Subject: Victory scenario w/new map & units
From: sos@katie.vnet.net (Steffan O'Sullivan)

This scenario is inspired by the "Angel Run" scenario included with the
Island/Ocean Map sets (#7-10).  In Angel Run, one player tries to run
resources across a sea while the other player tries to intercept.  In
Devil Run, one player tries to run resources across a desert while the
other player tries to intercept.

I haven't tried it, so no guarantees it's any good!

SITUATION: Player A is attempting to run convoys of resources through a
desert bordering his enemy.

MAPS:   (Upper numbers of each map should be upside down)

                             ---------------
                            |             3A|
                            |               |
                            |3B             |
            -------------------------------------------------
           |             10A|             6B|              1B|
           |                |               |                |
           |10B             |6A             |1A              |
            -------------------------------------------------

Player A starts with maps 10 & 1; Player B starts with map 3.  Map 6 is
neutral.  The cities on Map 6 count as cities for defensive purposes,
but produce no resources.

  SPECIAL: Desert Tracks on map 6: if Player B captures Mersa Brega,
  natives reveal to Player A a secret desert track between Derna and
  Ben Musa.  Strategic movement along this track is *very* slow: a unit
  must begin its turn in Derna, and may move one space directly toward
  Ben Musa as a strategic move.  On a future move, it may then move
  into Ben Musa, but no further on that turn.  Strategic Movement from
  Ben Musa to Derna is similarly allowed.  No supply is possible along
  this track, however.  Similarly, there is another desert track which
  will be revealed only if Zaltan falls to Player B: from Ben Mufta to
  the Zaltan-El Daba road, exactly along the words TENERE DESERT.  The
  same movement rules apply.  These tracks may not be used if Player B
  does not capture Mersa Brega or Zaltan, respectively.  Once known,
  however, they may be used the rest of the game.

FORCES: Player A begins with 80PP of customized forces.  Player B
begins with 60PP of customized forces (Engineers to build airfields
highly recommended for a desert campaign!), plus 4 full strength Supply
units. Forces are deployed on friendly cities as normal.  Each
production turn, Player A receives one resource unit (full strength) on
either of the resource spaces on map 10, until six units have arrived
this way.  These may only be converted to PPs in Auxerre, Donzy or
Lorne on map 1.  Resources may not travel by sea - only by strategic
movement along roads.

PRODUCTION: Player B has *triple production* in the Cities on map 3.
Player A production is normal, except resources converted at Auxerre
only earn 2 PP per CV, not 3.  Ignore production on map 6 entirely - no
one may earn or spend PP on map 6.

VICTORY: Player A earns 1 VP for each PP spent which was converted from
a Resource Unit arriving at Auxerre, Donzy or Lorne on Map 3.  (Max of
48 VP.)  Player B earns 2 VPs for each CV of Resource destroyed.  First
player to 25 VPs wins.

Comments welcome!

--
 -Steffan O'Sullivan   |  "You are either overly sentimental or extremely
     sos@vnet.net      |   superstitious or both ... Upon reflection,
   Chapel Hill, NC     |   perhaps here is the essential definition
    www.io.com/~sos    |   of `honor.'"    -Jack Vance