From: "Clay Cooper" <claycooper@prodigy.net>
Subject: [BCML] Mexican American War Battle Cry Variant Ideas

I'd appreciate any thoughts that the group may have on the following 
ideas which I came up with today (and obviously have not 
playtested).  Thanks.

                                     Clay

MAW BC Variant:

US Infantry:  Takes 5 hits to eliminate (elite status)

Mexican Infantry:  Takes normal 4 hits to eliminate

Mexican Artillery:
     Inferior to US Artillery, especially at close range (no canister)
     Much more immobile than US artillery, so must make a die roll to 
allow them to be moved once they are selected for action this turn 
(roll a single die:  cav. or crossed sabers symbol = success).  If 
unsuccessful, unit cannot fire either.  

Mexican Cavalry:  Was reluctant to close with the enemy whenever it 
had the chance.  Must make a die roll test to move adjacent to any US 
unit or to battle (roll a single die:  cav. or crossed sabers symbol 
= success).  Will roll 3 dice in battle if successful with test.  
Must test to battle even if it starts the turn adjacent to a US unit. 

US Cavalry:  Will roll 4 dice in battle 

Musket fire is:  3-2-1 for all troops

Artillery fire is:  4-3-2-1 for U.S., 3-3-2-1 for Mexicans

For non-adjacent targets, the "crossed sabers" die result is ignored 
for casualties.  Firing and sniping at leaders is still resolved as 
per ACW Battle Cry.

Artillery on a hill adds 1 hex to its max. range, as per ACW BC.

Mexican command deck will only contain one "Leadership" card due to 
their generally poorer commanders.  

The Mexican commander's allowed command card hand total will also 
generally be less than his US counterpart (US = 5, Mexican = 3 or 4)  

US card deck contents will be per normal ACW BC.

All Out Offensive card will become move & battle with up to 4 units 
in any one sector of the battlefield.

Victory conditions will be such that battlefield objectives and 
eliminated enemy units will determine the winner of the game at the 
end of a certain no. of game turns, per the specific scenario rules.  
Victory will not be totally dependent on no. of units lost, like in 
ACW BC.




To visit the BattleCry2000 message archives, or to change your settings, 
participate in polls, create a database and much more, visit us at:

http://www.egroups.com/group/battlecry2000 
 

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/