For John Mundie, who did bother to ask: Forget LA BATTAILE DU __________, LANDSHIPS! is the best dang game COA makes. How does it play? I don't have the game nearby at work, but I've played it several times solo and a couple times against an opponent, so I can remember some of the mechanics (Arnaud can jump in here, I know he loves this game too). The basic game mechanic is Igo-Hugo, with a turn sequence reminiscent of ASL but very much pared down. The CRT is morale-based but still impressively bloody. There are nice chrome rules for gas attacks, artillery fire, air strikes, armoured trains, cavalry charges... Is it complex? Naaaaah. Actually, I'd call this a perfect choice for an introduction to wargaming. Is it up to COA graphic standards? Definitely. The tanks and planes are done very well, the infantry less so. Armour and planes are full color top down views done on tan (for Allied) and light green (for Axis). Infantry, artillery, and MG teams are executed in a more generic, silhouette-in-line-art style on light blue (for Allied) and dark grey (for Axis). Are there lots of scenarios? Heck, yeah. There are several introductory scenarios geared towards introducing game concepts one at a time and then more advanced, combined arms approach scenarios are presented later. Does it give a feel for WWI? On a tactical level, yes. The designer (Perry Moore) was attempting to demonstrate that on the small unit level, WWI was *not* only a slug-fest between massed formations in parallel trenchs. Considerable tactical flexibility is available to players at the small unit level in this game. Of course, Landships! doesn't really compare to most existing games on the subject (XTR's The Great War in Europe, TAHGC's The Guns of August (with errata), etc.) because the difference in scale is so vast. The only existing WWI game that may compare on Landships! scale might be GDW's old Trenchfoot game, and I hear that it sucked. Hope this helps. Walt O'Hara ohara_walter@po.gis.prc.com My opinions are my own.