I just finished a solo game of the Sandhurst Book of Wargames "Craonne", the only game I know that deals with this small battle in early 1814 that was the culmination of one of Bluecher's failed attempts to outflank and destroy Napoleon. The Russians, blocking the commanding heights of the Chemin des Dames, failed to receive their orders until halfway during the day, allowing Napoleon to gain a tactical advantage and give Bluecher the slip after both sides engaged in some hard pushing along the heights. This is a simple game with a number of unusual concepts. Sequence of play is move-combat, but units have two combat ratings, "unpinned" (which ranges from 4-6 for most infantry units to 9 for the French cuirassiers and 12 for the Guard) and "pinned" (which ranges from 1 to 4). There is no stacking although units can pass through each other. There are normal locking ZOCs. The CRT is odds-based but has only three results: Melee, Defender retreat, and (rarely at high odds) Defender Eliminated. While initially this looks like a Perry-Moore-style "hiya, let's attack, nothing can happen to us" CRT, the effects are actually different. The "Melee" result is the most frequent outcome at low odds, it has both sides marked with a combat marker. From then on, the units just sit, possibly over multiple turns, until one side or the other brings in reinforcements to end that stalemate. If reinforcements are brought in (this can be through free adjacent hexes or by passing through friendly units already engaged), all units that were originally in the melee only use their pinned value. A defender in good terrain simply adds the pinned combat value to the value he's fighting with, clean and simple. Defending cavalry checks if it has defeated the stalemate by a countercharge that would force the attacker to retreat. Artillery can bombard for up 7 hexes away, using its pinned value for fire beyond 1 hex range. In return, cavalry that alone attacks unpinned infantry, only uses its pinned combat rating. So, reinforcing first is often decisive. However, if the reinforced assault again stalls, there is a chance a friendly unit that a reinforcing unit passed through may be eliminated due the confusion of the battle. At the start of their turn, units in ZOCs (whether pinned or unpinned) can try to disengage but will only succeed on a roll of 5-6. At higher odds, melee results are less frequent and are replaced by defender retreats (that automatically require a turn's worth of rallying) and, from 2:1 up, the occasional outright elimination. Units unable to retreat due to ZOCs are eliminated. The net effect of this is that there is not too much pushing and shoving, unit losses can happen at lower odds than 3:1, and often reinforcing a combat can be quite decisive. (There are a number of gaps in the rules, e.g., the CRT does not specify what happens when a mandatory attack gets below 1:2 odds. I just decided that the attack doesn't happen and played on.) Finally, the game has "Decision at Kasserine" style variable victory conditions. Initially, not all Russian forces can be used, some must be held in reserve. On the 13:20 turn, the Russian player rolls a die and finds out what Bluecher's orders for the day are. These may require an all-out attack, a defense of most of the map, or a delay operation with fewer troops (in which the erstwhile reserves have to be withdrawn offmap to fight elsewhere). These all imply different victory conditions. The French player, who receives massive reinforcements over the day and becomes the more active party as the battle goes on, doesn't know what the outcome is until after the game and must guess. Very amusing (and also quite historical). Commanders just exist as an optional rule - they essentially permit a unit to always add its pinned value to its combat value. There's also an optional rule that lets Cossacks (who have an unpinned combat value of 3 and a pinned one of 0, but project a normal ZOC, therefore being mostly useful as flank guards), withdraw from combat on a dieroll of 3-6. Now for the battle... Turns 1 and 2: The Russians decide to make hay while the sun shines and engage in a massive assault against Ney's forces which are forcefully pushed eastwards and down the slope. It becomes increasingly difficult to prevent encirclement. Turn 3: Ney is all but crushed, two of his units are surrounded and pushed to surrender. Ney is wounded and has to leave the battlefield. The Guard has been brought up to block the Chemin de Dames around Hurtebise. Turn 4 (Noon): French cavalry chases the Cossacks off the southern plain and repulses the Russians from the plain, but one unit pursues up to the plateau, is surrounded and eliminated. The Russians take Ailles, giving Victor a punch on the nose, and with one exception (still pinned) send Ney's people off the plateau. The position in Hurtebise is now solid (it is held by Friant's Division of the Guard, with Napoleon to the rear) but perhaps prone to flanking. Turn 5 (12:40): However, cavalry reinforcements enable the French cavalry to form a line in the south. Woronzov sends a unit to reinforce the attack on the remaining unit of Ney's on the slope. This almost backfires as the reinforcing unit is unsuccessful, leading to the dreaded Confusion roll. However, the unit manages to pass back through the lines and at least no immediate harm is done. Turn 6 (13:20): Ney's and Drouot's artillery arrives in the north. With massive reinforcements at most an hour or two away, the French are willing to await Russian moves at this point. Meanwhile, Sacken receives Bluecher's orders. They are to keep the French from taking Le Poteau and Ailles, with Wassilitchikow's help (case 3, resulting from dieroll 5). He is not supposed to advance beyond Hurtebise. Sacken could win immediately by managing to take Hurtebise, but since that is now held by Friant's men, decides that probably it's not worth trying. However, another attack on Ney's last outpost is ordered and they are finally chased into the Trou de la Demoiselle below the ridge. (I did actually read the victory conditions for Case 3 wrong, since they are rather oddly phrased, this may have given the Russians an advantage since I should have started attacking faster with the French. I may also have let Wassilitchikov off the leash earlier than permitted - his forces cannot move before 13:20.) Casting his eye over his position, Sacken decides that the double line