From: "John E. Mayer" Subject: WHITE 2: King harder (The Sequel) PROPOSED GAME RULES ADJUSTMENTS/CLARIFICATIONS: 1) Event deck - The event deck discard pile will be maintained as in a face-to-face game. When an embassy card is drawn, the deck will be shuffled. 2) Advanced game ransom rules - used (i.e. transferables are *not* involuntarily transferred upon capture). 3) Nobles killed table - The Nobles Killed table will be used (instead of Combat card draws) to determine casualties in battle, siege, ambush, plague and raid/revolt. A Combat card draw will still be made to determine odds ratios and/or delay due to bad weather. This suggestion opens the possibility of a 'targeted ambush' of a single noble or royal heir as described in the Advanced rules. It also introduces a finite probability of nobles dying when responding to a raid/revolt, but also a finite probability of nobles/heirs surviving the plague. 4) Public pledges - All publicly-announced promises (i.e. those which are included in orders to the GM) will be enforced. 5) Ports for storms - A port for storms *must* be given when a ship ends her turn at sea. If no port is given, the GM will choose randomly among the equidistant available ports. It is not permissible to wait for the next turn to specify a port. 6) Order of rolls - All rolls on the Nobles Killed or the Loyalty table will be handled in the following order: 1) All nobles involved, in order of Crown card number 2) All Lancastrian heirs involved in order of succession 3) All Yorkist heirs involved in order of succession When a noble/heir dies as a result of a Nobles Killed roll and is entitled to a roll on the Loyalty table, the Loyalty table roll is processed before the next noble/heir is rolled for on the Nobles Killed table. An example: Percy and Howard siege London with Henry inside. The order of rolls is: 1) Nobles Killed for Percy 2) If Percy dies, Loyalty roll for Percy 3) Nobles Killed for Howard 4) Nobles Killed for Henry 5) If Henry dies, Loyalty roll for Henry 7) Execution - Immediately after a successful battle or siege, a faction may order that any nobles and/or royal heirs captured in the just resolved combat be executed. Royal heirs who were already under a faction's control can only be executed in the pre-movement phase 8) Parliament - A player calling Parliament has a half-week (until Tuesday) to submit a list of proposals. All other players have until Tuesday to announce who will attend Parliament. Votes are cast at the following Friday deadline. If the 'Parliament must be summoned' card is drawn, the player drawing the card is responsible for choosing a site for Parliament only. All players have until Tuesday to announce who will attend the Parliament. If the Chancellor is in play and attends Parliament, the player controlling the Chancellor may submit a list of proposals by Tuesday; if he does not, the GM will announce the list of players eligible to submit proposals. Those players may submit a list, which will be due the following Tuesday. The proposal list for a second or later Parliament round is not due before the current list is voted on. After the first Parliament round, the GM will announce which factions are eligible for submitting a list of proposed recipients. Those factions have a half-week to submit a list to the GM, who will publish the appropriate list to all players. Votes are due at the normal deadline. An example: The deadline is Friday. Faction Boar has the most votes in both houses, Rope has the second-most votes, and Boar has the most town votes. If only Rope submits a proposal by Tuesday, Boar is assumed to pass on its first chance (most votes) and the Rope proposal is published and voted on. If Chancery cards remain after that vote, only Boar has the option of submitting a proposal list (most town votes). If Boar submits a proposal after the initial round (regardless of what Rope does), only Boar's list will be published and voted on. After that vote, if Chancery cards remain, both Rope and Boar still have the opportunity to propose, with Rope having priority (second most votes). If neither Boar nor Rope submit proposals, both are assumed to pass on all opportunities, and Parliament is adjourned. PROPOSED PBEM RULES ADJUSTMENTS/CLARIFICATIONS: 1) Encryption - As we did in this game, if all players agree, the GM may forego encrypting orders. 2) Deadlines - A player may request an extension to the deadline as long as the request is received before the deadline. The GM will send an acknowledgement when orders or requests for extensions are received. If a player has not received an acknowledgement, he/she ought to resend orders. To reiterate an item already in the rules, if a player does not have any orders for a given turn, he/she is still responsible for sending an email to the GM stating the same, or the two-turn countdown will begin. I have to be a little more strict about deadlines this time around to prevent excessive delays in processing the turns - that's why I am suggesting the acknowledgement, so that if an email is truly lost a player has a second chance. Note that this also means I will be making more of an attempt to polish off the turn Friday night/Saturday morning. Remember that you can always submit orders on Thursday - if I haven't formally written my orders down when I receive yours, they remain unopened in my In box. 3) Replacement players - If no replacement has been found after two turns of searching, the position will be removed from the game at the agreement of all players. All Crown and Event cards will be returned to the appropriate decks, and all captured royal counters will remain in place.