From: Kevin Zucker <kzucker@charm.net>
Subject: OSG News / June

From: "Dan Raspler" <danraspler@nyc.rr.com>

As for LGE, I like the idea of the Guards units in the game, but haven't
really looked at the latest update too closely.  (Thanks a million for the
updatecounters, by the way!)

I have to say that +1 on the attack die roll per committed Gd division seems
hugely more effective than it should be.  Consider how tough it is to get
modifiers on that "strategic combat die", and how a single drm really swings
the tide of battle (and consequently, the tide of victory).  Basically, each
pip makes your units 10% more effective...  Why should two Austrian Guards
divisions (at a cost of 2 vps) be BETTER than having Napoleon leading your
army?

At any rate, regardless of the effect of the Guards, I think the idea of a
"cost" to commit them makes perfect sense.  Although, upon futher
reflection, if Napoleon committed them, and they completely kicked ass and
crushed an enemy army, why would there have been any greater cost (since
their reputation would only have been improved)?  Shouldn't they only incur
a greater cost if he commits them and they fail (thus destroying their
reputations)?

Either way, I guess 1VP per committed guard sounds like a decent enough
rule!

[Ed sez: We are working on an update (as mentioned above), as follows:

EFFECT OF GUARDS UNITS
Attack Die Roll Modifier (5.617) of +1 per Guard division. Each unrouted
guard Division counts as 3 units during retreat. (5.622). Each time you
choose either option, it costs 1 Victory Point.]