Subject: Fw: empires of the ancient world Francois Bedard wrote in message ... After a few games, i started tinkering on how to reduce the luck factor: So here are my variants on a few thing. And i must say after playing with these new rules, that they improve the game: - You can use trade blocks from plunder. - You can spend 2 trade blocks to cancel the effect of a revolt. - You can discard one army card, instead of rolling a die, when attacking a neutral zone. - New action : put one trade block in your warehouse. - Fire order : When ranged units attack each others, the first unit to kill win the combat. Resolve the attack in the following order : Artilley, Light horse, Archer, Foot skirmishers. - When moving through a mountain, the defender can declare an ambush without a leader. - There is no die roll for moving, instead you pay trade blocks using the following table: Move Cost (trade block) ------ ------ Mountain 0 (Ambush) Strait 0 Sea lane in controlled sea zone 0 Controlled sea zone 1 Sea lane in uncontrolled sea zone 1 Uncontrolled sea zone with adjacent controlled sea zone 1 Uncontrolled sea zone without adjacent controlled sea zone 2 - New battle resolution : - 1 : Each player choose 3 cards (siege) or 5 cards, and keep it in his hands. - 2 : Defender can declare ambush. - 3 : Each player, simultaneously, reveal one army card. (Must play fast army before slow). - 4 : Resolve combat normally. Repeat steps 3 and 4. have fun...