From: "Walt O'Hara" <hotspur@ROCKETMAIL.COM>
Subject:      Mini-Review: GROO: The Game.

I found this cute little gem at my favorite hobby/gaming shop (the
Game Parlour, Chantilly, VA) over the weekend.  GROO:THE GAME is a
card game comprising about 70 cards in the basic game, one sheet of
rules (folded, not stapled), seven BLANK dice with stickers to apply
game symbols onto the dice.  In addition, there is an expansion box of
55 cards that expand on the basic game.  I bought both.  The basic
game retails around 15 bucks, the expansion about 8.  Hey, it's my
birthday... I'm allowed.  G:TG is NOT a collectible card game.  Every
card in the series comes in these two boxes.  No word if the
publisher, Archangel Entertainment, plan on producing more.

The mechanics of GROO are designed for multiplayer interaction and I
think the more the merrier.   The basic game states that 2-4 players
can play.  The expansion deck adds room for 2 more.  If you are a fan
of MAD magazine (knowing the age group of a few of the readers of this
list, I suspect there are a few of you out there), you will be
familiar with the artwork of Sergio Aragones, the illustrator who drew
the cute little cartoons on the edges of the magazine for so many
years.  He is the illustrator of the cards, stickers and rules-- the
game has a cutesy look to it.

The game plays easily enough; the essence of the game is to build your
army and your city, and avoid GROO (the barbarian main character of
the Marvel comic book series by Aragones).  Groo is a source of
destruction (much like he is in the comics).  You don't want him in
your town.  He destroys buildings, he levels temples, etc., etc.
There are five kinds of cards: Wild Cards, Event Cards, Groo Cards,
Building Cards, and Troop Cards.  There is also a single GROO Card.
The Sequence of play runs like this: 1. Discard Phase (where you get
rid of unwanted cards or cards you don't have the right resources to
use) 2. Draw Phase (draw cards up to 5) 3. Attack Phase (Move troops
to attack another city) 4. Construction Phase (Build new buildings or
troops) 5. Leftover Phase (Hand leftover resources to the next player)
6. 2nd Draw Phase (draw back up to 5).

Resources are handled in a novel fashion: six of the seven dice in the
game have stickers on them that depicts a little man (representing
LABOR), a gold coin (representing KOPECKS or money), a sack of wheat
(representing FOOD), and Groo's face (representing Groo control
points).  Each card, with the exception of Event cards and Wild cards,
has a cost associated with it.  The yellow GROO CONTROL CARDS have a
"Groo Control Cost" in Groo heads depicted on the card.  The orange
BUILDING CARDS have a Labor, Kopeck, or Food cost depicted on the
card.  Likewise, the troop cards have a cost associated with them as
well.

The seventh dice is the GROO CONTROL DICE.  This is the random element
that decides if Groo will wander away from your town and go somewhere
else.  Groo can go either 1 player town to your left, 2 player towns
to your left, 1 player town to your right, two player towns to your
right, or stay put (twice on the die).  If Groo stays put, there's a
big chance you are going to lose a town unless you can fish some form
of Groo control card out of the deck that makes him go away.

On top of the mechanics, which are simple and elegant, there are some
Wild Card functions that disrupt the flow of the game.  These are the
Wild Cards and Event Cards (red and blue).

The game plays fast, furious and silly.  Groo is easy to teach and
easy to learn, with enough variability to make the game extremely
"replayable."  I don't know what the publisher has in store for it,
but I suspect we will see more of them.  The game credits read like a
virtual "Who's Who" from TSR during the Big Moolah years: Jeff
Grubb,Ron Perrin, Larry Elmore and Margaret Weis (of Dragonlance fame,
I presume).
I suspect this game started out as a joke and developed a life of its
own-- like many good games do.  I hope to see more out of Archangel
Entertainment.

===
Walt O'Hara ---------------------------------------------
NEW Home Page: http://www.geocities.com/SoHo/Gallery/1861
Email: Doktor_Rat@Humanoid.Net
---------------------------------------------------------
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com