From: "Brad Fallon" Subject: New France 1760 - Some New Ideas SOME NEW IDEAS FOR INTERPHASE'S "NEW FRANCE 1760" By Brad Fallon - March 14, 1998, Toronto The following rules will give a little more depth to this game and also allow the French player more latitude in his strategic decisions. Although it will give the French player more of an advantage and potentially more control over the direction that the British campaign will have to be fought, the game will essentially remain weighted towards the British player. FRENCH SEA TRANSPORT Up until the end of 1757, France had virtual control of the waters in the Gulf of St.Lawrence and the Cabot Strait and there were available vessels at Quebec to allow for the transportation of troops in inland waters. Although the Governor of New France chose not to send troops to Louisbourg from Quebec, and visa-versa, it was an option open to them. The following rule illustrates this. If both Louisbourg and Quebec are still French controlled, Sea Transport during the summer months is possible. Indians cannot use Sea Transport. Sea Transport is only possible until the end of the Oct-Nov, 1757 turn, after this date, Sea Transport is no longer available to the French. Both French Regulars and Canadian Milita are able to use Sea Transport. Only one unit (counter), may be transported in any one turn, regardless of which direction it is going. The unit must have begun the turn in either Quebec or Louisbourg and must end its turn the moment it touches the destination port. A die (1d6) is rolled each time Sea Transport is desired. Because of storms, ship availability and naval control, it would not always be possible. 1755 2 - 6 Sea Transport is Possible 1756 3 - 6 Sea Transport is Possible 1757 4 - 6 Sea Transport is Possible If a British Naval unit is within 8 hexes of Louisbourg, subtract 2 from the die roll If a British Naval unit is within 2 hexes of Louisbourg, Sea Transport is not available this turn. BRITISH SAFE LINE All Anglo-American Regulars and Militia have double movement within the British Safe Line. This does not apply to British Allied Indian units. This doubling may be used in addition to forced marches (where allowed) but only to a maximum of 8 hexes. BONUS FORTS This is more of a rule clarification. If, for example, Fort Oswego is taken by the French, the turn following will see the French getting some bonus units. But what happens if Oswego is re-captured by the British player before the units have been placed. My house rule is that they are not placed, nor are they destroyed. They are merely left as a potential bonus should the French-Canadian forces retake Oswego. This rule would also apply to the bonuses for Fort Duquesne and Fort Carleton. RAIDING PARTIES In the early part of the war, French-Canadian raiding parties made up of Indians and Militia, stormed across the mountains and attacked farms and small towns in Virginia, Maryland and Pennsylvania, cuasing thousands of deaths. Historically, these raids went on until Fort Duquesne and the other small French forts in the Ohio River basin were taken. In the previous War of Spanish Succession, they ravished the town of Deerfield. Although the "Fort Bonus" for Fort Duqesne alludes to these raids, by adding these rules, it allows the French more strategic options and also simply more to do during the often slow years of 1756 and 1757. French-Canadian Indian and Militia units (but not French regulars) may cross into the British Safe Zone. They may not enter any town of city but may enter and must finish their turn, in any adjacent hex, bordering on a city/town. They may never stack nor may they enter each others zone of control within the Safe Zone. In other words, these raiding parties cannot be placed beside each other. By moving Canadian/Indian units next to a town, it triggers an obligatory reaction from the British player whereby he must make every effort to dislodge the enemy units. If, during the British turn, any unit can engage and destroy or force a French unit into retreat, there is no further effect. This combat & movement (if any), should be done before any other normal movement or combat. However, if there is no Anglo-American unit within attacking distance, or if the attack did not dislodge the French unit from the hex, or if the British player simply chose not to attempt an attack, he must immediately, upon commencement of his turn, move the appropriate militia unit towards its home city/town, using the most direct route and the fastest possible speed including forced marches with the intention of attacking the enemy units. For this specific battle, ignore the forced march rule that halves the Anglo-American units strength for battle if forced march was used in the turn. The unit may move during the Winter Turns and not suffer the effects of lack of supply for that entire winter season, as long as he is still making for his home city/town. As per the forced march rule though, forced marches are still not possible during the Winter. Once the French-Canadian unit is no longer beside the city, the militia unit is no longer obligated to move towards its city/town. In the case where there are two militia units, it is necessary to move only one, although the option is open to the British player to move both if he so desires. New Initial Set-Up Virginian 1 (Virg) begins in Alexandria, not in Baltimore Virginian 2 (Virg) begins in Alexandria, not in Fort Duquesne Bonus Box Maryland (Mary) begins in Philadelphia, not in Reinforcements Pennsylvanian 1 & 2 (Penn) begins Off-Map, not in Fort Duquesne Bonus Box Home Cities / Towns Portsmouth New Hampshire Militia NH Boston Massachusetts Militia Mass Providence Rhode Island Militia RI Hartford Connecticutt Militia Conn New Haven Connecticutt Militia Conn New York New York Militia NY New York New Jersey Militia NJ Baltimore Maryland Militia Mary Alexandria Virginian Militia Virg Philadelphia Pennsylvanian Militia Penn PENNSYLVANIAN MILITIA - THE QUAKER RULE Pennsylvania, due to its predominately Quaker population and government, did not go to war in 1755. In fact, Pennsylvania had a very liberal policy towards the native Americans. It was only due to repeated attacks by Indian & French-Canadian milita raiders that eventually pushed them into the war. If any French-Canadian forces, militia or Indian, moves within two hexes of Philadelphia, the 2 Pennsylvanian Militia units are activated and will appear in Philadelphia on the 2nd Anglo-American turn after the violation. If Philadelphia itself is attacked, the Penn units appear in the first British turn directly after the violation. Once they appear in Philadelphia, they operate as any other unit and are active for the remainder of the war. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++