: Dunkirk 1940 Wargamer #53 Dynamo: Dunkirk 1940 simulates the German drive to the English Channel during the French campaign of 1940 and the subsequent evacuation of Allied forces in the Dunkirk pocket. The small map depicts the area of northeastern France from the Somme River to the Franco-Belgian border. Units represent divisions and regiments; each turn represents one day of real time. The game covers the period from the first days of the German armored breakthrough at the Meuse to the lifting of the final British and French troops from the beaches of Dunkirk. The German player must destroy as many Allied units as possible (losing as few of his own units as he can), while the Allies must break through the German spearhead to the Channel. Failing that, the Allies must evacuate as many units as possible before the Germans overwhelm the surrounded armies. Two scenarios are offered: the historical battle, and a "no stop order issued" fight where the Germans are allowed to vigorously attack the Dunkirk perimeter. The historical battle usually proceeds as history did: the Germans reach the coast; the Allies attempt a breakout (which has a decent chance of succeeding - no "idiot" rules to keep the Allies in an impossible situation); and some sort of Allied evacuation takes place (either off the Channel coast or into France past the Somme). The ahistorical scenario is more exciting, in that it lets the German player answer the age-old question, what would have happened if the Germans assaulted the fleeing British armies, rather than let them slip away. DD40 makes the case that it would have not been easy for the Wermacht: the canal-lined, waterlogged terrain around the Dunkirk make it hard for the German player to eliminate the BEF without suffering a lot of casualties - making it difficult for the Germans to get a clear-cut win. Overall, DD40 is a good game. It has some genuine tense moments to offer, and is fast-playing enough to be finished in one sitting. Perhaps its strongest point, though, is that it allows players to examine a crucial point in the Second World War and answer the question, "What if?"