Finally able to play with these rules. I had a very favorable impression. The rules seemed sensible and well-planned. Seems likely you would get a historical result. Probably what sets these rules apart is you are likely to get a low casualty count. A battle with these rules would be 2-5 days long. The rules allow you to actually fight that long and still have something left on the table to fight with. We used 10mm figures, they look great on the table. Unit Frontages are correct and the pace of manuever is slower than other rules sets. Rules concepts that were fuzzy when we began play became clear as we played. My overall impression of how the game played was "Oh, how clever, that seems to work well." Each player can handle at least a regiment and up to a division and still play at a quick pace. Very little fumbling with charts. A U.S. infantry division is about 40 stands total. Mike Riley - - - - - From http://theminiaturespage.com/rules/ww2/greatbat.html WWII COMPANY LEVEL RULES: Great Battles Of World War II Brief Description: Operational-level rules, designed to allow players to recreate multi-day historical engagements. The system rules are printed in each volume of the series, along with background material, scenarios, and campaign games. Units maneuver and take actions in battalion groupings, and must be activated in order to close with the enemy. Troop quality and a per-turn dieroll determine the ability of a battalion to take actions (deploy, move, change formation, fire, rally, etc.). Artillery and air-ground support are abstracted. Assets can be switched among battalions, and players can create and deploy reserves. Period: World War II (see supplements for specific theaters) Scale Ground: Scale 1" = 150-200 yards Time Scale: Depending on time of year, a day is represented by 8-10 turns. Figure Scale: Each stand represents a company. Miniature Scales: The rules allow for microarmor, 15mm and 20mm figures to be used. Basing Unit Type Stand Size width x depth Infantry Company 1 1/2" x 1/2" Armour Company 1 1/2" x 1" Antitank Guns Field Guns 1" x 1" Command Stands Heavy Weapons Stands 1/2" x 1" Depths as listed above are for microarmor, and should be adjusted for larger scales to allow vehicles to fit.