Duel in the Dark 1943 Campaign
by David Meyler

This campaign assumes all options are used (British searchlight, 3.7-inch QF, railroad flak, skilled gun crew, acoustic mirror, quad flak, Ju88C night-fighter, The Walls Have Ears).  You can play this variant using the 3-5 player rules as well.
A campaign consists of six raids. 
The German players rolls one die for the fighter force available:
1-3: NjG1, 2, 3, 4 (3xMe110G, 1xDo-217-N); 4-5: NjG1, 2, 3, 5 (3xMe110G, 1xJu88); 6: NjG1, 2, 4, 5 (2xMe110G, 1xDo-217-N, 1xJu88C); 7: NjG1, 2, 3, 4, 5 (3xMe110G, 1xDo-217-N, 1xJu88C)
If Berlin was the selected target of the current raid, +1 to the fighter force die roll of the next mission.

The British player rolls for the bomber fleet:
0-3: Wellington; 4: Halifax; 5: Lancaster; 6: Halifax; 7+: Lancaster
Modifiers: 1st Raid: –1; 2nd Raid: 0; 3rd Raid: +2; 4th to 6th Raid: +3

Wellington Bomber Fleet:
Use a maximum of 9 Compass Cards for the mission. Flies at Low Altitude only. German Fighter scores 3VP (instead of 2VP) plus usual modifiers. Score 50% of City VP (round up, e.g. for the Ruhr, you score 8VP, plus usual modifiers – 13/2= 7.5, round up to 8).
You can use a maximum of 12 Compass Cards, but you score only 33% of the City VP (round up, e.g. for Berlin you score 10VP plus modifiers – 30/3=10).

Halifax Bomber Fleet:
Score –2 City VP (e.g. you would score 28VP for Berlin, instead of 30). German player scores 2VP (instead of 1) if you take off in fog, and 3VP (instead of 2) when landing in fog.

Add up all of the VP scored over the six raids. The player with the highest total wins. 

The attached PDF has scans, top and bottom view, for the Wellington (the twin-engined plane) and the Halifax. You can print out, and cut and paste these pictures, or simply use the Lancaster marker, but using the appropriate modifications as noted above.