From: Christopher Salander Subject: Game review #2 Flames Across the Valley by Chatham Hill Games Game review by Chris Salander Flames Across the Valley is a skirmish-level DTP game of a British/Indian/Tory raid on an American village in upstate New York during the Revolutionary War. Chatham makes many of these $7 - $12 games, all focused on American history. They are ideal for introducing children to wargaming while teaching them national history. You can usually play this one in about 2 hours. Materials: Except for the plastic spinner, the game is all card stock, printed in 3 colors. The map is 11" x 17", while the people are vertical"stand up" counters that you must cut out and fold. There are also little buildings that you can fold into three-dimensional boxes. Scenario: The American player sets up the town first, locating different people (including militia) in different places. Then the raiders begin their advance into the village. Their objective is to destroy as much as possible and get away unhurt. The American's objective is to protect the town and pursue the raiders. Events usually work out that the raiders must be chased, rather than confronted. Conclusion: This game was a unique experience for me. It was the first time in a long time that I have played a game where everything is controlled by dice! When does something happen? Where does someone go? How do attempts to do things turn out? All decided by dice. I was a little stunned. There is nothing for the players to do but roll die and watch events take place. It was sort of like having a mechanical clock which you wind up and watch little figures move about. The game may have a small value in telling the story of the raid, but it has no value as a wargame. One of the main appeals of a wargame is to take command of a situation. You can't do that here.