From: Roberto Chiavini Subject: Two more reviews Arriba Espana ! (Microgame Co-op) A strategical and political simulation of the Spanish Civil War, with area map and units rated only for combat value, this proposal by Microgame Co-op is a real winner. Graphics are a little on the drab side, but are functional and the map is not totally unpleasant to the eye. The game lasts a maximum of 14 bimestral turns (with three months turn for winter) and it's strongly based on the political factors governing the conflicting sides. So, the Rebel player must push the Political points level of the Government forces below 0, or otherwise lose the game. The sequence of play is interesting, with a random event phase, two simultaneous phases (the one were both players try to get foreign supports - used for gaining reinforcements and economic points, that you may use to build your units - and the one were you expend the points gained before to bring more units in the field), then a Rebel turn (formed by a movement phase - movement is unlimited until you reach an enemy occupied area - a combat phase (with a ratio CRT, plus several modifiers, depending on terrain - mostly- , but also on troop quality, winter and air, artillery and armor assets, that gives die roll modifiers), a recovery phase (for recovering demoralized units - that are halved in combat). Supply is taken in account very simply, but effectively. The turn is ended through the region control determination phase, which may vary from a turn to the other, giving strong variations in the total political points avalaible for both sides. The most peculiar, and interesting, aspect of the game is the political phase, were the players may gain the support or the intervention of seven different nations (two of them, Italy and Portugal, may bring combat units to the Rebel player), through a very elegant system, that seems to work very well and it's the core of the game, the place were the war is won or lost. The combat system is not so effective, and there are a few procedures that could be streamlined and ameliorated to give a better feeling of the period. But it works. I strongly recommend this game to all the wargamers who likes a competitive strategical game without too much complexity in the rules, a relatively fast game (you normally may play it to the end in a long afternoon) and a very novel and creative approach to a much neglected subject. A big thanks to both Brian Train (the designer) and Kerry Anderson (the producer) for giving us such a nice little game. I rate the game 7 1/2 in a 1-10 scale