Subject: Re: Gunslinger-What's it like? From: patronius@aol.com55 (Patronius) >Could someone please provide a game description and who is/was the >manufacturer. Is it still available or out of print? > Thanks, > Bob Avalon Hill was the publisher. Essentially, Gunslinger is an interactive time-and-motion study of Old West gunfights. And in case that sounds too dry, it's also a really fun game! The game is played on a hex-grid mapboard with cardboard pieces representing the gunfighters. Each turn, players secretly arrange a set of (usually 5) cards, which tell precisely what their gunfighters will do during the next couple seconds: Move, Draw, Cock, Shoot, etc. The cards are placed face-up in a stack, and the turn is played out in segments: gunfighters perform the action represented by the top card; then the action represented by the next card; and so forth. When an action-card is revealed, the player has some leeway in deciding precisely what his gunfighter will do (e.g., "Move" can be used to stand still, move to any front hex, etc.; "Aim" can be used to place aim on any target in view; and so on). Each gunfighter has a statistics sheet which shows life points, available ammo, wounds, weapon types, and other information. Combat results are quite detailed: there might be a misfire, or the bullet might hit various body parts with various effects. But usually whoever gets in the first clean shot kills or disables his opponent, and the game is over. It can sometimes be a very quick game; but other times it *seems* to drag on forever--because everything is in slow-motion: it may take five minutes to play out a turn that represents two seconds of real time. The game includes a number of historical and apocryphal scenarios, including quite a few multi-player scenarios. It also has a solitaire system which works reasonably well (though I had to modify it quite a bit to suit myself)--and a roleplaying option for those who really want to get into the imaginative construct of an Old West gaming universe. When Gunslinger first came out, I thought it was a real breakthrough in game design. The card play seemed to really make ultra-tactical, man-to-man combat work realistically. I think it's one of those games that are hard to break into. At first, you may think there's too much record-keeping and the game is moving way too slow. But once you get the hang of it, it can be a very fun, fast-paced game. --P. C. (remove "55" from address to send E-mail)