Edward Sabatine - 04:18pm Jan 29, 1998 PST (#550 of 552) While playing through the game I came up with an idea that might appeal to those Kriegsters that want to fool around more with the Pacific theater. I'm not sure how this will affect the overall game, so use with care: 1. Create a Pacific Box on a seperate sheet of paper, subdivided into eight smaller boxes: four long ones on the left, and four short ones on the right. In the left boxes write the names Vladivostok (in red), Tokyo (in black), Pearl Harbor (in green), and Singapore (in green), one name per box. Tokyo is an Axis, Pearl Harbor and Singapore Western Allied, and Vladivostok a Soviet Allied strategic hex. The boxes containing these names are defensive boxes; those on the right offensive boxes. 2. Give the British and the French each one new, and the Americans three new, air support units. The French get their's when the Western Allies play their first total war card, the British at US commitment level 1, and the Americans at US commitment levels 2,3,4. If there is a British or French collapse their respective new units never come into the game, and are removed from the game if in play. Give the Axis seven new Japanese air support units. Two of these enter the game when the Axis plays its first total war card, one when the British collapse, one when the French collapse, and each one of the remaining three when the Axis capture one of the Allies' Pacific Strategic hexes. When the Axis loses a captured hex, it also permanently loses the Japanese air support unit it gained as a result of its capture. No Japanese air support unit may be placed until total war breaks out; if Britain or France collapses during limited war the Japanese must wait until the outbreak of total war to gain their new unit. 3. Western and Soviet Allied air support units may be placed in the defensive boxes of any Pacific strategic hexes held by their respective faction, or in the offensive boxes of any such hexes not so held, either when those units first enter the game, or when that unit leaves the current turn on the turn record track. Once placed, Allied air support units remain in the Pacific until they are placed in the Delay Box. The only air support units the Axis player may place in the Pacific Box are Japanese units; these units are placed in the Tokyo defensive box when they first enter the game or when leaving the current turn on the turn record track. Japanese air support units may only be placed in the Tokyo defensive box, and if Tokyo is Allied controlled they may not be placed at all. All players may voluntarily move any of their air support units from their force pools or the Pacific Box to the delay box during the air support segment of their turn. In fact, this is the way the Western and Soviet Allied players move their air support units between the European and the Pacific theaters. 4. During their operational movement segments, players may place one or more of their air support units in the offensive box of a Pacific strategic hex they do not control. Such units must come from the defensive box of a Pacific strategic hex controlled by their faction. However, units already placed in offensive boxes may remain their until sent to the delay box or its faction gains control of the strategic hex. The Allied player may not place units in offensive boxes until total war starts. The Soviet Allied player may also not place units in the offensive box of an Axis controlled Pacific strategic hex if the Soviet-Japanese treaty is in the strategic warfare box. The Axis player may not place units in the offensive box of a Soviet Allied controlled Pacific strategic hex unless the German-Japanese treaty is in the strategic warfare box, or unless the Soviet Allied player has already placed one of his units in the offensive box of an Axis controlled Pacific strategic hex. 5. During the blitz segments of blitz turns, a player may roll a die once for each Pacific strategic hex whose offensive box is occupied by one or more of his air support units. This roll is increased by one for each air support unit in the offensive box, and decreased by one for each air support unit in the defensive box. After the roll, if the roll is negative a number of units equal to its inverse are moved from the offensive box to the delay box; if the roll is positive, a number of units equal to it less six are moved from the defensive box to the delay box. If the roll requires more units to be moved from the defensive box to the delay box than currently occupy the defensive box, that strategic hex becomes captured by the player controlling the units in the offensive box, and those units are immediately moved from the offensive box to the defensive box. A captured Pacific strategic hex remains so only if occupied by an air support unit belonging to the capturing faction; otherwise it reverts to the control of its original owner. Return-Path: From: "Poulter, Alan [IES]" Subject: Krieg Date: Mon, 02 Feb 98 09:57:00 PST Encoding: 70 TEXT Edward Sabatine - 06:41pm Jan 30, 1998 PST (#562 of 565) I just took another look at my module and I think it needs some revising. Here are the changes, in order of importance: 1. The Axis player places two Japanese air support units face down in the delay box at the start of the game. As he gains new Japanese air support units through various events they also are put face down in the delay box. However, these units remain face down in the delay box unless the Axis player has played his first total war card; after he does so the units are flipped face up and behave like any other units in the delay box. 2. A "Pacific Commitment" die roll result means that the Axis player during his next turn may either flip the face down Japanese units in the delay box face up, or may conduct combat with the Japanese air support units already in the Pacific box as if he had a blitz turn, even if he doesn't. Total war breaks out if the Axis player attacks an Allied strategic hex in the Pacific during limited war. 3. During the operational movement phase, units already in the Pacific box can be moved to the defensive box of a strategic hex the player controls, or the offensive box of a strategic hex the player does not control (this was not made sufficiently clear in the previous post). This type of movement can only take place during the Operational Movement Phase. Movement from the current box of the Turn Record Track to the Pacific Box takes place during the Interplayer Turn, and players can voluntarily move air support units to the Delay Box at any time. 4. The United States receives its extra air support units at US Levels 1,2, and 3; the extra British unit comes in at US Level 4. These changes will allow the war in the Pacific to take its historical course. Essentially, the Axis player gets a Pacific Commitment die roll during Limited War, and another in November-December 1941. At that point there are three Japanese air support units in Tokyo and a British air support unit in Singapore. During January-February 1942 the Axis player puts all three Japanese units in the Singapore offensive box, rolls a '5', and captures Singapore. The Western Allied player subsequently places an American air support unit in Pearl Harbor, and moves the British air support unit to the Singapore offensive box when it comes off the turn record track. During the summer of 1942 the Axis player tries to take Pearl Harbor with two air support units, but fails to even dislodge the American unit. The Axis player then puts two of his Japanese air support units in Singapore, and two in Tokyo, and goes over to the defensive. The Western Allied player places two more air support units in the Singapore offensive box in late 1942 and 1943, but although Japanese units are sometimes sent to the Delay Box Singapore is still in Japanese hands when the game ends. None of this will solve the extra Axis VP problem, unfortunately.