Virtual Wargamer Discussion Board / Magazine Publishers Forum / Command (magazine w/game) Benoit Larose - 11:24pm Nov 10, 1996 EST (#86 of 87) * ***LONG POST**** Strike North Game Summary 1943 Scenario II (Allied invasion of Norway without Swedish intervention) This game was played ftf last night between myself and Bruno L'Archeveque, my regular opponent. This was our first try at this latest Command publication. Bruno took the Allies. SUMMARY: Setup & Invasion The Germans garrisoned Oslo, Kristiansand, Stavenger, Egersund, Bergen, Laerdalsoyri, Andalsnes, Trondheim, Narvik, Tromso and the Rjuken plant with infantry or static divisions. Extra armor or infantry was put in Oslo, Stanvenger and Trondheim. The Kriegsmarine sortied and was largely successful, bringing a net +7 VPs to the Germans but losing the Emden and any further sortie opportunity for the rest of the game. The 14.7 table was result was 8*, thus including a +1/-1 DRM to Allied attack/defense during turn 1. The Allies landed the US in 1818 and 1718, the CW in 1420 and 1123. Paratroops were landed in 2222 (US) and 1922 (2xBritish), sealing off Oster and Gudbrands Valleys in the process. The Germans reacted cautiously, being low in strenght at this point, by sending the 25 Panzer up the Oster Valley to meet the US Paras there. Andalsnes was captured by the end of the turn. Turns 2-4 The Allies consolidated their beachheads. The CW was able to seize Laerdalsoyri & Lillehammer, isolate Bergen, capture the Rjuken plant (no VP scored) and block the pass leading from Oslo to Bergen. The US had more troubles in the Trondheim area where a Turn 2 attack was cancelled in the face of a great Luftwaffe threat (4 units available) followed by a Falschirmjager division airlifted in the city. The combat which followed lasted two turns (to turn 3) and did cause significant losses to the US forces. By then, the Germans were successful at bringing numerous reinforcements in Norway and they held a line between 2226, 1925, 1726 and 1630. There were combats in the valleys but the Germans units there were able to pull back before it was too late and get isolated from Oslo. The Allied Rangers & Commandos conducted raids on Harstad and Narvik, reinforced shortly thereafter by a US mechanized unit which liberated the coast from Trondheim to Bodo. Turn 5 The CW army headed towards Stavenger, assaulted and captured it. However, the relatively small number of CW units relative to Wermacht units in the area prevented the CW to fully exploit their success and they were left in that city. On the US side, a full-blown frontline developed in front of Oslo to the foothills in 1628. They faced Germans stacks of 8-15 strenght which were difficult to attack with odds of more than 2:1 and that, coupled with defensive air coverage from the Luftwaffe, proved difficult to overcome. Turn 6 The CW army made a push toward Egersund, seized it but the Germans sealed the tip of the peninsula from the rest of the beachead. The US tried one more time to break through the line in front of Oslo but things went sour as they got a 3/1 result at 2:1 odds. Since the Germans did have some reserves left, this effort went nowhere. To make things worst, the Germans dropped their 2nd FJ on Laersdalsoyri, gaining back a VP (the total was changed from 9 to 10) and threatening Bergen or Andalsnes. At that point, judging that Oslo was out of reach in 3 turns left and that substracting 10 VPs from the Germans was almost an impossible task to achieve, the Allies conceded the game. ANALYSIS: The game lasted 4 hours but we were interrupted by more pressing things a couple of times (bottle-feeding the baby, among others :) This should have lasted 2-3 hours with people more comfortable with the rules. We found that there were MANY decisions to make each turn for both players. This certainly makes it a highly replayable title, and there are still 4 more scenarios to try on top of that. As the defending player, I found that my options were numerous and not limited to strict fall-back defense. I could, and did, conduct significant counter-attacks. As far as the rules go, we found them clear and easy to follow, as you would expect from a Command game. There were some confusion around the invasion procedures (is this a pre-game invasion turn a la Invasion: Norway?) but we smoothed it out (we decided it was not). We also had some difficulties at defining invadable hexes (Namsos is invadable with special forces, according to the rules and its not in a fjord, apparently. But what makes Namsos different from 1918, other than Rough terrain?) One aspect of the rules that really has a profound impact on the operations is the no-ZOC units. It does make things complicated for both players since with March Mode, units ARE able to cover lots of ground and possibly outflank the enemy's positions. As the Germans, I was always juggling with the options of concentrate vs. deploying my units in line. The abstract air & naval systems are simple but effectively give the right feel of their presence in the campaign. In our game, I was quite lucky at getting LOTS of planes at a relatively low VP cost. I guess what allowed the Germans to win this one is related to the inexperience of the Allies. Bruno hesitated to assault Trondheim when he realized I had positive DRMs aginst him, even though he had decent odds. So he waited for the next turn, not realizing that I could airlift a full strenght paratroop division in there which I did. So this hesitation effectively delayed the US drive to Oslo by a full turn at least, which allowed me to build a decent line in the lakes area. My relatively good luck at shipping capacity also made the entry of my mech divisions easiers than expected. Also, even if the average German unit strenght is low, the sheer number of units available as the game progresses makes things difficult for the Allied if the frontline is wide. This is what prevented the CW army to fully support the assault on Oslo. Trying to win this scenario on points only is difficult, I think. The Allies should look at a victory by taking Oslo instead. To do that, a more concentrated landing in the Stavenger area and working up the south coast would be better. Thx for reading. Benoit blarose@total.net