on the plateau is about as secure as can be. HHowever, Ailles is on the front line and could fall to a determined attack. It seems advisable to deepen the position and drive the French from the open plain in front of it before they become too strong. As he does not want to move his infantry from the plateau, Sacken places some batteries of artillery on the plateau to force the retreat of Boyer de Redeval's artillery batteries, which they do in short order. He also directs Wassilitchikov to send his cavalry to chase some of BdR's infantry out of the woods northwest of Ailles so that troops can be sent into the plain. If effective, the Frenchmen would be driven into the Ailette and drowned. This attack does not work well though, and the cavalry ends up pinned. Turn 7 (14:00): Finally, the French are receiving some infantry units, coming in from the road to Corberry. Since he is holding the plateau at the narrowest point, Napoleon sees no sense in bringing them up and orders to let them continue on the road towards Ailles. Victor in the meantime orders some of BdR's men to counterattack the milling cavalry in the valley. This could be dangerous but they maintain order and some of the cavalry is sent to retreat (which would at least open a retreat route for the men in the woods NW of Ailles who are now back in contact with the rest of the French). Sacken now is rather concerned, and attacks again, finally sending some infantry down from the plateau to attack the French in the flank. The attack barely succeeds (DR 2 at 14:4 odds), obtaining a clear front in the valley at the last second before reinforcements arrive. To push further east is out of the question. Turn 8 (14:40). Friant moves to the attack, and manages in eliminating the cavalry in front of the Russian lines that cannot pass easily back in front of the friendly infantry and guns. In the north, Victor goes over to the attack, and while BdR's infantry manages to get some of the cavalry to retire, on one flank Ney's guns cause the infantry in the woods to hold still, and on the other chase some of Chowanski's infantry out of Ailles. That does not bode well for the Russian defense. In the south, Nansouty launches a sizeable assault on the Russian cavalry and permanently chases it back onto the ridge. One unit pursues however, and is again eliminated in return. In the north, Wassilitchikov brings artillery in position in Ailles and a cavalry attack finally forces BdR's last unit to retire into the woods. The situation on the flanks is stabilised for the moment. In the centre, the troops are engaged with Friant's troops which bodes ill for the next turn when Friant will likely reinforce the attack. Turn 9 (15:20): Christiani's troops are now arriving from Craonne, so there will be a followup push if Friant's men weaken. With that in mind, Napoleon pushes the attack in the center forward, and the foremost Russian infantry and gun line is simply trampled under the attack ('R' result), although the engagement continues on the southern slope where the Russians still hold the eastern edge of the Bois de Quatre Heures. Another advance like this may even enable an attack on Le Poteau before nightfall. Sacken's greater worry is in the north though. Drouot's artillery again forces some of the cavalry to retired from the plain, and Ney's men lunge forward and manage to occupy the eastern half of Ailles. Sacken's position now appears perilous again, but he throws the cavalry forward again to prevent Ney's men in the village from being supported, and with Wassiltchikow's aid (and a 5 rolled), the village is overrun, Ney's men being eliminated, thus removing the strongest French unit on the northern flank. Likewise, Woronzov throws himself into the fray in the centre to achieve a 1:1 against Friant's spearhead and (with another 5) the Guard is thrown back and the line restored for the moment. Most importantly, the French have not gained any ground which with the limited time till nightfall may cost them the game. The Russian artillery firing at another Guard unit does not achieve much, nor does any other Russian artillery unit. Turn 10 (16:00): The French offensive rolls on, two Russian units are lost on the Chemin de Dames as Christiani's troops reinforce the Bois the Quatre Heures and for good measure outflank it through the Trou d'Enfer as well. In the north, Victor now decides on a general assault that again sees Russian cavalry retreating before French guns, Ney's men retaking the east end of Ailles, and now Victor's men reaching the plateau on Friant's flank, forcing a retreat of the Russian guns. This probably should have been tried at least one, not two turns earlier. Turn 11 (16:40): A massive reinforcing assault into the big melee around Ailles sweeps the Russians out of the village and the French advance partways up the slope. Victor climbs onto the plateau with more units, but the big Guard assault does not provide the hoped-for outcome at this point. Napoleon, already fearing that Le Poteau will remain beyond his grasp for the night, has taken command of a unit himself and chases off a battery south of the big melee, reaching a point less than five hexes from Le Poteau. Nansouty also now attacks the plateau and gains a foothold - again something that should have been tried sooner. The Russians, still with many units rallying from the previous turn's setbacks, counterattack but do not really make any headway, resulting in a high number of melees going on. Turn 12 (17:20): The French burst out onto the plateau, eliminating four more Russian units, and creating a number of ongoing engagements. The Russians are now happy to just try and disengage and generally manage to do so, creating only two more engaged situations on the map that will separate after nightfall when both sides draw apart. Outcome: Russian victory since the French hold Ailles, but do not hold Le Poteau. Total French losses: 6 units, 54 SP (36Inf, 18Cav) Total Russian losses: 13 units, 66SP (42Inf, 12Cav, 12Art) Markus Last 3 games played: Command & Conquer:Ancients, Craonne, The Legend Begins --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ --------------- "Bakayaro! Bakayaro!" ("Stupid Bastards! Stupid Bastards!") -- Admiral Aritomo Goto's last words to his staff, October 11, 1942 _______________________________________________ Consim-l mailing list Consim-l@mailman.halisp.net http://mailman.halisp.net/mailman/listinfo/consim-l