Patrick Harvey wrote: > Is there anyone who tried GMT victory in the west? What is the scale: > strategic (third reich, WiF) or strategic-operational(Europa) or > other? Does the map include all of Belgium, Netherlands and northern > France or only the critical Sedan, Dinant and Namur region? From: mjunkin@turing.toronto.edu (Mike Junkin) Description: Re: GMT: Victory in the West VITW is operational in scale: most units are divisions, although there are some brigade sized units and armoured/panzer divisions break down into regiments. Each turn is one day, and each hex 5km (~). The map covers NE France, the BENELUX and Western Germany. The game covers the campaign up until the defeat of the remaining French forces (i.e., post Dunkirk). One of the areas where it shines is the number of variants, etc., it offers, many of which significantly change the strategic position. It's a good game (IMHO), with a good deal of historical "feel". It really gets the point across that the German attack was quite a gamble, and only through a combination of events (many of which could not have been anticipated by the German High Command) were the Germans able to win. Worth owning. From: silber@hertz.njit.edu (ami a silberman cis fac/staff) Description: Re: GMT:Victory in the west The game is excellent. The scale is purely operational. Infantry divisions usually have four steps, independent regements and battalions between one and two. Panzer divisions have three or four regiments each with three steps. (I think it's three.) Each turn is two days long, each hex is , I dunno, six km? The map covers most of the Franco -German border that was of any import, as well as the low countries. The Maginot line itself is represented as fortifications of various strengths connected by defensive zones (light-weight forts) etc. I haven't looked at in a couple months, and I only had time for about three turns then, but I remember that the sequence of play was refreshingly simple. (Move, including overrun, fight.) It's probably one of the hardest of these sorts of games to play for the Germans, because at this scale he can't just blast ahead and blow things away. He's got to plan his movement through the Ardennes carefully, and figure out where he can get his bridgeheads across. (The Sedan bridge is pretty well defended.) There is lots of neat chrome, refugees, "coupes-maine" (seizing a river crossing by having more initiative than the opponent) etc. There are also various options, ala France 1940, to allow for a more balanced game. Still, I think that next time I play (when I finally have a a chance) I'll try the historical scenario to the end. Anyway, if you are looking for a WWII game that lets you reproduce the feel of the the blitzkrieg and of maneuver, this is a darned good one.