Subject: Message: The Derby Creek Campaign Author: Ed Wimble Hypothetical: This scenario presupposes several things. 1st; that Gates released the Northern Army when Washington ordered him to do so. 2nd; That Greene formed these troops into an army on the Jersey side of the Delaware (as they were intended). 3rd; that Washington heeded the advice of several of his senior commanders that Fort Mifflin had to be held. 4th, That he moved the bulk of his army south of the Schuykill in a timely manner to affect this, leaving Armstrong and most of the Pa. militia to watch the city from the north bank of the Schuylkill (and complete the fortifications in and around Whitemarsh that were to become Fort Washington.) Scenario: Start Time: November 8 Finish: November 27 Rebel Morale Index +2 (they had just won the double VP victory of Redbank) Accumulated Action Point Index: 5 Special Start Restriction: Washington has the initiative on the November 8 turn. ! Crown Deployment: Set up as per Scenario 13.9 (Exception: The 71st Foot instead begins in Chester and the Light Sail squadron in hex 3309. The brigade of British Grenadiers begins in hex 3113. The works on Province Island are not built and the Hessian Grenadiers (-3SPs) are instead in hex 3114 and may not move for the length of the scenario.) Rebel Deployment: Hex 3118: Armstrong and Pa. Militia Force Cadwalader -1 SP (and an entrenchment under construction for one round) Hex 3219: Pa. militia force Reed -1 SP (and an entrenchment under construction for one round) Hex 3318: Pa. militia force Irvine (and an entrenchment under construction for one round) Hex 2917: Sheldon's Dragoons Hex 2616: Pa. State Navy Gallies and the floating batteries Hex 2716: One Pa. militia unit In Fort Mifflin: Varnum's Brigade In Fort Mercer: Brigade Paterson Between Forts Mifflin and Mercer: The cheveau de frise! (note that the one at Billingsport is broken) In Haddonfield (hex 2713) Column Greene including brigades Glover, Poor and Learned Hex 3209: One N.J. militia unit Hex 3013: General Newcomb including Foreman's N.J. Militia force and two N.J. militia units Hex 3012: Morgan's Rifles Hex 2914: One N.J. Militia unit Hex 2615: Byrd's Dragoons At Burlington (hex 2116): One N.J. militia unit At Claymont (hex 3807): General Caesar Rodney and 3 Delaware Militia units At Harriton (hex 3516) Potter's PA. militia force At the Geulph (hex 3517): Column Wayne including brigade McDougall and Bland's Dragoons At Mattson Ford (hex 3418): Column Washington including Divisions Sullivan, Alexander (-1SP), Stephens (now LaFayette), Brigade Nash (now McIntosh) and Rumney's Va. militia force and General Smallwood (including three MD. militia units) Hex 3713: White's Dragoons Hex 4012: One Pa. militia unit Hex 4110: One Pa. militia unit Special rules! : The ferry in hex 3113 is now a floating bridge. A player may declare it destroyed by simply occupying (ending the movement of a unit) either hex representing one of the banks of the Schuylkill river to which it connects. Victory: If the cheveau de fries between Forts Mifflin and Mercer is still intact at the end of the Scenario the Americans win a victory. If this is the case and Fort Mercer is still in Rebel control the Americans win a Strategic victory, if these are the case and Fort Mifflin is in Rebel control the Americans win a Decisive victory. Crown Victory: Per the Campaign Game --------------------- ConsimWorld Forum: The Derby Creek Campaign --------------------