Rob Winslow - 09:09pm Jul 22, 1998 PST (#75 of 75) Here are the Eastwall Optional Rules: From the MiH Report #9 (June 1998), by Dave Popplewell Victory Points for the Positioning of German units on Turn 1 and 2: Any German unit north or west of the Dnepr River at the end of Game Turn 1 awards the Soviet player 5 VPs. Any German unit east of the Dnepr River at the end of Game Turn 2 awards the German player 5 VPs. Combat Odds Limitation: Ignore the positive DRM for odds over 5:1 in rule 11.26 "Combat Odds Limitations." All attacks over 5:1 are made on the 5:1 column with no positive DRMs (e.g. a 7:1 attack no longer receives a +2 DRM). Maximum Effort: Each turn the Soviet player is allowed up to 2 Maximum Effort Attacks and the German player 1. From the MiH Report #8 (February 1998), by Dirk Blennemann Maximum Effort: As in Ring of Fire, each attack can be declared a Maximum Effort [[Rob W. here -- I'm not going to rewrite the whole rule, so I hope you have Ring of Fire!]]. Bridgehead Defense: Soviet units defending in a Bridgehead hex receive a column shift of one to the left (1L) on the CRT. In addition, Bridgehead Markers reduce the losses of Soviet units defending in such hexes by one step and increase German losses by one step [[ Rob W. here -- treat them just like German fortifications in RIng of Fire]]. However, German barrage Markers negate all these effects. Hope this helped!