From: "Rich and Catherine Spainhour" Subject: Solar System conflict game (was re:Battlefleet Mars) (LONG) >Having read and enjoyed Kim Stanley Robinson's epic Mars trilogy (and lots >of other recent SF set on Mars by Bear, Baxter etc) are there any other >board games around (or upcoming) which follow 'Battlefleet Mars' in >depicting realistic political and military conflict in a solar-system setting? > >Alan Poulter > > >Web-Grognards > YEP. Try Dream Pod 9's 'Jovian Chronicles.' The Rulebook contains two complete sets of rules (RPG and Tactical-Level Wargame) and a background of mostly-hard SF (exception being the mecha). Humanity has colonized the Solar System as far out as Jupiter, mostly living in O'Neil Cylinders, with a few hardy souls living in domes on Mars and Luna, or tunnelling into large asteroids. Two superpowers: Earth and Jupiter, with multiple independant factions. No aliens, most conflict comes from the rapidly escalating cold war between the Central Earth Gov't. and the Jovian Confederation. No clear-cut good or bad guys here, though CEGA is the more aggressive of the two. Mars is in a state of civil war, with each of the two Martian nations allying with one of the two superpowers. Space tech restricted to STL travel. Humanoid mecha are the armor of preference. The game rules rock! If you don't like RPGs, don't sweat it: the Tactical Rules stand alone (though a terrific RPG-to-Tac interface is provided for us roleplayer/ grognards)and include: Space Combat (Chris Weuve take note: VECTOR-BASED MOVEMENT! Yeah!) Atmospheric Combat Ground Combat Interface rules to link the three combat scales so that you can do fully-modeled planetary assaults. If you buy the optional J.C. Companion Rules, you also get: Infantry Combat (in all three scales) Weapon Design System (build yer own!) Vehicle Design System (calling all gearheads!) Plus more neat RPG rules dealing with vacuum, zero-g environments, etc. Game plays fast but realistic, the background is engaging, and the art is the highest quality I've seen in a game, ever. Also, I haven't found a single glitch in the rules (the Silhouette System of Heavy Gear fame, by the way). The Space Movement System is the simplest, fastest playing one I've seen yet, and can model up to FOUR simultaneous vectors. I'll never play an "airplanes in space" space combat game again. In fact, I think I'll port the JC Space Combat System over into all my SF games. Its that good. You can get all three J.C. rulebooks (Basic Rules, Companion, and Mechanical Catalog) for about $45, less than you'd pay for Silent Death, which has NO RPG rules, no ground CBT, and doesn't model vectors. Four stars. Joe Bob says check it out. --Cheers, Rich Spainhour (rcspain@bluegrass.net) Grad Student at the University of Land Warfare